<?xml version="1.0" encoding="UTF-8"?>
<!-- See XML.txt for notes and documentation. -->

<!--


<lootqualitytemplates>
	<lootqualitytemplate name="qualBaseTemplate">
		<qualitytemplate level="1,25" default_quality="1,2">
			<loot quality="5,6" prob="0.005"/>
			<loot quality="3,4" prob="0.0125"/>
			<loot quality="1,2" prob="1"/>


assuming GS 250 for lvl 100


New items:
	modVehicleEngineTest
	modVehicleEngineTurbo
-->

<lootcontainers>


<!-- Overrides the probability on a per item basis. -->
<!-- Level is the loot gamestage of the player / party. For LOOT gamestage, the GS of the player with the highest GS in the part is being used. -->

<!-- Generating quality and probability templates
	https://docs.google.com/spreadsheets/d/15TQ_P13gKYMb75eKlzzOxoEKCMINosQJIBBPpz2MONE
	Old:
	https://docs.google.com/spreadsheets/d/1MHeXohG2uKJEUKI82fPMjZN2PYBgsJJzO_-L6t-ddQw -->

<lootprobtemplates>
	<lootprobtemplate name="baseProbTemplate">
		<loot level="1,100" prob="0.25" />
		<loot level="101,200" prob="0.5" />
		<loot level="201,300" prob="0.75" />
		<loot level="301,999999" prob="1" />
	</lootprobtemplate>

	<lootprobtemplate name="probTemplate1.0">
		<loot level="1,8" prob="0.1" />
		<loot level="9,16" prob="0.11" />
		<loot level="17,25" prob="0.12" />
		<loot level="26,34" prob="0.12" />
		<loot level="35,44" prob="0.13" />
		<loot level="45,54" prob="0.14" />
		<loot level="55,65" prob="0.15" />
		<loot level="66,76" prob="0.16" />
		<loot level="77,88" prob="0.17" />
		<loot level="89,101" prob="0.18" />
		<loot level="102,114" prob="0.19" />
		<loot level="115,128" prob="0.2" />
		<loot level="129,142" prob="0.22" />
		<loot level="143,157" prob="0.23" />
		<loot level="158,173" prob="0.24" />
		<loot level="174,190" prob="0.26" />
		<loot level="191,208" prob="0.27" />
		<loot level="209,226" prob="0.29" />
		<loot level="227,245" prob="0.3" />
		<loot level="246,266" prob="0.32" />
		<loot level="267,287" prob="0.34" />
		<loot level="288,309" prob="0.36" />
		<loot level="310,333" prob="0.38" />
		<loot level="334,358" prob="0.4" />
		<loot level="359,384" prob="0.42" />
		<loot level="385,411" prob="0.45" />
		<loot level="412,440" prob="0.47" />
		<loot level="441,470" prob="0.5" />
		<loot level="471,501" prob="0.52" />
		<loot level="502,534" prob="0.55" />
		<loot level="535,569" prob="0.58" />
		<loot level="570,606" prob="0.61" />
		<loot level="607,644" prob="0.65" />
		<loot level="645,684" prob="0.68" />
		<loot level="685,727" prob="0.72" />
		<loot level="728,771" prob="0.76" />
		<loot level="772,818" prob="0.79" />
		<loot level="819,867" prob="0.84" />
		<loot level="868,918" prob="0.88" />
		<loot level="919,972" prob="0.93" />
		<loot level="973,999999" prob="1" />
	</lootprobtemplate>

	<lootprobtemplate name="probTemplate0.75">
		<loot level="1,8" prob="0.076" />
		<loot level="9,16" prob="0.081" />
		<loot level="17,25" prob="0.086" />
		<loot level="26,34" prob="0.093" />
		<loot level="35,44" prob="0.099" />
		<loot level="45,54" prob="0.105" />
		<loot level="55,65" prob="0.112" />
		<loot level="66,76" prob="0.12" />
		<loot level="77,88" prob="0.127" />
		<loot level="89,101" prob="0.135" />
		<loot level="102,114" prob="0.144" />
		<loot level="115,128" prob="0.153" />
		<loot level="129,142" prob="0.162" />
		<loot level="143,157" prob="0.172" />
		<loot level="158,173" prob="0.182" />
		<loot level="174,190" prob="0.192" />
		<loot level="191,208" prob="0.204" />
		<loot level="209,226" prob="0.216" />
		<loot level="227,245" prob="0.228" />
		<loot level="246,266" prob="0.241" />
		<loot level="267,287" prob="0.255" />
		<loot level="288,309" prob="0.269" />
		<loot level="310,333" prob="0.284" />
		<loot level="334,358" prob="0.3" />
		<loot level="359,384" prob="0.317" />
		<loot level="385,411" prob="0.335" />
		<loot level="412,440" prob="0.353" />
		<loot level="441,470" prob="0.373" />
		<loot level="471,501" prob="0.393" />
		<loot level="502,534" prob="0.414" />
		<loot level="535,569" prob="0.436" />
		<loot level="570,606" prob="0.46" />
		<loot level="607,644" prob="0.485" />
		<loot level="645,684" prob="0.51" />
		<loot level="685,727" prob="0.537" />
		<loot level="728,771" prob="0.566" />
		<loot level="772,818" prob="0.596" />
		<loot level="819,867" prob="0.628" />
		<loot level="868,918" prob="0.661" />
		<loot level="919,972" prob="0.695" />
		<loot level="973,999999" prob="0.75" />
	</lootprobtemplate>

	<lootprobtemplate name="probTemplate0.5">
		<loot level="1,8" prob="0.05" />
		<loot level="9,16" prob="0.054" />
		<loot level="17,25" prob="0.058" />
		<loot level="26,34" prob="0.062" />
		<loot level="35,44" prob="0.066" />
		<loot level="45,54" prob="0.07" />
		<loot level="55,65" prob="0.075" />
		<loot level="66,76" prob="0.08" />
		<loot level="77,88" prob="0.085" />
		<loot level="89,101" prob="0.09" />
		<loot level="102,114" prob="0.096" />
		<loot level="115,128" prob="0.102" />
		<loot level="129,142" prob="0.108" />
		<loot level="143,157" prob="0.114" />
		<loot level="158,173" prob="0.121" />
		<loot level="174,190" prob="0.128" />
		<loot level="191,208" prob="0.136" />
		<loot level="209,226" prob="0.144" />
		<loot level="227,245" prob="0.152" />
		<loot level="246,266" prob="0.161" />
		<loot level="267,287" prob="0.17" />
		<loot level="288,309" prob="0.18" />
		<loot level="310,333" prob="0.19" />
		<loot level="334,358" prob="0.2" />
		<loot level="359,384" prob="0.212" />
		<loot level="385,411" prob="0.223" />
		<loot level="412,440" prob="0.235" />
		<loot level="441,470" prob="0.248" />
		<loot level="471,501" prob="0.262" />
		<loot level="502,534" prob="0.276" />
		<loot level="535,569" prob="0.291" />
		<loot level="570,606" prob="0.307" />
		<loot level="607,644" prob="0.323" />
		<loot level="645,684" prob="0.34" />
		<loot level="685,727" prob="0.358" />
		<loot level="728,771" prob="0.378" />
		<loot level="772,818" prob="0.397" />
		<loot level="819,867" prob="0.419" />
		<loot level="868,918" prob="0.441" />
		<loot level="919,972" prob="0.464" />
		<loot level="973,999999" prob="0.5" />
	</lootprobtemplate>

	<lootprobtemplate name="probTemplate0.5to1.0">
		<loot level="1,8" prob="0.501" />
		<loot level="9,16" prob="0.505" />
		<loot level="17,25" prob="0.509" />
		<loot level="26,34" prob="0.513" />
		<loot level="35,44" prob="0.518" />
		<loot level="45,54" prob="0.523" />
		<loot level="55,65" prob="0.528" />
		<loot level="66,76" prob="0.533" />
		<loot level="77,88" prob="0.539" />
		<loot level="89,101" prob="0.545" />
		<loot level="102,114" prob="0.551" />
		<loot level="115,128" prob="0.558" />
		<loot level="129,142" prob="0.565" />
		<loot level="143,157" prob="0.572" />
		<loot level="158,173" prob="0.579" />
		<loot level="174,190" prob="0.587" />
		<loot level="191,208" prob="0.596" />
		<loot level="209,226" prob="0.605" />
		<loot level="227,245" prob="0.614" />
		<loot level="246,266" prob="0.623" />
		<loot level="267,287" prob="0.634" />
		<loot level="288,309" prob="0.644" />
		<loot level="310,333" prob="0.655" />
		<loot level="334,358" prob="0.667" />
		<loot level="359,384" prob="0.68" />
		<loot level="385,411" prob="0.693" />
		<loot level="412,440" prob="0.706" />
		<loot level="441,470" prob="0.721" />
		<loot level="471,501" prob="0.736" />
		<loot level="502,534" prob="0.751" />
		<loot level="535,569" prob="0.768" />
		<loot level="570,606" prob="0.785" />
		<loot level="607,644" prob="0.804" />
		<loot level="645,684" prob="0.823" />
		<loot level="685,727" prob="0.843" />
		<loot level="728,771" prob="0.864" />
		<loot level="772,818" prob="0.886" />
		<loot level="819,867" prob="0.91" />
		<loot level="868,918" prob="0.934" />
		<loot level="919,972" prob="0.96" />
		<loot level="973,999999" prob="1" />
	</lootprobtemplate>

	<lootprobtemplate name="GradeALoot">
		<loot level="1" prob="2.0" />
		<loot level="2" prob="2.0" />
		<loot level="3" prob="1.0" />
		<loot level="4" prob="0.5" />
		<loot level="5" prob="0.1" />
		<loot level="6" prob="0.0" />
		<loot level="7" prob="0.0" />
		<loot level="11" prob="2.0" />
		<loot level="12" prob="1.0" />
		<loot level="13" prob="0.5" />
		<loot level="14" prob="0.1" />
		<loot level="15" prob="0.0" />
		<loot level="16" prob="0.0" />
	</lootprobtemplate>

	<lootprobtemplate name="GradeBLoot">
		<loot level="1" prob="0.5" />
		<loot level="2" prob="1.0" />
		<loot level="3" prob="2.0" />
		<loot level="4" prob="2.0" />
		<loot level="5" prob="1.0" />
		<loot level="6" prob="0.6" />
		<loot level="7" prob="0.6" />
		<loot level="11" prob="1.0" />
		<loot level="12" prob="2.0" />
		<loot level="13" prob="2.0" />
		<loot level="14" prob="1.0" />
		<loot level="15" prob="0.5" />
		<loot level="16" prob="0.3" />
	</lootprobtemplate>

	<lootprobtemplate name="GradeCLoot">
		<loot level="1" prob="0.0" />
		<loot level="2" prob="0.1" />
		<loot level="3" prob="0.4" />
		<loot level="4" prob="0.7" />
		<loot level="5" prob="0.9" />
		<loot level="6" prob="1.0" />
		<loot level="7" prob="1.0" />
		<loot level="11" prob="0.0" />
		<loot level="12" prob="0.0" />
		<loot level="13" prob="0.1" />
		<loot level="14" prob="0.5" />
		<loot level="15" prob="1.2" />
		<loot level="16" prob="1.5" />
	</lootprobtemplate>

	<lootprobtemplate name="GradeCLootLow">
		<loot level="1" prob="0.0" />
		<loot level="2" prob="0.0" />
		<loot level="3" prob="0.1" />
		<loot level="4" prob="0.2" />
		<loot level="5" prob="0.4" />
		<loot level="6" prob="0.5" />
		<loot level="7" prob="0.5" />
		<loot level="11" prob="0.0" />
		<loot level="12" prob="0.0" />
		<loot level="13" prob="0.1" />
		<loot level="14" prob="0.4" />
		<loot level="15" prob="0.6" />
		<loot level="16" prob="1.0" />
	</lootprobtemplate>

	<lootprobtemplate name="T1">
		<loot level="0,9" prob="0.8" />
		<loot level="10,19" prob="0.73" />
		<loot level="20,29" prob="0.66" />
		<loot level="30,39" prob="0.59" />
		<loot level="40,49" prob="0.52" />
		<loot level="50,59" prob="0.45" />
		<loot level="60,69" prob="0.38" />
		<loot level="70,79" prob="0.31" />
		<loot level="80,89" prob="0.24" />
		<loot level="90,99" prob="0.17" />
		<loot level="100,999999" prob="0.1" />
	</lootprobtemplate>

	<lootprobtemplate name="T2">
		<loot level="0,9" prob="0.12" />
		<loot level="10,19" prob="0.149" />
		<loot level="20,29" prob="0.178" />
		<loot level="30,39" prob="0.207" />
		<loot level="40,49" prob="0.236" />
		<loot level="50,59" prob="0.265" />
		<loot level="60,69" prob="0.294" />
		<loot level="70,79" prob="0.323" />
		<loot level="80,89" prob="0.352" />
		<loot level="90,99" prob="0.381" />
		<loot level="100,109" prob="0.41" />
		<loot level="110,119" prob="0.439" />
		<loot level="120,129" prob="0.468" />
		<loot level="130,139" prob="0.497" />
		<loot level="140,149" prob="0.526" />
		<loot level="150,159" prob="0.555" />
		<loot level="160,169" prob="0.584" />
		<loot level="170,179" prob="0.613" />
		<loot level="180,189" prob="0.642" />
		<loot level="190,199" prob="0.671" />
		<loot level="200,999999" prob="0.7" />
	</lootprobtemplate>

	<lootprobtemplate name="T3PartsWithT2">
		<loot level="0,9" prob="0.024" />
		<loot level="10,19" prob="0.03" />
		<loot level="20,29" prob="0.036" />
		<loot level="30,39" prob="0.041" />
		<loot level="40,49" prob="0.045" />
		<loot level="50,59" prob="0.052" />
		<loot level="60,69" prob="0.059" />
		<loot level="70,79" prob="0.064" />
		<loot level="80,89" prob="0.07" />
		<loot level="90,99" prob="0.076" />
		<loot level="100,109" prob="0.08" />
		<loot level="110,119" prob="0.088" />
		<loot level="120,129" prob="0.091" />
		<loot level="130,139" prob="0.1" />
		<loot level="140,149" prob="0.11" />
		<loot level="150,159" prob="0.12" />
		<loot level="160,169" prob="0.13" />
		<loot level="170,999999" prob="0.14" />
	</lootprobtemplate>

	<lootprobtemplate name="T3">
		<loot level="0,49" prob="0" />
		<loot level="50,59" prob="0.006" />
		<loot level="60,69" prob="0.007" />
		<loot level="70,79" prob="0.008" />
		<loot level="80,89" prob="0.009" />
		<loot level="90,99" prob="0.01" />
		<loot level="100,109" prob="0.038" />
		<loot level="110,119" prob="0.066" />
		<loot level="120,129" prob="0.094" />
		<loot level="130,139" prob="0.122" />
		<loot level="140,149" prob="0.15" />
		<loot level="150,159" prob="0.179" />
		<loot level="160,169" prob="0.207" />
		<loot level="170,179" prob="0.235" />
		<loot level="180,189" prob="0.263" />
		<loot level="190,199" prob="0.291" />
		<loot level="200,209" prob="0.319" />
		<loot level="210,219" prob="0.347" />
		<loot level="220,229" prob="0.375" />
		<loot level="230,239" prob="0.403" />
		<loot level="240,249" prob="0.431" />
		<loot level="250,259" prob="0.46" />
		<loot level="260,269" prob="0.488" />
		<loot level="270,279" prob="0.516" />
		<loot level="280,289" prob="0.544" />
		<loot level="290,299" prob="0.572" />
		<loot level="300,999999" prob="0.6" />
	</lootprobtemplate>

	<lootprobtemplate name="T4">
		<loot level="0,9" prob="0" />
		<loot level="10,19" prob="0.001" />
		<loot level="20,29" prob="0.002" />
		<loot level="30,39" prob="0.002" />
		<loot level="40,49" prob="0.003" />
		<loot level="50,59" prob="0.004" />
		<loot level="60,69" prob="0.005" />
		<loot level="70,79" prob="0.006" />
		<loot level="80,89" prob="0.006" />
		<loot level="90,99" prob="0.007" />
		<loot level="100,109" prob="0.008" />
		<loot level="110,119" prob="0.009" />
		<loot level="120,129" prob="0.01" />
		<loot level="130,139" prob="0.021" />
		<loot level="140,149" prob="0.043" />
		<loot level="150,159" prob="0.064" />
		<loot level="160,169" prob="0.086" />
		<loot level="170,179" prob="0.108" />
		<loot level="180,189" prob="0.13" />
		<loot level="190,199" prob="0.152" />
		<loot level="200,209" prob="0.173" />
		<loot level="210,219" prob="0.195" />
		<loot level="220,229" prob="0.217" />
		<loot level="230,239" prob="0.239" />
		<loot level="240,249" prob="0.26" />
		<loot level="250,259" prob="0.282" />
		<loot level="260,269" prob="0.304" />
		<loot level="270,279" prob="0.326" />
		<loot level="280,289" prob="0.348" />
		<loot level="290,299" prob="0.369" />
		<loot level="300,309" prob="0.391" />
		<loot level="310,319" prob="0.413" />
		<loot level="320,329" prob="0.435" />
		<loot level="330,339" prob="0.456" />
		<loot level="340,349" prob="0.478" />
		<loot level="350,999999" prob="0.5" />
	</lootprobtemplate>

	<lootprobtemplate name="T3Gunslinger">
		<loot level="0,49" prob="1" />
		<loot level="50,59" prob="1.02" />
		<loot level="60,69" prob="1.03" />
		<loot level="70,79" prob="1.04" />
		<loot level="80,89" prob="1.05" />
		<loot level="90,99" prob="1.06" />
		<loot level="100,109" prob="1.07" />
		<loot level="110,119" prob="1.08" />
		<loot level="120,129" prob="1.09" />
		<loot level="130,139" prob="1.12" />
		<loot level="140,149" prob="1.15" />
		<loot level="150,159" prob="1.18" />
		<loot level="160,169" prob="1.20" />
		<loot level="170,179" prob="1.23" />
		<loot level="180,189" prob="1.26" />
		<loot level="190,999999" prob="1.3" />
	</lootprobtemplate>

</lootprobtemplates>


<!-- This generates items with Quality Levels based on the player party's gamestage.
The  LootGamestage  effect is added to that.

level : gamestage
default_quality / quality : the item tier
prob : probability of rolling this tier range

The list is worked from the top. If you get a hit, the associated QL is generated.
If there is no hit the default quality is used.

A single player on default diff can have a GS of up to 480 without perks.
-->

<!--
The overall plan for loot distribution:
- no Tier 3 items before level 20.  (GS 50)
- no Quality 6 items before level 40. (GS 100)  QL5 at 70, QL4 at 40
-->

<!-- To define a single item with a fixed quality range:   (not working)
		<item name="parts44Magnum_cylinder" quality="4,6"/> -->

<lootqualitytemplates>
	<lootqualitytemplate name="qualBaseTemplate">
	<!-- QL4 starts at 50, QL5 at 80, QL6 at 110 -->
		<qualitytemplate level="0,9" default_quality="1">
			<loot quality="1" prob="0.764" />
			<loot quality="2" prob="0.765" />
			<loot quality="3" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="10,19" default_quality="1">
			<loot quality="1" prob="0.742" />
			<loot quality="2" prob="0.7" />
			<loot quality="3" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="20,29" default_quality="1">
			<loot quality="1" prob="0.72" />
			<loot quality="2" prob="0.644" />
			<loot quality="3" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="30,39" default_quality="1">
			<loot quality="1" prob="0.697" />
			<loot quality="2" prob="0.596" />
			<loot quality="3" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="40,49" default_quality="1">
			<loot quality="1" prob="0.674" />
			<loot quality="2" prob="0.554" />
			<loot quality="3" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="50,59" default_quality="1">
			<loot quality="1" prob="0.651" />
			<loot quality="2" prob="0.517" />
			<loot quality="3" prob="0.404" />
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="60,69" default_quality="1">
			<loot quality="1" prob="0.628" />
			<loot quality="2" prob="0.484" />
			<loot quality="3" prob="0.388" />
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="70,79" default_quality="1">
			<loot quality="1" prob="0.604" />
			<loot quality="2" prob="0.455" />
			<loot quality="3" prob="0.376" />
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="80,89" default_quality="1">
			<loot quality="1" prob="0.579" />
			<loot quality="2" prob="0.429" />
			<loot quality="3" prob="0.366" />
			<loot quality="4" prob="0.46" />
			<loot quality="5" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="90,99" default_quality="1">
			<loot quality="1" prob="0.555" />
			<loot quality="2" prob="0.405" />
			<loot quality="3" prob="0.357" />
			<loot quality="4" prob="0.457" />
			<loot quality="5" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="100,109" default_quality="1">
			<loot quality="1" prob="0.53" />
			<loot quality="2" prob="0.383" />
			<loot quality="3" prob="0.35" />
			<loot quality="4" prob="0.454" />
			<loot quality="5" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="110,119" default_quality="1">
			<loot quality="1" prob="0.504" />
			<loot quality="2" prob="0.363" />
			<loot quality="3" prob="0.344" />
			<loot quality="4" prob="0.452" />
			<loot quality="5" prob="0.644" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="120,129" default_quality="1">
			<loot quality="1" prob="0.479" />
			<loot quality="2" prob="0.345" />
			<loot quality="3" prob="0.339" />
			<loot quality="4" prob="0.451" />
			<loot quality="5" prob="0.644" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="130,139" default_quality="1">
			<loot quality="1" prob="0.453" />
			<loot quality="2" prob="0.329" />
			<loot quality="3" prob="0.334" />
			<loot quality="4" prob="0.449" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="140,149" default_quality="1">
			<loot quality="1" prob="0.426" />
			<loot quality="2" prob="0.313" />
			<loot quality="3" prob="0.33" />
			<loot quality="4" prob="0.448" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="150,159" default_quality="1">
			<loot quality="1" prob="0.399" />
			<loot quality="2" prob="0.299" />
			<loot quality="3" prob="0.327" />
			<loot quality="4" prob="0.447" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="160,169" default_quality="1">
			<loot quality="1" prob="0.372" />
			<loot quality="2" prob="0.286" />
			<loot quality="3" prob="0.324" />
			<loot quality="4" prob="0.446" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="170,179" default_quality="1">
			<loot quality="1" prob="0.344" />
			<loot quality="2" prob="0.274" />
			<loot quality="3" prob="0.321" />
			<loot quality="4" prob="0.445" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="180,189" default_quality="1">
			<loot quality="1" prob="0.316" />
			<loot quality="2" prob="0.262" />
			<loot quality="3" prob="0.318" />
			<loot quality="4" prob="0.444" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="190,199" default_quality="1">
			<loot quality="1" prob="0.287" />
			<loot quality="2" prob="0.252" />
			<loot quality="3" prob="0.316" />
			<loot quality="4" prob="0.443" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="200,209" default_quality="1">
			<loot quality="1" prob="0.258" />
			<loot quality="2" prob="0.242" />
			<loot quality="3" prob="0.314" />
			<loot quality="4" prob="0.443" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="210,219" default_quality="1">
			<loot quality="1" prob="0.228" />
			<loot quality="2" prob="0.232" />
			<loot quality="3" prob="0.312" />
			<loot quality="4" prob="0.442" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="220,229" default_quality="1">
			<loot quality="1" prob="0.198" />
			<loot quality="2" prob="0.224" />
			<loot quality="3" prob="0.31" />
			<loot quality="4" prob="0.441" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="230,239" default_quality="1">
			<loot quality="1" prob="0.167" />
			<loot quality="2" prob="0.215" />
			<loot quality="3" prob="0.308" />
			<loot quality="4" prob="0.441" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="240,249" default_quality="1">
			<loot quality="1" prob="0.136" />
			<loot quality="2" prob="0.207" />
			<loot quality="3" prob="0.307" />
			<loot quality="4" prob="0.44" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="250,999999" default_quality="1">
			<loot quality="1" prob="0.104" />
			<loot quality="2" prob="0.2" />
			<loot quality="3" prob="0.306" />
			<loot quality="4" prob="0.44" />
			<loot quality="5" prob="0.643" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="qualPlus1Template">
	<!-- QL4 starts at 0, QL5 at 50, QL6 at 80 -->
		<qualitytemplate level="0,9" default_quality="1">
			<loot quality="1" prob="0.459" />
			<loot quality="2" prob="0.559" />
			<loot quality="3" prob="0.769" />
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="10,19" default_quality="1">
			<loot quality="1" prob="0.444" />
			<loot quality="2" prob="0.533" />
			<loot quality="3" prob="0.706" />
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="20,29" default_quality="1">
			<loot quality="1" prob="0.43" />
			<loot quality="2" prob="0.507" />
			<loot quality="3" prob="0.653" />
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="30,39" default_quality="1">
			<loot quality="1" prob="0.415" />
			<loot quality="2" prob="0.483" />
			<loot quality="3" prob="0.606" />
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="40,49" default_quality="1">
			<loot quality="1" prob="0.401" />
			<loot quality="2" prob="0.46" />
			<loot quality="3" prob="0.566" />
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="50,59" default_quality="1">
			<loot quality="1" prob="0.386" />
			<loot quality="2" prob="0.438" />
			<loot quality="3" prob="0.53" />
			<loot quality="4" prob="0.454" />
			<loot quality="5" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="60,69" default_quality="1">
			<loot quality="1" prob="0.371" />
			<loot quality="2" prob="0.416" />
			<loot quality="3" prob="0.498" />
			<loot quality="4" prob="0.441" />
			<loot quality="5" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="70,79" default_quality="1">
			<loot quality="1" prob="0.356" />
			<loot quality="2" prob="0.396" />
			<loot quality="3" prob="0.47" />
			<loot quality="4" prob="0.431" />
			<loot quality="5" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="80,89" default_quality="1">
			<loot quality="1" prob="0.342" />
			<loot quality="2" prob="0.376" />
			<loot quality="3" prob="0.444" />
			<loot quality="4" prob="0.422" />
			<loot quality="5" prob="0.61" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="90,99" default_quality="1">
			<loot quality="1" prob="0.326" />
			<loot quality="2" prob="0.357" />
			<loot quality="3" prob="0.421" />
			<loot quality="4" prob="0.416" />
			<loot quality="5" prob="0.608" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="100,109" default_quality="1">
			<loot quality="1" prob="0.311" />
			<loot quality="2" prob="0.339" />
			<loot quality="3" prob="0.4" />
			<loot quality="4" prob="0.41" />
			<loot quality="5" prob="0.606" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="110,119" default_quality="1">
			<loot quality="1" prob="0.296" />
			<loot quality="2" prob="0.321" />
			<loot quality="3" prob="0.381" />
			<loot quality="4" prob="0.405" />
			<loot quality="5" prob="0.604" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="120,129" default_quality="1">
			<loot quality="1" prob="0.28" />
			<loot quality="2" prob="0.304" />
			<loot quality="3" prob="0.363" />
			<loot quality="4" prob="0.4" />
			<loot quality="5" prob="0.603" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="130,139" default_quality="1">
			<loot quality="1" prob="0.265" />
			<loot quality="2" prob="0.288" />
			<loot quality="3" prob="0.347" />
			<loot quality="4" prob="0.397" />
			<loot quality="5" prob="0.602" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="140,149" default_quality="1">
			<loot quality="1" prob="0.249" />
			<loot quality="2" prob="0.272" />
			<loot quality="3" prob="0.332" />
			<loot quality="4" prob="0.393" />
			<loot quality="5" prob="0.601" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="150,159" default_quality="1">
			<loot quality="1" prob="0.234" />
			<loot quality="2" prob="0.257" />
			<loot quality="3" prob="0.319" />
			<loot quality="4" prob="0.391" />
			<loot quality="5" prob="0.6" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="160,169" default_quality="1">
			<loot quality="1" prob="0.218" />
			<loot quality="2" prob="0.242" />
			<loot quality="3" prob="0.306" />
			<loot quality="4" prob="0.388" />
			<loot quality="5" prob="0.599" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="170,179" default_quality="1">
			<loot quality="1" prob="0.202" />
			<loot quality="2" prob="0.228" />
			<loot quality="3" prob="0.294" />
			<loot quality="4" prob="0.386" />
			<loot quality="5" prob="0.599" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="180,189" default_quality="1">
			<loot quality="1" prob="0.186" />
			<loot quality="2" prob="0.214" />
			<loot quality="3" prob="0.283" />
			<loot quality="4" prob="0.384" />
			<loot quality="5" prob="0.598" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="190,199" default_quality="1">
			<loot quality="1" prob="0.17" />
			<loot quality="2" prob="0.201" />
			<loot quality="3" prob="0.273" />
			<loot quality="4" prob="0.382" />
			<loot quality="5" prob="0.597" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="200,209" default_quality="1">
			<loot quality="1" prob="0.153" />
			<loot quality="2" prob="0.188" />
			<loot quality="3" prob="0.263" />
			<loot quality="4" prob="0.38" />
			<loot quality="5" prob="0.597" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="210,219" default_quality="1">
			<loot quality="1" prob="0.137" />
			<loot quality="2" prob="0.175" />
			<loot quality="3" prob="0.254" />
			<loot quality="4" prob="0.378" />
			<loot quality="5" prob="0.596" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="220,229" default_quality="1">
			<loot quality="1" prob="0.12" />
			<loot quality="2" prob="0.163" />
			<loot quality="3" prob="0.245" />
			<loot quality="4" prob="0.377" />
			<loot quality="5" prob="0.596" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="230,239" default_quality="1">
			<loot quality="1" prob="0.104" />
			<loot quality="2" prob="0.152" />
			<loot quality="3" prob="0.237" />
			<loot quality="4" prob="0.375" />
			<loot quality="5" prob="0.596" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="240,249" default_quality="1">
			<loot quality="1" prob="0.087" />
			<loot quality="2" prob="0.14" />
			<loot quality="3" prob="0.229" />
			<loot quality="4" prob="0.374" />
			<loot quality="5" prob="0.595" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="250,999999" default_quality="1">
			<loot quality="1" prob="0.07" />
			<loot quality="2" prob="0.129" />
			<loot quality="3" prob="0.222" />
			<loot quality="4" prob="0.373" />
			<loot quality="5" prob="0.595" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="qualQ1Template">
		<qualitytemplate level="1,999999" default_quality="1">
			<loot quality="1" prob="1" />
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="qualPrimitiveItemsTemplate">
		<qualitytemplate level="1,999999" default_quality="2">
			<loot quality="2" prob="0.6" />
			<loot quality="3" prob="0.56" />
			<loot quality="4" prob="0.57" />
			<loot quality="5" prob="0.67" />
			<loot quality="6" prob="1" />
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="questTierFlexibleTemplate">
		<qualitytemplate level="1" default_quality="1">
			<loot quality="1" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="2" default_quality="2">
			<loot quality="1,2" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="3" default_quality="3">
			<loot quality="2,3" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="4" default_quality="4">
			<loot quality="3,4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="5" default_quality="5">
			<loot quality="4,5" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="6" default_quality="6">
			<loot quality="5,6" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="7" default_quality="6">
			<loot quality="6" prob="1" />
		</qualitytemplate>

		<qualitytemplate level="11" default_quality="1">
			<loot quality="1" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="12" default_quality="2">
			<loot quality="2" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="13" default_quality="3">
			<loot quality="3" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="14" default_quality="4">
			<loot quality="4" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="15" default_quality="5">
			<loot quality="5" prob="1" />
		</qualitytemplate>
		<qualitytemplate level="16" default_quality="6">
			<loot quality="6" prob="1" />
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>


<lootgroup name="empty" />

<lootgroup name="groupQuestChallenge">
	<item name="qc_silenceofthelambs" />
	<item name="qc_drunkanddisorderly" />
	<item name="qc_nurseyoubacktohealth" />
	<item name="qc_starvingtourists" />
	<item name="qc_dogdaysareover" />
	<item name="qc_itsbitsyspider" />
	<item name="qc_ladykiller" />
	<item name="qc_maneater" />
	<item name="qc_imalumberjackandimokay" />
	<item name="qc_yournothingspecial" />
	<item name="qc_blitzdefense" />
	<item name="qc_givemeaz" />
	<item name="qc_dishonorabledischarge" />
	<item name="qc_cableguysnevermadeit" />
	<item name="qc_killthewabbit" />
	<item name="qc_nailsomechicks" />
	<item name="qc_thatlldopig" />
	<item name="qc_stagparty" />
	<item name="qc_dontfeedthebears" />
	<item name="qc_buythefarm" />
</lootgroup>

<lootgroup name="groupTreasureMaps">
	<item name="qt_taylor" />
	<item name="qt_nickole" />
	<item name="qt_stephan" />
	<item name="qt_jennifer" />
	<item name="qt_claude" />
	<item name="qt_sarah" />
	<item name="qt_raphael" />
</lootgroup>

<lootgroup name="groupApparelSuit">
	<item name="apparelSuitPants" mods="dye" mod_chance="0" />
	<item name="apparelSuitJacket" mods="dye" mod_chance="0" />
	<item name="apparelSuitDressShoes" mods="dye" mod_chance="0" />
</lootgroup>

<lootgroup name="groupApparelPants">
	<item name="apparelDenimPants" mods="dye" mod_chance="0" />
	<item name="apparelArmyPants" mods="dye" mod_chance="0" />
	<item name="apparelSkirt" mods="dye" mod_chance="0" />
	<item name="apparelDenimShortsPants" mods="dye" mod_chance="0" />
	<item name="apparelOveralls" mods="dye" mod_chance="0" />
	<item name="apparelGothPants" prob=".3" />
</lootgroup>

<lootgroup name="groupApparelShirtLong">
	<item name="apparelLongShirt" mods="dye" mod_chance="0" />
	<item name="apparelArmyShirt" />
	<item name="apparelHoodySweatshirt" mods="dye" mod_chance="0" />
	<item name="apparelSweatshirt" mods="dye" mod_chance="0" />
	<item name="apparelFlannelShirt" mods="dye" mod_chance="0" />
</lootgroup>

<lootgroup name="groupApparelTankTopTShirt">
	<item name="apparelTankTop" mods="dye" mod_chance="0" />
	<item name="apparelTShirtPlain" mods="dye" mod_chance="0" />
</lootgroup>

<lootgroup name="groupApparelCoats">
	<item name="apparelCoatLeatherPoncho" />
	<item name="apparelCoatLeatherDuster" mods="dye" mod_chance="0" />
	<item name="apparelCoatPufferCoat" mods="dye" mod_chance="0" />
	<item name="apparelCoatJacketGeneric" mods="dye" mod_chance="0" />
	<item name="apparelCoatJacketLetterZU" mods="dye" mod_chance="0" />
</lootgroup>

<lootgroup name="groupApparelHats">
	<item name="apparelCowboyHat" mods="dye" mod_chance="0" />
	<item name="apparelSkullCap" mods="dye" mod_chance="0" />
	<!--<item name="armorSantaHat" mods="dye" mod_chance="0"/>-->
	<item name="apparelPressboyCap" mods="dye" mod_chance="0" />
	<item name="armorClothHat" />
	<item name="armorFootballHelmet" />
	<item name="apparelBallCap" mods="dye" mod_chance="0" />
	<item name="modArmorCowboyHat" prob="0.2" />
	<item name="modArmorSkullCap" prob="0.2" />
	<item name="modArmorPressboyCap" prob="0.2" />
	<item name="modArmorBallCap" prob="0.2" />
</lootgroup>

<lootgroup name="groupApparelFaceCover">
	<item name="apparelBandana" mods="dye" mod_chance="0" />
	<item name="apparelShades" prob=".7" />
	<item name="apparelNerdGlasses" prob=".7" />
	<item name="apparelSkiGoggles" prob=".7" />
	<item name="apparelAviatorGoggles" prob=".7" />
</lootgroup>

<lootgroup name="groupApparelBootsShoes">
	<item name="apparelWornBoots" />
	<item name="apparelRunningShoesRegular" prob=".2" />
	<item name="apparelRunningShoesHP" prob=".1" />
	<item name="apparelCowboyBoots" />
	<item name="apparelGothBoots" prob=".3" />
</lootgroup>

<lootgroup name="groupApparelClothes"> <!-- clothing -->
	<item group="groupApparelCoats" />
	<item group="groupApparelHats" />
	<item group="groupApparelFaceCover" />
	<item group="groupApparelShirtLong" prob="0.6" />
	<item group="groupApparelTankTopTShirt" prob="0.6" />
	<item group="groupApparelPants" />
	<item group="groupApparelBootsShoes" />
	<item group="groupApparelSuit" prob="0.2" />
	<item name="armorFootballHelmet" prob="0.2" />
	<item name="resourceSewingKit" />
	<item name="armorSteelSetParts" count="1,2" prob="0.3" />
	<item name="armorMilitarySetParts" count="1,2" prob="0.3" />
</lootgroup>

<lootgroup name="warmClothes">
	<item group="groupApparelShirtLong" />
	<item group="groupApparelPants" prob="1" />
	<item name="apparelCoatPufferCoat" mods="dye" mod_chance="0" />
	<item name="apparelSkullCap" mods="dye" mod_chance="0" />
	<item name="apparelSweatshirt" mods="dye" mod_chance="0" />
	<item name="apparelFlannelShirt" mods="dye" mod_chance="0" />
	<item name="apparelOveralls" mods="dye" mod_chance="0" />
	<item name="apparelCoatLeatherDuster" mods="dye" mod_chance="0" />
	<item name="apparelSkiGoggles" prob=".4" />
	<item name="resourceSewingKit" />
</lootgroup>

<lootgroup name="groupArmorT1_Light">
	<item name="armorClothPants" />
	<item name="armorClothJacket" />
	<item name="armorClothBoots" />
	<item name="armorClothGloves" />
	<item name="armorClothHat" />
</lootgroup>

<lootgroup name="groupArmorT2_Light">
	<item name="armorLeatherBoots" />
	<item name="armorLeatherPants" />
	<item name="armorLeatherChest" />
	<item name="armorLeatherGloves" />
	<item name="armorLeatherHood" />
</lootgroup>

<lootgroup name="groupArmorT3_Light">
	<item name="armorMilitaryGloves" />
	<item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2" />
	<item name="armorMilitaryBoots" />
	<item name="armorMilitaryLegs" />
	<item name="armorMilitaryVest" />
</lootgroup>

<lootgroup name="groupArmor_Light">
	<!-- <item group="groupArmorT1_Light" loot_prob_template="T1"/> -->
	<item group="groupArmorT2_Light" loot_prob_template="T2" />
	<item name="armorMilitarySetParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupArmorT3_Light" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupArmor_LightTPlus">
	<!-- <item group="groupArmorT1_Light" loot_prob_template="T1"/> -->
	<item group="groupArmorT2_Light" loot_prob_template="T2" />
	<item name="armorMilitarySetParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupArmorT3_Light" loot_prob_template="T3" />
	<item group="groupArmorT3_Light" loot_prob_template="T3" />
</lootgroup>

<lootgroup name="groupArmorT1_Heavy">
	<item name="armorScrapHelmet" />
	<item name="armorScrapChest" />
	<item name="armorScrapGloves" />
	<item name="armorScrapLegs" />
	<item name="armorScrapBoots" />
</lootgroup>

<lootgroup name="groupArmorT2_Heavy">
	<item name="armorIronGloves" />
	<item name="armorIronHelmet" />
	<item name="armorIronBoots" />
	<item name="armorIronLegs" />
	<item name="armorIronChest" />
</lootgroup>

<lootgroup name="groupArmorT3_Heavy">
	<item name="armorSteelBoots" />
	<item name="armorSteelLegs" />
	<item name="armorSteelChest" />
	<item name="armorSteelGloves" />
	<item name="armorSteelHelmet" />
	<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2" prob=".4" />
</lootgroup>

<lootgroup name="groupArmor_Heavy">
	<!-- <item group="groupArmorT1_Heavy" loot_prob_template="T1"/> -->
	<item group="groupArmorT2_Heavy" loot_prob_template="T2" />
	<item name="armorSteelSetParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupArmorT3_Heavy" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupArmor_HeavyTPlus">
	<!-- <item group="groupArmorT1_Heavy" loot_prob_template="T1"/> -->
	<item group="groupArmorT2_Heavy" loot_prob_template="T2" />
	<item name="armorSteelSetParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupArmorT3_Heavy" loot_prob_template="T3" />
	<item group="groupArmorT3_Heavy" loot_prob_template="T3" />
</lootgroup>

<lootgroup name="groupArmorScaled">
	<item group="groupArmor_Light" />
	<item group="groupArmor_Heavy" />
</lootgroup>
<lootgroup name="groupArmorScaledTPlus">
	<item group="groupArmor_LightTPlus" />
	<item group="groupArmor_HeavyTPlus" />
</lootgroup>

<lootgroup name="groupApparelHazmat">
	<item name="apparelHazmatBoots" />
	<item name="apparelHazmatPants" />
	<item name="apparelHazmatJacket" />
	<item name="apparelHazmatGloves" />
	<item name="apparelHazmatMask" />
	<item name="resourceMilitaryFiber" count="1,5" prob="2" />
</lootgroup>

<lootgroup name="groupAllArmor/Cloth">
	<item group="groupApparelClothes" />
	<item group="groupArmorScaled" prob="0.18" />
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" prob="0.015" />
</lootgroup>

<lootgroup name="trophyGroup">
	<item name="resourceTrophy1" />
	<item name="resourceTrophy2" />
</lootgroup>

<lootgroup name="groupAmmoRegularGunslinger">
	<item name="ammo9mmBulletBall" loot_prob_template="T2" count="10,40" />	<!-- 32 -->
	<item name="ammo9mmBulletBall" loot_prob_template="T3" count="10,40" />	<!-- 32 -->
	<item name="ammo44MagnumBulletBall" loot_prob_template="T3" count="4,19" />	<!-- 65 -->
</lootgroup>

<lootgroup name="groupAmmoRegular">
	<item group="groupAmmoRegularGunslinger" />
	<item name="ammoShotgunShell" count="3,9" />							<!--140-->
	<item name="ammo762mmBulletBall" count="6,25" />						<!-- 50 -->
	<item name="ammoArrowIron" prob="0.1" count="6,24" />					<!-- 28 -->
	<item name="ammoCrossbowBoltIron" prob="0.1" count="4,16" />				<!-- 38 -->
</lootgroup>

<lootgroup name="groupAmmoAdvancedGunslinger">
	<item name="ammo9mmBulletAP" loot_prob_template="T2" count="10,40" />		<!-- 32 -->
	<item name="ammo9mmBulletHP" loot_prob_template="T2" count="7,30" />		<!-- 41.6 -->
	<item name="ammo9mmBulletAP" loot_prob_template="T3" count="10,40" />		<!-- 32 -->
	<item name="ammo9mmBulletHP" loot_prob_template="T3" count="7,30" />		<!-- 41.6 -->
	<item name="ammo44MagnumBulletAP" loot_prob_template="T3" count="4,19" />	<!-- 65 -->
	<item name="ammo44MagnumBulletHP" loot_prob_template="T3" count="3,14" />	<!-- 84.5 -->
</lootgroup>

<lootgroup name="groupAmmoAdvanced">
	<item group="groupAmmoAdvancedGunslinger" prob="2" />

	<item name="ammo762mmBulletAP" count="6,25" />				<!-- 50 -->
	<item name="ammo762mmBulletHP" count="4,19" />				<!-- 65 -->
	<item name="ammoShotgunSlug" count="3,11" />					<!--120 -->
	<item name="ammoShotgunBreachingSlug" count="4,16" />			<!-- 80 -->

	<item name="ammoArrowSteelAP" prob=".15" count="5,20" />		<!-- 31 -->

	<item name="ammoArrowFlaming" count="3,8" />					<!-- 25+ -->
	<item name="ammoCrossbowBoltFlaming" count="3,8" />			<!-- 38 -->

	<item name="ammoCrossbowBoltSteelAP" prob=".15" count="3,14" />	<!-- 45 -->
	<item name="ammoArrowExploding" count="4" />					<!-- 180 -->
	<item name="ammoCrossbowBoltExploding" count="3" />			<!-- 250 -->

	<item name="ammoRocketHE" count="1" />						<!-- 420 -->
	<item name="ammoRocketFrag" count="1" />						<!-- 650 -->
</lootgroup>

<lootgroup name="groupAmmoRocket">
	<item name="ammoRocketHE" count="1" />
	<item name="ammoRocketFrag" count="1" />
</lootgroup>

<lootgroup name="treasureAmmo">
	<item group="groupAmmoRegular" count="3,5" />
	<item group="groupAmmoAdvanced" count="2,4" prob=".4" />
</lootgroup>

<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->


<!-- Attribute: Perception -->
<lootgroup name="groupWeaponsT2_DeadEye" count="all">
	<item name="gunHuntingRifle" />
	<item name="ammo762mmBulletBall" count="6,25" />
</lootgroup>

<lootgroup name="groupWeaponsT3_DeadEye" count="all">
	<item name="gunMR10" />
	<item name="ammo762mmBulletBall" count="6,25" />
</lootgroup>

<lootgroup name="groupWeapons_DeadEye">
	<!-- <item group="groupWeaponsT1_DeadEye" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_DeadEye" loot_prob_template="T2" />
	<item group="groupWeaponsT3_DeadEye" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_DeadEyeTPlus">
	<!-- <item group="groupWeaponsT1_DeadEye" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_DeadEye" loot_prob_template="T2" />
	<item group="groupWeaponsT3_DeadEye" loot_prob_template="T3" />
	<item group="groupWeaponsT3_DeadEye" loot_prob_template="T3" />
</lootgroup>

<lootgroup name="groupWeaponsT2_Demolitionist">
	<item name="thrownAmmoMolotovCocktail" count="1,3" />
	<item name="thrownAmmoPipeBomb" count="1,4" />
	<item name="thrownDynamite" count="1,3" />
	<item name="thrownGrenade" count="1,3" />
</lootgroup>

<lootgroup name="groupWeaponsT3_Demolitionist01" count="all">
	<item name="gunRocketLauncher" />
	<item group="groupAmmoRocket" />
</lootgroup>
<lootgroup name="groupWeaponsT3_Demolitionist">
	<item group="groupWeaponsT3_Demolitionist01" prob="0.4" />
	<item group="groupAmmoRocket" prob="0.6" count="1,2" />
	<item name="thrownGrenadeContact" count="1,3" />
	<item name="thrownTimedCharge" count="1,3" />
</lootgroup>

<lootgroup name="groupWeapons_Demolitionist">
	<!-- <item group="groupWeaponsT1_Demolitionist" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Demolitionist" loot_prob_template="T2" />
	<item name="gunRocketLauncherParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_DemolitionistTPlus">
	<!-- <item group="groupWeaponsT1_Demolitionist" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Demolitionist" loot_prob_template="T2" />
	<item name="gunRocketLauncherParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="T3" />
</lootgroup>

<lootgroup name="groupWeaponsT1_JavelinMaster">
	<item name="meleeThrownSpearStone" />
</lootgroup>
<lootgroup name="groupWeaponsT2_JavelinMaster">
	<item name="meleeThrownSpearIron" />
</lootgroup>
<lootgroup name="groupWeaponsT3_JavelinMaster">
	<item name="meleeThrownSpearSteel" />
</lootgroup>

<lootgroup name="groupWeapons_JavelinMaster">
	<!-- <item group="groupWeaponsT1_JavelinMaster" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_JavelinMaster" loot_prob_template="T2" />
	<item name="meleeThrownSpearSteelParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_JavelinMaster" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_JavelinMasterTPlus">
	<!-- <item group="groupWeaponsT1_JavelinMaster" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_JavelinMaster" loot_prob_template="T2" />
	<item name="meleeThrownSpearSteelParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_JavelinMaster" loot_prob_template="T3" />
	<item group="groupWeaponsT3_JavelinMaster" loot_prob_template="T3" />
</lootgroup>


<!-- Attribute: Strength -->

<lootgroup name="groupWeaponsT1_Boomstick" count="all">
	<item name="gunBlunderbuss" />
	<item name="ammoBlunderbuss" count="5,12" />
</lootgroup>
<lootgroup name="groupWeaponsT2_Boomstick" count="all">
	<item name="gunDoubleBarrelShotgun" />
	<item name="ammoShotgunShell" count="3,9" />
</lootgroup>
<lootgroup name="groupWeaponsT3_Boomstick" count="all">
	<item name="gunPumpShotgun" />
	<item name="ammoShotgunShell" count="3,9" />
</lootgroup>

<lootgroup name="groupWeapons_Boomstick">
	<!-- <item group="groupWeaponsT1_Boomstick" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Boomstick" loot_prob_template="T2" />
	<item group="groupWeaponsT3_Boomstick" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_BoomstickTPlus">
	<!-- <item group="groupWeaponsT1_Boomstick" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Boomstick" loot_prob_template="T2" />
	<item group="groupWeaponsT3_Boomstick" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Boomstick" loot_prob_template="T3" />
</lootgroup>


<lootgroup name="groupWeaponsT1_PummelPete">
	<item name="meleeClubWood" />
</lootgroup>
<lootgroup name="groupWeaponsT2_PummelPete">
	<item name="meleeClubIron" />
	<!-- <item name="meleeClubCandy" prob="0.3"/> -->
</lootgroup>
<lootgroup name="groupWeaponsT3_PummelPete">
	<item name="meleeClubBaseballBat" />
</lootgroup>

<lootgroup name="groupWeapons_PummelPete">
	<!-- <item group="groupWeaponsT1_PummelPete" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_PummelPete" loot_prob_template="T2" />
	<item name="meleeClubBaseballBatParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_PummelPete" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_PummelPeteTPlus">
	<!-- <item group="groupWeaponsT1_PummelPete" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_PummelPete" loot_prob_template="T2" />
	<item name="meleeClubBaseballBatParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_PummelPete" loot_prob_template="T3" />
	<item group="groupWeaponsT3_PummelPete" loot_prob_template="T3" />
</lootgroup>


<lootgroup name="groupWeaponsT1_SkullCrusher">
	<item name="meleeToolSledgehammerStone" />
</lootgroup>
<lootgroup name="groupWeaponsT2_SkullCrusher">
	<item name="meleeToolSledgehammerIron" />
</lootgroup>
<lootgroup name="groupWeaponsT3_SkullCrusher">
	<item name="meleeToolSledgehammerSteel" />
</lootgroup>

<lootgroup name="groupWeapons_SkullCrusher">
	<!-- <item group="groupWeaponsT1_SkullCrusher" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_SkullCrusher" loot_prob_template="T2" />
	<item name="meleeToolSledgehammerSteelParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_SkullCrusher" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_SkullCrusherTPlus">
	<!-- <item group="groupWeaponsT1_SkullCrusher" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_SkullCrusher" loot_prob_template="T2" />
	<item name="meleeToolSledgehammerSteelParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_SkullCrusher" loot_prob_template="T3" />
	<item group="groupWeaponsT3_SkullCrusher" loot_prob_template="T3" />
</lootgroup>


<!-- Attribute: Fortitude -->

<lootgroup name="groupWeaponsT1_Brawler">
	<item name="meleeKnucklesLeather" />
</lootgroup>
<lootgroup name="groupWeaponsT2_Brawler">
	<item name="meleeKnucklesIron" />
</lootgroup>
<lootgroup name="groupWeaponsT3_Brawler">
	<item name="meleeKnucklesSteel" />
</lootgroup>

<lootgroup name="groupWeapons_Brawler">
	<!-- <item group="groupWeaponsT1_Brawler" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Brawler" loot_prob_template="T2" />
	<item name="meleeKnucklesSteelParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_Brawler" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_BrawlerTPlus">
	<!-- <item group="groupWeaponsT1_Brawler" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Brawler" loot_prob_template="T2" />
	<item name="meleeKnucklesSteelParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_Brawler" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Brawler" loot_prob_template="T3" />
</lootgroup>

<lootgroup name="groupWeaponsT2_Machinegunner" count="all">
    <item name="gunAK47" />
    <item name="ammo762mmBulletBall" count="6,25" />
</lootgroup>
<lootgroup name="groupWeaponsT3_Machinegunner" count="all">
    <item name="gunM60" />
    <item name="ammo762mmBulletBall" count="6,25" />
</lootgroup>

<lootgroup name="groupWeapons_Machinegunner">
	<!-- <item group="groupWeaponsT1_Machinegunner" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Machinegunner" loot_prob_template="T2" />
	<item group="groupWeaponsT3_Machinegunner" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_MachinegunnerTPlus">
	<!-- <item group="groupWeaponsT1_Machinegunner" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Machinegunner" loot_prob_template="T2" />
	<item group="groupWeaponsT3_Machinegunner" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Machinegunner" loot_prob_template="T3" />
</lootgroup>


<!-- Attribute: Agility -->
<lootgroup name="groupWeaponsT1_Archery">
	<item name="gunBowPrimitive" />
	<item name="ammoArrowStone" count="3,6" />
</lootgroup>

<lootgroup name="groupWeaponsT2_Archery01" count="all">
	<item name="gunBowWooden" />
	<item name="ammoArrowIron" count="6,24" />
</lootgroup>
<lootgroup name="groupWeaponsT2_Archery02" count="all">
	<item name="gunCrossbowIron" />
	<item name="ammoCrossbowBoltIron" count="4,16" />
</lootgroup>
<lootgroup name="groupWeaponsT2_Archery">
	<item group="groupWeaponsT2_Archery01" />
	<item group="groupWeaponsT2_Archery02" />
</lootgroup>

<lootgroup name="groupWeaponsT3_Archery01" count="all">
	<item name="gunBowCompound" />
	<item name="ammoArrowIron" count="6,24" />
</lootgroup>
<lootgroup name="groupWeaponsT3_Archery02" count="all">
	<item name="gunCrossbowCompound" />
	<item name="ammoCrossbowBoltIron" count="4,16" />
</lootgroup>
<lootgroup name="groupWeaponsT3_Archery">
	<item group="groupWeaponsT3_Archery01" />
	<item group="groupWeaponsT3_Archery02" />
</lootgroup>

<lootgroup name="groupWeapons_Archery">
	<!-- <item group="groupWeaponsT1_Archery" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Archery" loot_prob_template="T2" />
	<item group="groupWeaponsT3_Archery" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_ArcheryTPlus">
	<!-- <item group="groupWeaponsT1_Archery" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Archery" loot_prob_template="T2" />
	<item group="groupWeaponsT3_Archery" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Archery" loot_prob_template="T3" />
</lootgroup>


<lootgroup name="groupWeaponsT2_Gunslinger" count="all">
	<item name="gunPistol" />
	<item name="ammo9mmBulletBall" count="10,40" />
</lootgroup>

<lootgroup name="groupWeaponsT3_Gunslinger01" count="all">
	<item name="gun44Magnum" />
	<item name="ammo44MagnumBulletBall" count="4,19" />
</lootgroup>
<lootgroup name="groupWeaponsT3_Gunslinger02" count="all">
	<item name="gunSMG5" />
	<item name="ammo9mmBulletBall" count="10,40" />
</lootgroup>

<lootgroup name="groupWeapons_Gunslinger">
	<!-- <item group="groupWeaponsT1_Gunslinger" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Gunslinger" loot_prob_template="T2" />
	<item group="groupWeaponsT3_Gunslinger01" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Gunslinger02" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_GunslingerTPlus">
	<!-- <item group="groupWeaponsT1_Gunslinger" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_Gunslinger" loot_prob_template="T2" />
	<item group="groupWeaponsT3_Gunslinger01" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Gunslinger02" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Gunslinger01" loot_prob_template="T3" />
	<item group="groupWeaponsT3_Gunslinger02" loot_prob_template="T3" />
</lootgroup>

<lootgroup name="groupWeaponsT1_DeepCuts">
	<item name="meleeToolKnifeBone" />
</lootgroup>
<lootgroup name="groupWeaponsT2_DeepCuts">
	<item name="meleeToolKnifeIron" />
	<!-- <item name="meleeToolKnifeCandy" prob=".3"/> -->
</lootgroup>
<lootgroup name="groupWeaponsT3_DeepCuts">
	<item name="meleeToolKnifeMachete" />
</lootgroup>

<lootgroup name="groupWeapons_DeepCuts">
	<!-- <item group="groupWeaponsT1_DeepCuts" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_DeepCuts" loot_prob_template="T2" />
	<item name="meleeToolKnifeMacheteParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_DeepCuts" loot_prob_template="T3" />
</lootgroup>
<lootgroup name="groupWeapons_DeepCutsTPlus">
	<!-- <item group="groupWeaponsT1_DeepCuts" loot_prob_template="T1"/> -->
	<item group="groupWeaponsT2_DeepCuts" loot_prob_template="T2" />
	<item name="meleeToolKnifeMacheteParts" count="2,5" loot_prob_template="T3PartsWithT2" />
	<item group="groupWeaponsT3_DeepCuts" loot_prob_template="T3" />
	<item group="groupWeaponsT3_DeepCuts" loot_prob_template="T3" />
</lootgroup>

<!-- Attribute: Intellect -->
<lootgroup name="groupWeaponsT2_Electrocutioner">
	<item name="meleeStunBaton" />
</lootgroup>

<lootgroup name="groupWeapons_Electrocutioner">
	<item group="groupWeaponsT2_Electrocutioner" loot_prob_template="T2" />
</lootgroup>
<lootgroup name="groupWeapons_ElectrocutionerTPlus">
	<item group="groupWeaponsT2_Electrocutioner" loot_prob_template="T2" />
</lootgroup>

<lootgroup name="groupWeaponsT2_TurretsSyndrome">
	<item name="gunJunkTurret" />
</lootgroup>

<lootgroup name="groupWeapons_TurretsSyndrome">
	<item group="groupWeaponsT2_TurretsSyndrome" loot_prob_template="T2" />
</lootgroup>
<lootgroup name="groupWeapons_TurretsSyndromeTPlus">
	<item group="groupWeaponsT2_TurretsSyndrome" loot_prob_template="T2" />
</lootgroup>

<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->
<lootgroup name="groupWeaponsT1_All">
	<item group="groupWeaponsT1_Archery" />
	<item group="groupWeaponsT1_Boomstick" />
	<item group="groupWeaponsT1_Brawler" />
	<item group="groupWeaponsT1_DeepCuts" />
	<item group="groupWeaponsT1_JavelinMaster" />
	<item group="groupWeaponsT1_PummelPete" />
	<item group="groupWeaponsT1_SkullCrusher" />
</lootgroup>

<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->

<lootgroup name="groupWeaponsMeleeScaled">
	<item group="groupWeapons_JavelinMaster" />
	<item group="groupWeapons_PummelPete" />
	<item group="groupWeapons_SkullCrusher" />
	<item group="groupWeapons_Brawler" />
	<item group="groupWeapons_DeepCuts" />
	<item group="groupWeapons_Electrocutioner" />
</lootgroup>
<lootgroup name="groupWeaponsMeleeScaledTPlus">
	<item group="groupWeapons_JavelinMasterTPlus" />
	<item group="groupWeapons_PummelPeteTPlus" />
	<item group="groupWeapons_SkullCrusherTPlus" />
	<item group="groupWeapons_BrawlerTPlus" />
	<item group="groupWeapons_DeepCutsTPlus" />
	<item group="groupWeapons_ElectrocutionerTPlus" />
</lootgroup>

<lootgroup name="groupWeaponsRangedScaled">
	<item group="groupWeapons_DeadEye" />
	<item group="groupWeapons_Demolitionist" />
	<item group="groupWeapons_Boomstick" />
	<item group="groupWeapons_Machinegunner" />
	<item group="groupWeapons_Archery" />
	<item group="groupWeapons_Gunslinger" loot_prob_template="T3Gunslinger" />
	<item group="groupWeapons_TurretsSyndrome" />
</lootgroup>
<lootgroup name="groupWeaponsRangedScaledTPlus">
	<item group="groupWeapons_DeadEyeTPlus" />
	<item group="groupWeapons_DemolitionistTPlus" />
	<item group="groupWeapons_BoomstickTPlus" />
	<item group="groupWeapons_MachinegunnerTPlus" />
	<item group="groupWeapons_ArcheryTPlus" />
	<item group="groupWeapons_GunslingerTPlus" loot_prob_template="T3Gunslinger" />
	<item group="groupWeapons_TurretsSyndromeTPlus" />
</lootgroup>

<lootgroup name="groupWeaponsScaled">
	<item group="groupWeaponsMeleeScaled" />
	<item group="groupWeaponsRangedScaled" />
</lootgroup>
<lootgroup name="groupWeaponsScaledTPlus">
	<item group="groupWeaponsMeleeScaledTPlus" />
	<item group="groupWeaponsRangedScaledTPlus" />
</lootgroup>


<lootgroup name="dyes">
	<!-- <item name="modDyeWhite"/> -->
	<item name="modDyeRed" />
	<item name="modDyeGreen" />
	<item name="modDyeBlue" />
	<item name="modDyeBrown" />
	<item name="modDyeBlack" />
	<item name="modDyePink" />
	<item name="modDyePurple" />
	<item name="modDyeYellow" />
</lootgroup>

<lootgroup name="modMeleeT1">
	<item name="modMeleeGraveDigger" />
	<item name="modMeleeSerratedBlade" />
	<item name="modMeleeStructuralBrace" />
	<item name="modMeleeWeightedHead" />
	<item name="modMeleeWoodSplitter" />
	<item name="modFuelTankSmall" />
</lootgroup>

<lootgroup name="modMeleeT2">
	<item name="modMeleeClubBurningShaft" />
	<item name="modMeleeClubBarbedWire" />
	<item name="modMeleeFortifyingGrip" />
	<item name="modMeleeBunkerBuster" />
	<item name="modFuelTankLarge" />
</lootgroup>

<lootgroup name="modMeleeT3">
	<item name="modMeleeClubMetalSpikes" />
	<item name="modMeleeClubMetalChain" />
	<item name="modMeleeErgonomicGrip" />
	<item name="modMeleeTemperedBlade" />
	<item name="modMeleeIronBreaker" />
</lootgroup>

<lootgroup name="modGunMeleeT2">
	<item group="modMeleeT1" />
	<item group="modMeleeT2" />
</lootgroup>

<lootgroup name="modGunMeleeT3">
	<item group="modMeleeT3" />
	<item name="modGunMeleeRadRemover" prob=".25" />
	<!--<item name="modGunMeleeBlessedMetal"/>-->
</lootgroup>

<lootgroup name="modArmorCosmetics">
	<item name="modArmorSkullCap" />
	<item name="modArmorPressboyCap" />
	<item name="modArmorBallCap" />
</lootgroup>

<lootgroup name="modGunT1">
	<item name="modGunBipod" />
	<item name="modGunChoke" />
	<item name="modGunDuckbill" />
	<item name="modGunFlashlight" />
	<item name="modGunForegrip" />
	<item name="modGunMagazineExtender" />
	<item name="modGunMeleeTheHunter" />
	<item name="modGunMuzzleBrake" />
	<item name="modGunScopeSmall" />
	<item name="modGunTriggerGroupSemi" />
	<item name="modShotgunSawedOffBarrel" />
</lootgroup>

<lootgroup name="modGunT2">
	<item name="modGunBarrelExtender" />
	<item name="modGunCrippleEm" />
	<item name="modGunBowArrowRest" />
	<item name="modGunLaserSight" />
	<item name="modGunReflexSight" />
	<item name="modGunRetractingStock" />
	<item name="modGunScopeMedium" />
	<item name="modGunSoundSuppressorSilencer" />
	<item name="modGunTriggerGroupBurst3" />
	<item name="modGunShotgunTubeExtenderMagazine" />
</lootgroup>

<lootgroup name="modGunT3">
	<item name="modGunBowPolymerString" />
	<item name="modGunRodAndSpring" />
	<item name="modGunScopeLarge" />
	<item name="modGunTriggerGroupAutomatic" />
	<item name="modGunDrumMagazineExtender" prob=".3" />
</lootgroup>

<lootgroup name="modArmorT1">
	<item name="modArmorHelmetLight" />
	<item name="modArmorInsulatedLiner" />
	<item name="modArmorCoolingMesh" />
	<item name="modArmorPlatingBasic" />
	<item name="modArmorStoragePocket" />
	<item name="modArmorImprovedFittings" />
	<item group="modArmorCosmetics" />
</lootgroup>

<lootgroup name="modArmorT2">
	<item name="modArmorWaterPurifier" />
	<item name="modArmorImpactBracing" />
	<item name="modArmorPlatingReinforced" />
	<item name="modArmorMuffledConnectors" />
	<item name="modArmorDoubleStoragePocket" />
	<item name="modArmorCustomizedFittings" />
	<!--<item name="modRadiationReady"/>-->
	<!--<item name="modYoureFired"/>-->
</lootgroup>

<lootgroup name="modArmorT3">
	<item name="modArmorBandolier" />
	<item name="modArmorTripleStoragePocket" />
	<item name="modArmorAdvancedMuffledConnectors" />
</lootgroup>

<lootgroup name="groupModAllT1">
	<item group="modMeleeT1" />
	<item group="modGunT1" />
	<item group="modArmorT1" prob="1.5" />
</lootgroup>
<lootgroup name="groupModAllT2">
	<item group="modMeleeT2" />
	<item group="modGunMeleeT2" />
	<item group="modGunT2" />
	<item group="modArmorT2" prob="2.2" />
</lootgroup>
<lootgroup name="groupModAllT3">
	<item group="modGunMeleeT3" />
	<item group="modGunMeleeT3" />
	<item group="modGunT3" />
	<item group="modArmorT3" prob="2.2" />
</lootgroup>

<lootgroup name="groupModAllScaled">
	<item group="groupModAllT1" prob=".2" />
	<item group="groupModAllT1" loot_prob_template="T1" />
	<item group="groupModAllT2" prob=".2" />
	<item group="groupModAllT2" loot_prob_template="T2" />
	<item group="groupModAllT3" prob=".2" />
	<item group="groupModAllT3" loot_prob_template="T3" />
</lootgroup>

<lootgroup name="herbalRecipes">
	<item name="drugHerbalAntibioticsSchematic" />
</lootgroup>

<lootgroup name="grills">
	<item name="toolCookingGrill" prob=".5" />
	<item name="foodRottingFlesh" count="1,2" prob="1" />
	<item name="resourceBone" count="5,15" prob=".5" />
	<item name="meleeToolKnifeIron" prob=".1" />
</lootgroup>

<lootgroup name="perkBooks">
	<item name="bookRangersArrowRecovery" />
	<item name="bookRangersCripplingShot" />
	<item name="bookRangersKnockdown" />
	<item name="bookRangersFlamingArrows" />
	<item name="bookRangersAPAmmo" />
	<item name="bookRangersExplodingBolts" />
	<item name="bookRangersForestGuide" />
	<item name="bookArtOfMiningLuckyStrike" />
	<item name="bookArtOfMiningDiamondTools" />
	<item name="bookArtOfMiningCoffee" />
	<item name="bookArtOfMiningBlackStrap" />
	<item name="bookArtOfMiningPallets" />
	<item name="bookArtOfMiningAvalanche" />
	<item name="bookArtOfMiningLantern" />
	<item name="bookAutoWeaponsDamage" />
	<item name="bookAutoWeaponsRagdoll" />
	<item name="bookAutoWeaponsMaintenance" />
	<item name="bookAutoWeaponsRecoil" />
	<item name="bookAutoWeaponsDrumMag" />
	<item name="bookAutoWeaponsUncontrolledBurst" />
	<item name="bookAutoWeaponsMachineGuns" />
	<item name="bookBatterUpBaseballBats" />
	<item name="bookBatterUpBigHits" />
	<item name="bookBatterUpGear" />
	<item name="bookBatterUpKnockdown" />
	<item name="bookBatterUpSlowPitch" />
	<item name="bookBatterUpMaintenance" />
	<item name="bookBatterUpConditioning" />
	<item name="bookEnforcerAPAmmo" />
	<item name="bookEnforcerApparel" />
	<item name="bookEnforcerCriminalPursuit" />
	<item name="bookEnforcerHPAmmo" />
	<item name="bookEnforcerDamage" />
	<item name="bookEnforcerIntimidation" />
	<item name="bookEnforcerPunks" />
	<item name="bookFiremansAlmanacSpeed" />
	<item name="bookFiremansAlmanacAxes" />
	<item name="bookFiremansAlmanacEquipment" />
	<item name="bookFiremansAlmanacPrevention" />
	<item name="bookFiremansAlmanacHarvest" />
	<item name="bookFiremansAlmanacHeat" />
	<item name="bookFiremansAlmanacMolotov" />
	<item name="bookGreatHeistAdrenalineFall" />
	<item name="bookGreatHeistTimedCharge" />
	<item name="bookGreatHeistClaimed" />
	<item name="bookGreatHeistGems" />
	<item name="bookGreatHeistMotionDetection" />
	<item name="bookGreatHeistSafes" />
	<item name="bookGreatHeistSprintSneak" />
	<item name="bookHuntingJournalBears" />
	<item name="bookHuntingJournalCoyotes" />
	<item name="bookHuntingJournalDeer" />
	<item name="bookHuntingJournalMountainLions" />
	<item name="bookHuntingJournalVultures" />
	<item name="bookHuntingJournalWolves" />
	<item name="bookHuntingJournalSelfDefense" />
	<item name="bookLuckyLooterAmmunition" />
	<item name="bookLuckyLooterBooks" />
	<item name="bookLuckyLooterBrass" />
	<item name="bookLuckyLooterDukes" />
	<item name="bookLuckyLooterFood" />
	<item name="bookLuckyLooterLead" />
	<item name="bookLuckyLooterMedical" />
	<item name="bookNeedleAndThreadDesertWear" />
	<item name="bookNeedleAndThreadDusters" />
	<item name="bookNeedleAndThreadFootwear" />
	<item name="bookNeedleAndThreadLegwear" />
	<item name="bookNeedleAndThreadPockets" />
	<item name="bookNeedleAndThreadPufferCoats" />
	<item name="bookNeedleAndThreadWinterWear" />
	<item name="bookNightStalkerArchery" />
	<item name="bookNightStalkerBlades" />
	<item name="bookNightStalkerSilentNight" />
	<item name="bookNightStalkerSlumberParty" />
	<item name="bookNightStalkerStealthDamage" />
	<item name="bookNightStalkerThiefAdrenaline" />
	<item name="bookNightStalkerTwilightThief" />
	<item name="bookPistolPeteAPAmmo" />
	<item name="bookPistolPeteDamage" />
	<item name="bookPistolPeteHPAmmo" />
	<item name="bookPistolPeteMaintenance" />
	<item name="bookPistolPeteSteadyHand" />
	<item name="bookPistolPeteSwissKnees" />
	<item name="bookPistolPeteTakeAim" />
	<item name="bookShotgunMessiahBreachingSlugs" />
	<item name="bookShotgunMessiahDamage" />
	<item name="bookShotgunMessiahLimbShot" />
	<item name="bookShotgunMessiahMaintenance" />
	<item name="bookShotgunMessiahMagazine" />
	<item name="bookShotgunMessiahPartyStarter" />
	<item name="bookShotgunMessiahSlugs" />
	<item name="bookSniperAPAmmo" />
	<item name="bookSniperControlledBreathing" />
	<item name="bookSniperCripplingShot" />
	<item name="bookSniperDamage" />
	<item name="bookSniperHeadShot" />
	<item name="bookSniperGhost" />
	<item name="bookSniperHPAmmo" />
	<item name="bookUrbanCombatAdrenalineRush" />
	<item name="bookUrbanCombatControlledBreathing" />
	<item name="bookUrbanCombatRoomClearing" />
	<item name="bookUrbanCombatJumping" />
	<item name="bookUrbanCombatLandMines" />
	<item name="bookUrbanCombatLanding" />
	<item name="bookUrbanCombatSneaking" />
	<item name="bookWasteTreasuresAcid" />
	<item name="bookWasteTreasuresCloth" />
	<item name="bookWasteTreasuresCoffins" />
	<item name="bookWasteTreasuresDoors" />
	<item name="bookWasteTreasuresHoney" />
	<item name="bookWasteTreasuresSinks" />
	<item name="bookWasteTreasuresWater" />
	<!--
	<item name="bookArcticSurvivalCold"/>
	<item name="bookArcticSurvivalForage"/>
	<item name="bookArcticSurvivalIce"/>
	<item name="bookArcticSurvivalSnowShoes"/>
	<item name="bookArcticSurvivalSnowZombies"/>
	<item name="bookArcticSurvivalStews"/>
	<item name="bookBearHunterBearoids"/>
	<item name="bookBearHunterClaws"/>
	<item name="bookBearHunterDamage"/>
	<item name="bookBearHunterDefense"/>
	<item name="bookBearHunterFurCoat"/>
	<item name="bookBearHunterHarvest"/>
	-->
</lootgroup>

<lootgroup name="schematicsModsCommon">
	<item name="modArmorHelmetLightSchematic" />
	<item name="modArmorBandolierSchematic" />
	<item name="modArmorInsulatedLinerSchematic" />
	<item name="modArmorCoolingMeshSchematic" />
	<item name="modArmorPlatingBasicSchematic" />
	<item name="modArmorImprovedFittingsSchematic" />
	<item name="modArmorStoragePocketSchematic" />
	<item name="modArmorDoubleStoragePocketSchematic" />
	<item name="modArmorMuffledConnectorsSchematic" />
	<item name="modGunBarrelExtenderSchematic" />
	<item name="modGunMuzzleBrakeSchematic" />
	<item name="modGunFlashlightSchematic" />
	<item name="modGunScopeSmallSchematic" />
	<item name="modGunScopeMediumSchematic" />
	<item name="modGunReflexSightSchematic" />
	<item name="modGunTriggerGroupSemiSchematic" />
	<item name="modGunBipodSchematic" />
	<item name="modGunForegripSchematic" />
	<item name="modGunRetractingStockSchematic" />
	<item name="modGunDuckbillSchematic" />
	<item name="modGunChokeSchematic" />
	<item name="modGunMagazineExtenderSchematic" />
	<item name="modShotgunSawedOffBarrelSchematic" />
	<item name="modGunCrippleEmSchematic" />
	<item name="modGunBowArrowRestSchematic" />
	<item name="modGunBowPolymerStringSchematic" />
	<item name="modMeleeTemperedBladeSchematic" />
	<item name="modMeleeSerratedBladeSchematic" />
	<item name="modMeleeWeightedHeadSchematic" />
	<item name="modMeleeStructuralBraceSchematic" />
	<item name="modMeleeErgonomicGripSchematic" />
	<item name="modMeleeFortifyingGripSchematic" />
	<item name="modMeleeClubBarbedWireSchematic" />
	<item name="modMeleeClubMetalSpikesSchematic" />
	<item name="modMeleeClubBurningShaftSchematic" />
	<item name="modMeleeGraveDiggerSchematic" />
	<item name="modMeleeWoodSplitterSchematic" />
	<item name="modFuelTankSmallSchematic" />
	<item name="modFuelTankLargeSchematic" />
	<item name="medicalFirstAidBandageSchematic" />
	<item name="resourceMilitaryFiberSchematic" />
	<item name="modGunMeleeTheHunterSchematic" />
	<!--<item name="modGunMeleeBlessedMetalSchematic"/>-->
</lootgroup>

<lootgroup name="schematicsModsRare">
	<item name="modGunRodAndSpringSchematic" />
	<item name="modGunScopeLargeSchematic" />
	<item name="modGunLaserSightSchematic" />
	<item name="modGunTriggerGroupBurst3Schematic" />
	<item name="modGunSoundSuppressorSilencerSchematic" />
	<item name="modGunTriggerGroupAutomaticSchematic" />
	<item name="modGunMeleeRadRemoverSchematic" />
	<item name="modArmorPlatingReinforcedSchematic" />
	<item name="modArmorTripleStoragePocketSchematic" />
	<item name="modArmorAdvancedMuffledConnectorsSchematic" />
	<item name="modArmorWaterPurifierSchematic" />
	<item name="modArmorCustomizedFittingsSchematic" />
	<item name="modMeleeBunkerBusterSchematic" />
	<item name="modMeleeIronBreakerSchematic" />
	<item name="modArmorImpactBracingSchematic" />
	<item name="medicalFirstAidKitSchematic" />
	<item name="medicalPlasterCastSchematic" />
	<item name="drugAntibioticsSchematic" />
	<item name="drugHerbalAntibioticsSchematic" />
</lootgroup>

<lootgroup name="schematicsToolsCommon">
	<item name="forgeSchematic" />
	<item name="meleeToolIronSetSchematic" />
	<item name="meleeToolWrenchSchematic" />
	<item name="meleeToolKnifeIronSchematic" />
	<item name="meleeToolSledgehammerIronSchematic" />
	<item name="ammoGasCanSchematic" />
	<item name="resourceOilSchematic" />
	<!--<item name="meleeToolHoeIronSchematic"/>-->
</lootgroup>

<lootgroup name="schematicsToolsRare">
	<item name="gunToolNailgunSchematic" />
	<item name="meleeToolSteelSetSchematic" />
	<item name="meleeToolSledgehammerSteelSchematic" />
	<item name="meleeToolAugerSchematic" />
	<item name="meleeToolChainsawSchematic" />
	<item name="toolBellowsSchematic" />
	<item name="toolForgeCrucibleSchematic" />
	<item name="toolAnvilSchematic" />
	<item name="tableSawSchematic" />
	<item name="cementMixerSchematic" />
	<item name="workbenchSchematic" />
	<item name="chemistryStationSchematic" />
</lootgroup>

<lootgroup name="schematicsWeaponsCommon">
	<item name="gunPistolSchematic" />
	<item name="gunDoubleBarrelShotgunSchematic" />
	<item name="gunHuntingRifleSchematic" />
	<item name="gunAK47Schematic" />
	<item name="gunBowWoodenSchematic" />
	<item name="gunCrossbowIronSchematic" />
	<item name="gunJunkTurretSchematic" />
	<item name="thrownAmmoPipeBombSchematic" />
	<item name="thrownGrenadeSchematic" />
	<item name="meleeToolKnifeIronSchematic" />
	<item name="meleeClubIronSchematic" />
	<item name="meleeStunBatonSchematic" />
	<item name="meleeThrownSpearIronSchematic" />
	<item name="meleeKnucklesIronSchematic" />
</lootgroup>

<lootgroup name="schematicsWeaponsRare">
	<item name="gunBowCompoundSchematic" />
	<item name="gunCrossbowCompoundSchematic" />
	<item name="gun44MagnumSchematic" />
	<item name="gunPumpShotgunSchematic" />
	<item name="gunSMG5Schematic" />
	<item name="gunMR10Schematic" />
	<item name="gunRocketLauncherSchematic" />
	<item name="thrownDynamiteSchematic" />
	<item name="thrownGrenadeContactSchematic" />
	<item name="meleeKnucklesSteelSchematic" />
	<item name="thrownGrenadeContactSchematic" />
	<item name="thrownGrenadeSchematic" />
	<item name="thrownDynamiteSchematic" />
	<item name="meleeToolKnifeMacheteSchematic" />
	<item name="meleeThrownSpearSteelSchematic" />
</lootgroup>

<lootgroup name="schematicsArmorCommon">
	<item name="armorLeatherSetSchematic" />
	<item name="armorIronSetSchematic" />
</lootgroup>

<lootgroup name="schematicsArmorRare">
	<item name="armorMilitarySetSchematic" />
	<item name="armorSteelSetSchematic" />
</lootgroup>

<lootgroup name="schematicsVehiclesCommon">
	<item name="vehicleBicycleChassisSchematic" />
	<item name="vehicleBicycleHandlebarsSchematic" />
	<item name="vehicleMinibikeChassisSchematic" />
	<item name="vehicleMinibikeHandlebarsSchematic" />
</lootgroup>

<lootgroup name="schematicsVehiclesRare">
	<item name="vehicleMotorcycleChassisSchematic" />
	<item name="vehicleMotorcycleHandlebarsSchematic" />
	<item name="vehicle4x4TruckChassisSchematic" />
	<item name="vehicle4x4TruckAccessoriesSchematic" />
	<item name="vehicleGyroCopterChassisSchematic" />
	<item name="vehicleGyroCopterAccessoriesSchematic" />
</lootgroup>

<lootgroup name="farmingCookingRecipes">
	<item name="drinkJarCoffeeSchematic" />
	<item name="drinkJarGoldenRodTeaSchematic" />
	<item name="drinkJarRedTeaSchematic" />
	<item name="drinkYuccaJuiceSmoothieSchematic" />
	<item name="drinkJarBeerSchematic" />
	<item name="drinkJarGrandpasAwesomeSauceSchematic" />
	<item name="drinkJarGrandpasLearningElixirSchematic" />
	<item name="drinkJarGrandpasMoonshineSchematic" />
	<item name="foodBaconAndEggsSchematic" />
	<item name="foodBakedPotatoSchematic" />
	<item name="foodBlueberryPieSchematic" />
	<item name="foodBoiledMeatSchematic" />
	<item name="foodCornBreadSchematic" />
	<item name="foodCornOnTheCobSchematic" />
	<item name="foodGrilledMeatSchematic" />
	<item name="foodMeatStewSchematic" />
	<item name="foodSteakAndPotatoSchematic" />
	<item name="foodVegetableStewSchematic" />
	<item name="foodShamChowderSchematic" />
	<item name="foodHoboStewSchematic" />
	<item name="foodFishTacosSchematic" />
	<item name="foodChiliDogSchematic" />
	<item name="foodPumpkinPieSchematic" />
	<item name="foodPumpkinCheesecakeSchematic" />
	<item name="foodPumpkinBreadSchematic" />
	<item name="plantedAloe1Schematic" />
	<item name="plantedBlueberry1Schematic" />
	<item name="plantedChrysanthemum1Schematic" />
	<item name="plantedCoffee1Schematic" />
	<item name="plantedCorn1Schematic" />
	<item name="plantedCotton1Schematic" />
	<item name="plantedGoldenrod1Schematic" />
	<item name="plantedGraceCorn1Schematic" />
	<item name="plantedHop1Schematic" />
	<item name="plantedMushroom1Schematic" />
	<item name="plantedPotato1Schematic" />
	<item name="plantedYucca1Schematic" />
	<item name="plantedPumpkin1Schematic" />
</lootgroup>

<lootgroup name="rareFoodDrink">
	<item name="drinkJarGrandpasAwesomeSauce" />
	<item name="drinkJarGrandpasLearningElixir" />
	<item name="drinkJarGrandpasMoonshine" />
	<item name="foodShamChowder" />
	<item name="foodHoboStew" />
	<item name="drinkJarBlackStrapCoffee" />
	<item name="drinkCanMegaCrush" />
</lootgroup>

<lootgroup name="schematicsElectrical">
	<item name="pressureplateSchematic" />
	<item name="poweredDoorsSchematic" />
	<item name="bladeTrapSchematic" />
	<item name="dartTrapSchematic" />
	<item name="shotgunTurretSchematic" />
	<item name="autoTurretSchematic" />
	<item name="electricfencepostSchematic" />
	<item name="motionsensorSchematic" />
	<item name="speakerSchematic" />
	<item name="spotlightPlayerSchematic" />
	<item name="switchSchematic" />
	<item name="generatorbankSchematic" />
	<item name="batterybankSchematic" />
	<item name="electrictimerrelaySchematic" />
</lootgroup>


	<!-- List of book / schematics groups:

	<item group="perkBooks"/>               112
	<item group="schematicsModsCommon"/>     42
	<item group="schematicsModsRare"/>       19
	<item group="schematicsToolsCommon"/>     7
	<item group="schematicsToolsRare"/>      12
	<item group="schematicsWeaponsCommon"/>  14
	<item group="schematicsWeaponsRare"/>    15
	<item group="schematicsArmorCommon"/>     2
	<item group="schematicsArmorRare"/>       2
	<item group="schematicsVehiclesCommon"/>  4
	<item group="schematicsVehiclesRare"/>    6
	<item group="farmingCookingRecipes"/>    38
	<item group="groupQuestChallenge"/>	 20
	-->

<lootgroup name="commonBooks">
	<item group="perkBooks" prob="112" />
	<item group="schematicsModsCommon" prob="42" />
	<item group="schematicsToolsCommon" prob="7" />
	<item group="schematicsWeaponsCommon" prob="14" />
	<item group="schematicsArmorCommon" prob="2" />
	<item group="schematicsVehiclesCommon" prob="4" />
	<item group="schematicsElectrical" prob="13" />
</lootgroup>

<lootgroup name="rareBooks">
	<item group="schematicsModsRare" prob="19" />
	<item group="schematicsToolsRare" prob="12" />
	<item group="schematicsWeaponsRare" prob="15" />
	<item group="schematicsArmorRare" prob="2" />
	<item group="schematicsVehiclesRare" prob="6" />
	<item group="groupQuestChallenge" prob="20" />
</lootgroup>

<lootgroup name="booksNoFiller">
	<item group="commonBooks" prob="0.33" />
	<item group="rareBooks" loot_prob_template="probTemplate1.0" /> <!-- .2 => 1.0 -->
</lootgroup>

<lootgroup name="books">
	<item group="booksNoFiller" />
	<item name="resourcePaper" count="10,25" prob="0.3" />
</lootgroup>

<lootgroup name="electricalDevices">
	<item name="resourceElectricParts" count="5,10" prob="1" />
	<item name="resourceElectricParts" count="3,10" prob="0.5" />
	<item name="generatorbank" prob="1" />
	<item name="batterybank" prob="0.7" />
	<item name="pressureplate" count="1,5" prob="1.0" />
	<item name="ceilingLight01_player" count="1,6" prob="1.0" />
	<item name="electrictimerrelay" count="1,3" prob="1.0" />
	<item name="electricwirerelay" count="5,15" prob="1.0" />
	<item name="motionsensor" count="1,2" prob="1.0" />
	<item name="speaker" count="1,2" prob="1.0" />
	<item name="switch" count="3,9" prob="1.0" />
	<item group="schematicsElectrical" count="1" prob="1.0" />
</lootgroup>

<lootgroup name="rottenFood">
	<item name="foodRottingFlesh" />
	<item name="foodShamSandwich" />
	<item name="foodMoldyBread" />
</lootgroup>

<lootgroup name="cannedfood">
	<item name="foodCanBeef" />
	<item name="foodCanCatfood" />
	<item name="foodCanChicken" />
	<item name="foodCanChili" />
	<item name="foodCanDogfood" />
	<item name="foodCanSham" />
	<item name="foodCanLamb" />
	<item name="foodCanMiso" />
	<item name="foodCanPasta" />
	<item name="foodCanPeas" />
	<item name="foodCanSalmon" />
	<item name="foodCanSoup" />
	<item name="foodCanStock" />
	<item name="foodCanTuna" />
	<item name="foodCanPears" />
	<item name="foodHoney" />
	<item name="foodCornMeal" />
</lootgroup>

<lootgroup name="seeds">
	<item name="plantedPotato1" />
	<item name="plantedCoffee1" />
	<item name="plantedCorn1" />
	<item name="plantedBlueberry1" />
	<item name="plantedCotton1" prob="0.5" />
	<item name="plantedGoldenrod1" />
	<item name="plantedAloe1" />
	<item name="plantedMushroom1" />
	<item name="plantedYucca1" />
	<item name="plantedChrysanthemum1" prob="0.5" />
	<item name="plantedPumpkin1" />
	<item name="treePlantedMountainPine1m" prob="0.3" />
	<item name="treePlantedWinterPine1m" prob="0.3" />
</lootgroup>

<lootgroup name="airdropfood">
	<item name="foodCanBeef" />
	<item name="foodCanChicken" />
	<item name="foodCanLamb" />
</lootgroup>

<lootgroup name="coldfood">
	<item name="foodEgg" count="1,2" />
	<item name="foodBlueberryPie" />
	<item name="foodMeatStew" />
	<item name="foodRawMeat" count="5,10" />
	<item name="foodRottingFlesh" count="1,2" />
	<item name="foodCropCorn" />
	<item name="foodCropPotato" />
	<item name="foodCropBlueberries" />
</lootgroup>

<lootgroup name="farmCrops">
	<item name="foodCropCorn" />
	<item name="foodCropPotato" />
	<item name="foodCropBlueberries" />
	<item name="resourceCropCottonPlant" />
	<item name="resourceCropCoffeeBeans" />
	<item name="resourceCropGoldenrodPlant" />
</lootgroup>

<lootgroup name="drinks">
	<item name="drinkCanMegaCrush" prob="0.045" />
	<item name="drinkJarBeer" count="1,2" />
	<item name="drinkJarBoiledWater" count="1,2" />
	<item name="drinkJarCoffee" count="1,2" />
	<item name="drinkJarGoldenRodTea" count="1,2" />
	<item name="drinkJarRedTea" count="1,2" />
	<item name="drinkJarYuccaJuice" count="1,2" />
</lootgroup>

<lootgroup name="cupboard">
	<item name="drinkCanEmpty" />
	<item group="cannedfood" prob="0.5" />
	<item group="seeds" prob="0.05" />
	<item name="drinkJarBoiledWater" prob="0.5" />
	<item name="drinkJarEmpty" count="1,4" />
	<item name="resourceElectricParts" count="1,2" prob="0.05" />
	<item name="resourcePotassiumNitratePowder" count="2,6" prob="0.15" />
	<item group="dyes" prob="0.1" />
</lootgroup>

<lootgroup name="rareOres"> <!-- 907 average -->
	<item name="resourceSilverNugget" count="1,5" /> <!-- 250 -->
	<item name="resourceGoldNugget" count="1,4" prob="0.3" /> <!-- 700 -->
	<item name="resourceRawDiamond" count="1,3" prob="0.1" /> <!-- 1500 -->
</lootgroup>

<lootgroup name="workstations">
	<item name="forge" />
	<item name="workbench" />
	<item name="cementMixer" />
</lootgroup>

<lootgroup name="decorativeCurtains" count="all">
	<item name="curtain_top1Sheet3" count="4,15" />
	<item name="curtain_bottom1Sheet3" count="4,15" />
</lootgroup>

<lootgroup name="decorativeBlinds" count="all">
	<item name="miniblindTopSheet" count="4,15" />
	<item name="miniblindBottomSheet" count="4,15" />
</lootgroup>

<lootgroup name="workbenchLoot" count="1,2">
	<item name="resourceScrapIron" count="10,20" />
	<item name="resourceBrokenGlass" count="3,8" />
	<item name="resourceMetalPipe" count="5,10" />
	<item name="resourceForgedIron" count="5,15" prob="2" />
	<item name="resourceForgedSteel" count="5,10" />
	<item name="resourceNail" count="10,20" />
	<item name="resourceArrowHeadIron" count="5,15" />
	<item name="resourceArrowHeadSteelAP" count="5,10" />
	<item name="resourceWood" count="10,30" prob="2" />
	<item name="resourceScrapPolymers" count="5,20" />
	<item name="resourceMechanicalParts" count="1,5" />
	<item name="resourceElectricParts" count="1,3" prob="0.3" />
	<item name="resourceElectricParts" count="1,2" prob="0.1" />
	<item name="resourceBulletCasing" count="1,20" />
	<item name="resourceBulletTip" count="1,20" />
	<item name="mineAirFilter" count="1,3" />
	<item name="mineCandyTin" count="1,3" />
	<item name="mineHubcap" count="1,3" />
	<item name="resourceCloth" count="2,7" />
	<item name="resourceDuctTape" count="1,4" />
	<item name="resourceFishingWeight" count="1,3" />
	<item name="resourceGlue" count="1,6" />
	<item name="resourceOil" count="1,6" />
	<item name="resourceSpring" count="1,4" />
	<item name="resourceSewingKit" />
	<item name="resourceRepairKit" />
</lootgroup>

<lootgroup name="forgeLoot" count="1,2">
	<item name="resourceScrapIron" count="20,60" prob="2" />
	<item name="resourceScrapBrass" count="25,75" />
	<item name="resourceScrapLead" count="20,60" />
	<item name="resourceBrokenGlass" count="10,20" />
	<item name="resourceRockSmall" count="10,20" />
	<item name="resourceClayLump" count="10,20" />
	<item name="resourceScrapIron" count="50,100" prob="2" />
	<item name="resourceMetalPipe" count="10,20" />
	<item name="resourceForgedIron" count="10,20" prob="2" />
	<item name="resourceForgedSteel" count="5,20" />
	<item name="toolAnvil" />
	<item name="toolBellows" loot_prob_template="probTemplate0.75" />
	<item name="toolForgeCrucible" loot_prob_template="probTemplate0.75" />
	<item name="resourceNail" count="20,60" />
	<item name="resourceArrowHeadIron" count="10,30" />
	<item name="resourceArrowHeadSteelAP" count="10,20" />
	<item name="resourceWood" count="20,80" prob="2" />
	<item name="resourceCoal" count="10,20" />
</lootgroup>

<lootgroup name="cementMixerLoot" count="1,2">
	<item name="resourceRockSmall" count="40,120" />
	<item name="resourceClayLump" count="40,120" />
	<item name="resourceCrushedSand" count="40,120" />
	<item name="resourceOilShale" count="20,120" />
	<item name="resourceCement" count="40,120" />
	<item name="resourceConcreteMix" count="20,80" />
	<item name="resourceCobblestones" count="40,120" />
</lootgroup>

<lootgroup name="chemistryStationLoot" count="1,2">
	<item name="resourceWood" count="10,40" prob="2" />
	<item name="resourceGunPowder" count="20,50" />
	<item name="resourceCropChrysanthemumPlant" count="5,12" />
	<item name="resourceCropCottonPlant" count="5,12" />
	<item name="resourceCropGoldenrodPlant" count="5,12" />
	<item name="foodCornMeal" count="5,20" />
</lootgroup>

<lootgroup name="decorativeBlocks">
	<item group="decorativeCurtains" />
	<item group="decorativeBlinds" />
	<item name="airConditioner" />
	<item name="woodFurnitureBlockVariantHelper" />
	<item name="cntCabinetOldSink" />
	<item name="cntCashRegister" />
	<item name="cntCoolerClosed" />
	<item name="cntFileCabinetTallClosed" />
	<item name="cntFurnaceDrawer" />
	<item name="cntGraniteSink" />
	<item name="cntGreenDrawer" />
	<item name="metalFurnitureBlockVariantHelper" />
	<item name="cntMunitionsBox" />
	<item name="faucet02" />
	<item name="faucet04" />
	<item name="faucetBrass02" />
	<item name="faucetBrass04" />
	<item name="fountain" />
	<item name="fusebox" />
	<item name="mattress" />
	<item name="mattressFlat" />
	<item name="couchSofa01" />
	<item name="chairCouchSofa01" />
	<item name="leatherChairCouchSofa2" />
	<item name="cntWaterCoolerFull" />
	<item name="metalPipeStraight" />
	<item name="metalPipeValve" />
	<item name="cntShoppingCartEmpty" />
	<item name="treeAzalea" />
	<item name="barStool" />
	<item name="cntTrash_can01" />
	<item name="cntBin" />
	<item name="window02" count="4,15" />
	<item name="shutters1Plate" count="4,15" />
</lootgroup>

<lootgroup name="junk">
	<item name="resourceCandyTin" />
	<item name="drinkJarEmpty" />
	<item name="drinkCanEmpty" />
	<item name="drugPainkillers" />
	<item name="resourcePaper" count="1,6" prob="0.7" />
	<item name="oldCash" count="1,6" prob="0.3" />
	<item name="resourceCloth" count="1,4" />
	<item group="trophyGroup" />
	<item name="resourceCandleStick" />
	<item name="resourceGunPowder" count="1,3" />
	<item name="resourceDoorKnob" />
	<item name="resourceOil" count="2,6" />
	<item name="resourceMetalPipe" />
	<item name="resourceFishingWeight" count="1,3" />
	<item name="resourceScrapLead" count="1,10" />
	<item name="resourceWood" count="1,4" />
	<item name="resourceGlue" />
	<item name="resourceNail" count="1,10" />
	<item name="casinoCoin" count="1,5" />
	<item name="resourceBulletCasing" count="1,10" />
	<item name="resourceFeather" count="1,5" />
	<item name="resourceDuctTape" count="1,3" />
	<item group="rottenFood" />
	<item group="books" />
	<item group="seeds" />
	<item group="groupQuestChallenge" prob="0.11" /> 	<!-- 0.06 = .23 % -->
	<item group="groupTreasureMaps" prob="0.092" />
	<item name="resourceBone" count="5,10" prob="0.1" />
	<item name="resourceScrapPolymers" count="1,4" />
	<item name="resourceLockPick" count="1,4" />
	<item name="resourceSewingKit" count="1,2" />
</lootgroup>

<lootgroup name="brassResource">
	<item name="resourceCandleStick" count="1,3" />
	<item name="resourceRadiator" />
	<item name="resourceScrapBrass" count="125,375" />
	<item name="resourceBulletCasing" count="20,80" />
	<item name="resourceDoorKnob" count="3,8" />
	<item name="resourceTrophy1" count="3,8" />
</lootgroup>

<lootgroup name="rareAutomotive">
	<item name="smallEngine" />
	<item name="vehicleWheels" />
</lootgroup>

<lootgroup name="automotive">
	<item name="ammoGasCan" count="20,200" />
	<item name="resourceRadiator" />
	<item name="resourceHeadlight" />
	<item name="resourceHubcap" />
	<item name="resourceAirFilter" />
	<item name="carBattery" />
	<item name="resourceAcid" count="1,4" />
	<item name="resourceOil" count="1,4" />
	<item name="resourceSpring" count="1,4" />
	<item group="rareAutomotive" />
	<item name="meleeToolFlashlight02" prob="0.05" />
	<item name="resourceElectricParts" count="1,3" prob="0.3" />
	<item name="resourceMechanicalParts" count="1,3" prob="0.3" />
</lootgroup>

<lootgroup name="garbage">
	<item group="junk" />
</lootgroup>

<lootgroup name="metalpipe_scrap">
	<item name="resourceScrapIron" count="1,30" prob="1.5" />
	<item group="empty" />
</lootgroup>

<lootgroup name="metalpipe" count="all">
	<item name="resourceMetalPipe" />
	<item group="metalpipe_scrap" />
</lootgroup>

<lootgroup name="toolParts">
	<item name="meleeToolAllSteelParts" count="1,4" />
	<item name="meleeToolChainsawParts" count="1,4" />
	<item name="meleeToolSledgehammerSteelParts" count="1,4" />
</lootgroup>

<lootgroup name="rareTools">
	<item name="meleeToolChainsaw" />
	<item name="meleeToolAuger" prob="0.35" />
	<item name="smallEngine" />
	<item name="meleeToolPickaxeSteel" />
	<item name="meleeToolFireaxeSteel" />
	<item name="meleeToolShovelSteel" />
	<item name="meleeToolSledgehammerSteel" />
	<item name="toolBellows" />
	<item name="gunToolNailgun" loot_prob_template="probTemplate1.0" />
</lootgroup>

<lootgroup name="tools">
	<item name="meleeToolStoneAxe" prob="0.5" />
	<item name="meleeToolPickaxeIron" />
	<item name="meleeToolShovelIron" />
	<item name="meleeToolFireaxeIron" />
	<item name="meleeToolSledgehammerIron" />
	<!--<item name="meleeToolHoeIron"/>-->
	<item name="meleeToolClawHammer" />
	<item name="meleeToolWrench" />
	<item name="resourceRepairKit" count="1,4" />
	<item name="gunToolNailgun" loot_prob_template="probTemplate0.5" />
	<item name="resourceForgedIron" count="1,4" prob="0.41" />
	<item name="resourceForgedSteel" count="1,4" prob="0.22" />
	<item name="meleeToolPaintTool" prob="0.3" />
	<item name="meleeToolWireTool" />
	<item group="rareTools" />
	<item group="toolParts" />
</lootgroup>

<lootgroup name="workingStiffs">
	<item name="meleeToolPickaxeIron" />
	<item name="meleeToolShovelIron" />
	<item name="meleeToolFireaxeIron" />
	<!--<item name="meleeToolHoeIron"/>-->
	<item name="meleeToolClawHammer" />
	<item name="meleeToolWrench" prob="0.8" />
	<item name="resourceRepairKit" count="1,4" />
	<item name="woodFrameBlockVariantHelper" count="10,30" />
	<item name="rebarFrameBlockVariantHelper" count="10,20" />
	<item name="resourceNail" count="10,40" />
	<item name="resourceWood" count="50,250" />
	<item name="ironDoor1_v1" />
	<item name="meleeToolSledgehammerIron" />
	<item name="gunToolNailgun" loot_prob_template="probTemplate1.0" />
	<!-- <item name="toolCalipers" prob="0.67"/> -->
	<item name="toolAnvil" />
	<item name="toolBellows" loot_prob_template="probTemplate0.75" />
	<item name="toolForgeCrucible" loot_prob_template="probTemplate0.75" />
	<item group="rareTools" />
	<item group="automotive" prob="2" />
	<item name="resourceForgedIron" count="1,4" prob="0.31" /> <!-- together 3% per crate -->
	<item name="resourceForgedSteel" count="1,4" prob="0.24" />
	<item group="electricalDevices" prob="1" />
	<item name="resourceMechanicalParts" count="4,10" prob="1" />
	<item name="resourceScrapPolymers" count="20,30" prob="0.4" />
	<item group="dyes" prob="0.2" />
	<item name="meleeToolPaintTool" prob="0.4" />
	<item name="meleeToolWireTool" />
	<item name="resourceLockPick" count="1,4" />
	<item group="toolParts" />
	<item name="armorMilitarySetParts" count="1,4" />
	<item name="armorSteelSetParts" count="1,4" />
</lootgroup>

<lootgroup name="rareMedicine">
	<item name="medicalFirstAidKit" />
	<item name="toolBeaker" />
	<item name="drugAntibiotics" />
	<item name="drugSteroids" />
	<item name="drugRecog" />
	<item name="drugFortBites" />
</lootgroup>

<lootgroup name="medicine">
	<item name="drugPainkillers" />
	<item name="medicalFirstAidBandage" />
	<item name="medicalBandage" />
	<item name="drugSteroids" />
	<item name="medicalBloodBag" count="2,4" />
	<item name="drugVitamins" />
	<item name="drinkJarGrainAlcohol" />
	<item name="medicalSplint" />
	<item group="rareMedicine" />
</lootgroup>

<lootgroup name="sportingGoods">
	<item name="meleeToolFlashlight02" />
	<item name="meleeToolKnifeIron" />
	<item name="resourceGunPowder" count="20,50" />
	<item name="resourceBulletCasing" count="20,50" />
	<item name="resourceBulletTip" count="20,50" />
	<item name="resourceArrowHeadSteelAP" />
	<item name="toolCookingGrill" />
	<item name="toolCookingPot" />
	<item name="resourceLeather" />
	<item name="medicalFirstAidKit" />
	<item name="bedroll" />
	<item group="groupApparelShirtLong" />
	<item group="groupApparelPants" />
	<item name="apparelBandana" mods="dye" mod_chance="0" />
	<item name="apparelTShirtPlain" mods="dye" mod_chance="0" />
	<item name="apparelSkiGoggles" />
	<item name="apparelShades" prob=".7" />
	<item name="apparelNerdGlasses" prob=".7" />
	<item name="apparelSkiGoggles" prob=".7" />
	<item name="apparelAviatorGoggles" prob=".7" />
	<item name="apparelNightvisionGoggles" />
	<item group="groupApparelHats" />
	<item name="apparelBallCap" mods="dye" mod_chance="0" />
	<item name="armorFootballHelmet" />
	<item name="apparelWornBoots" />
</lootgroup>

<lootgroup name="beverages">
	<item name="drinkJarEmpty" prob="2.5" />
	<item name="drinkJarBoiledWater" />
	<item name="drinkJarBeer" />
	<item name="drinkCanMegaCrush" prob="0.045" />
</lootgroup>

<lootgroup name="automotive+tools+junk">
	<item group="junk" prob="1" />
	<item group="automotive" prob="0.21" />
	<item group="tools" prob="0.21" />
</lootgroup>

<lootgroup name="survivalMedical">
	<item name="medicalFirstAidBandage" />
	<item name="medicalAloeCream" count="3,6" />
	<item name="medicalBandage" count="3,5" />
	<item name="foodHoney" />
	<item name="drugHerbalAntibiotics" />
	<item name="drugPainkillers" />
	<item name="drugVitamins" />
	<item name="medicalSplint" count="1,2" />
</lootgroup>

<lootgroup name="backpacks/survival">
	<item group="cupboard" prob="0.7" />
	<item group="groupWeaponsT1_All" prob="0.1" />
	<item group="groupApparelClothes" prob="0.12" />
	<item group="groupArmorT1_Light" prob="0.07" />
	<item group="groupArmorT1_Heavy" prob="0.07" />
	<item name="meleeToolFlashlight02" prob="0.08" />
	<item group="survivalMedical" prob="0.1" />
</lootgroup>

<lootgroup name="airdropMedicine">
	<item name="drugPainkillers" count="1,3" />
	<item name="medicalFirstAidKit" count="1,2" />
	<item name="drugAntibiotics" count="1,2" />
	<item name="toolBeaker" prob="0.4" />
</lootgroup>

<lootgroup name="banditsGeneral">
	<item group="groupArmorT2_Heavy" prob="3" />
	<item group="medicine" />
	<item group="cannedfood" />
	<item group="rottenFood" />
	<item group="junk" />
	<item name="drinkJarBoiledWater" count="1,3" />
	<item group="groupApparelClothes" />
	<item name="apparelFacialPiercings" prob="0.1" />
	<item name="resourceLockPick" count="2,8" />
</lootgroup>

<lootgroup name="ZombieFootballPlayer">
	<item name="armorFootballHelmetZU" prob="2.5" />
	<item name="apparelTShirtZU" prob="2.5" />
	<item name="apparelDenimPants" prob="2.5" />
	<item name="apparelRunningShoesRegular" prob="2.5" />
	<item name="resourceScrapPolymers" count="1,3" />
	<item name="drugPainkillers" />
	<item name="medicalBandage" />
	<item name="drugVitamins" />
	<item group="rareMedicine" />
	<item group="groupQuestChallenge" prob="0.073" />
	<item group="groupTreasureMaps" prob="0.092" />
</lootgroup>

<lootgroup name="bicycleParts">
	<item name="vehicleBicycleChassis" />
	<item name="vehicleBicycleHandlebars" />
	<item name="vehicleWheels" />
</lootgroup>

<lootgroup name="minibikeParts">
	<item name="vehicleMinibikeChassis" />
	<item name="vehicleMinibikeHandlebars" />
	<item name="vehicleWheels" />
	<item name="smallEngine" />
	<item name="carBattery" />
</lootgroup>

<lootgroup name="motorcycleParts">
	<item name="vehicleMotorcycleChassis" />
	<item name="vehicleMotorcycleHandlebars" />
	<item name="vehicleWheels" />
	<item name="smallEngine" />
	<item name="carBattery" />
</lootgroup>

<lootgroup name="4x4Parts">
	<item name="vehicle4x4TruckChassis" />
	<item name="vehicle4x4TruckAccessories" />
	<item name="vehicleWheels" />
	<item name="smallEngine" />
	<item name="carBattery" />
</lootgroup>

<lootgroup name="gyroCopterParts">
	<item name="vehicleGyroCopterChassis" />
	<item name="vehicleGyroCopterAccessories" />
	<item name="vehicleWheels" />
	<item name="smallEngine" />
	<item name="carBattery" />
</lootgroup>

<lootgroup name="vehicleParts">
	<item group="bicycleParts" prob="1" />
	<item group="minibikeParts" prob=".8" />
	<item group="motorcycleParts" loot_prob_template="probTemplate1.0" />
	<item group="4x4Parts" loot_prob_template="probTemplate0.75" />
	<item group="gyroCopterParts" loot_prob_template="probTemplate0.5" />
</lootgroup>

<lootgroup name="labEquipment">
	<item group="books" />
	<item group="rareBooks" prob="0.4" />
	<item group="perkBooks" prob="0.2" />
	<item name="resourceScrapPolymers" count="3,10" />
	<item name="drinkJarEmpty" count="1,20" prob="2" />
	<item name="drinkJarGrainAlcohol" count="5,10" />
	<item name="drugVitamins" count="1,2" />
	<item name="resourceAnimalFat" count="4,10" />
	<item name="resourceCoal" count="10,20" prob="2" />
	<item name="resourcePotassiumNitratePowder" count="10,20" prob="2" />
	<item name="resourceGlue" count="1,5" />
	<item name="resourceOilShale" count="10,30" />
	<item name="drugPainkillers" count="1,2" />
	<item name="drugAntibiotics" prob="0.5" />
	<item name="toolBeaker" prob="0.35" />
	<item name="resourceAcid" count="1,2" prob="0.7" />
</lootgroup>

<lootgroup name="brewerySafeFiller" count="1,2">
	<item group="books" />
	<item name="resourcePaper" count="5,20" />
	<item name="apparelCigar" prob="1" />
</lootgroup>

<lootgroup name="brewerySafe" count="all">
	<item group="brewerySafeFiller" count="1,2" />
</lootgroup>

<lootgroup name="shamwaySafeFiller" count="1,2">
	<item name="foodCanSham" count="1,3" />
	<item group="books" />
	<item name="resourcePaper" count="5,20" />
	<item name="apparelCigar" prob="1" />
</lootgroup>

<lootgroup name="shamwaySafe" count="all">
	<item name="foodCanShamSchematic" />
	<item group="shamwaySafeFiller" count="1,2" />
</lootgroup>

<lootgroup name="weaponParts">
	<item name="gunAk47Parts" count="1,4" />
	<item name="gunPistolParts" count="1,4" />
	<item name="gunBowWoodenParts" count="1,4" />
	<item name="gunHuntingRifleParts" count="1,4" />
	<item name="gunDoubleBarrelShotgunParts" count="1,4" />
	<item name="gunRocketLauncherParts" count="1,4" />
	<item name="gunJunkTurretParts" count="1,4" />
	<item name="meleeStunBatonParts" count="1,4" />
	<item name="meleeToolKnifeMacheteParts" count="1,4" />
	<item name="meleeThrownSpearSteelParts" count="1,4" />
	<item name="meleeClubBaseballBatParts" count="1,4" />
	<item name="meleeToolSledgehammerSteelParts" count="1,4" />
	<item name="meleeKnucklesSteelParts" count="1,4" />
</lootgroup>

<lootgroup name="prefabQuestLoot" count="all">
<!--
	<item name="gunPistolAdmin"/>
	<item name="meleeToolHammerOfGodAdmin"/>
-->
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" />
	<item name="apparelCoatLeatherDuster" mods="dye" mod_chance="0" />
	<item name="gunBowCompound" />
	<item name="ammoArrowSteelAP" count="500" />

	<item name="casinoCoin" count="7000,10000" />
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="ammoShotgunShell" count="250" />
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="ammo9mmBulletBall" count="100" />
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="ammo762mmBulletBall" count="100" />
</lootgroup>

<lootgroup name="weaponTestLoot" count="all">
<!--
Gazz, the descending chance thing is in and should function just fine, so the attr names are mods=""
and mod_chance=""
the loot group AND loot entry allow usage
if the loot entry for mods is empty then it will use the lootgroup mods and mod_chance
-->
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gun44Magnum" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gun44Magnum" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gun44Magnum" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gun44Magnum" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunPumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunSMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunAK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunHuntingRifle" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunHuntingRifle" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunHuntingRifle" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunHuntingRifle" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" mod_chance=".50" />
	<item name="gunRocketLauncher" />
	<item name="gunRocketLauncher" />
	<item name="gunRocketLauncher" />
	<item name="gunRocketLauncher" />
	<item name="meleeClubBaseballBat" />
	<item name="meleeClubBaseballBat" />
	<item name="meleeClubBaseballBat" />
	<item name="meleeClubBaseballBat" />
	<item name="meleeToolSledgehammerSteel" />
	<item name="meleeToolSledgehammerSteel" />
	<item name="meleeToolSledgehammerSteel" />
	<item name="meleeToolSledgehammerSteel" />
	<item name="meleeToolKnifeIron" />
	<item name="meleeToolKnifeIron" />
	<item name="meleeToolKnifeIron" />
	<item name="meleeToolKnifeIron" />
	<item name="meleeToolKnifeMachete" />
	<item name="meleeToolKnifeMachete" />
	<item name="meleeToolKnifeMachete" />
	<item name="meleeToolKnifeMachete" />
	<item name="meleeThrownSpearSteel" />
	<item name="meleeThrownSpearSteel" />
	<item name="meleeThrownSpearSteel" />
	<item name="meleeThrownSpearSteel" />
	<item name="gunBowWooden" />
	<item name="gunBowWooden" />
	<item name="gunBowWooden" />
	<item name="gunBowWooden" />
	<item name="gunCrossbowIron" />
	<item name="gunCrossbowIron" />
	<item name="gunCrossbowIron" />
	<item name="gunCrossbowIron" />
	<item name="gunBowCompound" />
	<item name="gunBowCompound" />
	<item name="gunBowCompound" />
	<item name="gunBowCompound" />
	<item name="meleeStunBaton" />
	<item name="meleeStunBaton" />
	<item name="meleeStunBaton" />
	<item name="meleeStunBaton" />
	<item name="apparelShades" />
</lootgroup>

<lootgroup name="toolTestLoot" count="all">
	<item name="meleeToolStoneAxe" />
	<item name="meleeToolStoneAxe" />
	<item name="meleeToolStoneAxe" />
	<item name="meleeToolStoneAxe" />
	<item name="meleeToolPickaxeIron" />
	<item name="meleeToolPickaxeIron" />
	<item name="meleeToolPickaxeIron" />
	<item name="meleeToolPickaxeIron" />
	<item name="meleeToolShovelIron" />
	<item name="meleeToolShovelIron" />
	<item name="meleeToolShovelIron" />
	<item name="meleeToolShovelIron" />
	<item name="meleeToolFireaxeIron" />
	<item name="meleeToolFireaxeIron" />
	<item name="meleeToolFireaxeIron" />
	<item name="meleeToolFireaxeIron" />
	<!--<item name="meleeToolHoeIron"/>-->
	<!--<item name="meleeToolHoeIron"/>-->
	<!--<item name="meleeToolHoeIron"/>-->
	<!--<item name="meleeToolHoeIron"/>-->
	<item name="meleeToolPickaxeSteel" />
	<item name="meleeToolPickaxeSteel" />
	<item name="meleeToolPickaxeSteel" />
	<item name="meleeToolPickaxeSteel" />
	<item name="meleeToolFireaxeSteel" />
	<item name="meleeToolFireaxeSteel" />
	<item name="meleeToolFireaxeSteel" />
	<item name="meleeToolFireaxeSteel" />
	<item name="meleeToolShovelSteel" />
	<item name="meleeToolShovelSteel" />
	<item name="meleeToolShovelSteel" />
	<item name="meleeToolShovelSteel" />
	<item name="meleeToolChainsaw" />
	<item name="meleeToolChainsaw" />
	<item name="meleeToolChainsaw" />
	<item name="meleeToolChainsaw" />
	<item name="meleeToolAuger" />
	<item name="meleeToolAuger" />
	<item name="meleeToolAuger" />
	<item name="meleeToolAuger" />
	<item name="meleeToolClawHammer" />
	<item name="meleeToolClawHammer" />
	<item name="meleeToolClawHammer" />
	<item name="meleeToolClawHammer" />
	<item name="meleeToolWrench" />
	<item name="meleeToolWrench" />
	<item name="meleeToolWrench" />
	<item name="meleeToolWrench" />
	<item name="gunToolNailgun" />
	<item name="gunToolNailgun" />
	<item name="gunToolNailgun" />
	<item name="gunToolNailgun" />
	<item name="meleeToolPaintTool" />
	<item name="meleeToolPaintTool" />
	<item name="meleeToolPaintTool" />
	<item name="meleeToolPaintTool" />
	<item name="meleeToolWireTool" />
	<item name="meleeToolWireTool" />
	<item name="meleeToolWireTool" />
	<item name="meleeToolWireTool" />
</lootgroup>

<lootgroup name="clothingTestLoot" count="all">
	<item name="armorClothBoots" />
	<item name="armorClothGloves" />
	<item name="armorClothHat" />
	<item name="armorClothJacket" />
	<item name="armorClothPants" />
	<item name="armorFootballHelmet" />
	<item name="armorIronBoots" />
	<item name="armorIronChest" />
	<item name="armorIronGloves" />
	<item name="armorIronHelmet" />
	<item name="armorIronLegs" />
	<item name="armorLeatherBoots" />
	<item name="armorLeatherChest" />
	<item name="armorLeatherGloves" />
	<item name="armorLeatherHood" />
	<item name="armorLeatherPants" />
	<item name="armorMilitaryBoots" />
	<item name="armorMilitaryGloves" />
	<item name="armorMilitaryHelmet" />
	<item name="armorMilitaryLegs" />
	<item name="armorMilitaryVest" />
	<item name="armorScrapBoots" />
	<item name="armorScrapChest" />
	<item name="armorScrapGloves" />
	<item name="armorScrapHelmet" />
	<item name="armorScrapLegs" />
	<item name="armorSteelBoots" />
	<item name="armorSteelChest" />
	<item name="armorSteelGloves" />
	<item name="armorSteelLegs" />
	<item name="armorSwatHelmet" />
	<item name="apparelArmyPants" mods="dye" mod_chance="0" />
	<item name="apparelArmyShirt" mods="dye" mod_chance="0" />
	<item name="apparelAviatorGoggles" mods="dye" mod_chance="0" />
	<item name="apparelBallCap" mods="dye" mod_chance="0" />
	<item name="apparelBandana" mods="dye" mod_chance="0" />
	<item name="apparelCowboyBoots" mods="dye" mod_chance="0" />
	<item name="apparelCowboyHat" mods="dye" mod_chance="0" />
	<item name="apparelDenimPants" mods="dye" mod_chance="0" />
	<item name="apparelDenimShortsPants" mods="dye" mod_chance="0" />
	<item name="apparelSuitDressShoes" mods="dye" mod_chance="0" />
	<item name="apparelFlannelShirt" mods="dye" mod_chance="0" />
	<item name="apparelSkiGoggles" mods="dye" mod_chance="0" />
	<item name="apparelHazmatBoots" mods="dye" mod_chance="0" />
	<item name="apparelHazmatGloves" mods="dye" mod_chance="0" />
	<item name="apparelHazmatMask" mods="dye" mod_chance="0" />
	<item name="apparelHazmatPants" mods="dye" mod_chance="0" />
	<item name="apparelHazmatJacket" mods="dye" mod_chance="0" />
	<item name="apparelHoodySweatshirt" mods="dye" mod_chance="0" />
	<item name="apparelCoatLeatherDuster" mods="dye" mod_chance="0" />
	<item name="apparelCoatLeatherPoncho" mods="dye" mod_chance="0" />
	<item name="apparelNerdGlasses" mods="dye" mod_chance="0" />
	<item name="apparelOveralls" mods="dye" mod_chance="0" />
	<item name="apparelPressboyCap" mods="dye" mod_chance="0" />
	<item name="apparelCoatPufferCoat" mods="dye" mod_chance="0" />
	<item name="apparelRunningShoesRegular" mods="dye" mod_chance="0" />
	<item name="apparelShades" mods="dye" mod_chance="0" />
	<item name="apparelLongShirt" mods="dye" mod_chance="0" />
	<item name="apparelSkirt" mods="dye" mod_chance="0" />
	<item name="apparelSkullCap" mods="dye" mod_chance="0" />
	<item name="apparelSuitJacket" mods="dye" mod_chance="0" />
	<item name="apparelSuitPants" mods="dye" mod_chance="0" />
	<item name="apparelSweatshirt" mods="dye" mod_chance="0" />
	<item name="apparelTankTop" mods="dye" mod_chance="0" />
	<item name="apparelTShirtPlain" mods="dye" mod_chance="0" />
	<item name="apparelWornBoots" mods="dye" mod_chance="0" />
</lootgroup>

<lootgroup name="groupQuestTools" loot_quality_template="questTierFlexibleTemplate">
	<item name="meleeToolClawHammer" loot_prob_template="GradeALoot" />
	<item name="meleeToolPickaxeIron" loot_prob_template="GradeALoot" />
	<item name="meleeToolFireaxeIron" loot_prob_template="GradeALoot" />
	<item name="meleeToolShovelIron" loot_prob_template="GradeALoot" />
	<item name="meleeToolWrench" loot_prob_template="GradeBLoot" />
	<item name="meleeToolPickaxeSteel" loot_prob_template="GradeBLoot" />
	<item name="meleeToolFireaxeSteel" loot_prob_template="GradeBLoot" />
	<item name="meleeToolShovelSteel" loot_prob_template="GradeBLoot" />
	<item name="meleeToolSledgehammerIron" loot_prob_template="GradeALoot" />
	<item name="meleeToolSledgehammerSteel" loot_prob_template="GradeBLoot" />
	<item name="meleeToolChainsaw" loot_prob_template="GradeCLootLow" /><!-- too little padding so needs an adjusted distribution -->
	<item name="meleeToolAuger" loot_prob_template="GradeCLootLow" />
	<item name="gunToolNailgun" loot_prob_template="GradeCLootLow" />
</lootgroup>

<lootgroup name="groupQuestMelee" loot_quality_template="questTierFlexibleTemplate">
	<item name="meleeToolKnifeIron" loot_prob_template="GradeBLoot" />
	<item name="meleeToolKnifeMachete" loot_prob_template="GradeCLoot" />
	<item name="meleeClubIron" loot_prob_template="GradeBLoot" />
	<item name="meleeClubBaseballBat" loot_prob_template="GradeCLoot" />
	<item name="meleeToolSledgehammerIron" loot_prob_template="GradeBLoot" />
	<item name="meleeToolSledgehammerSteel" loot_prob_template="GradeCLoot" />
	<item name="meleeThrownSpearIron" loot_prob_template="GradeBLoot" />
	<item name="meleeThrownSpearSteel" loot_prob_template="GradeCLoot" />
	<item name="meleeKnucklesIron" loot_prob_template="GradeBLoot" />
	<item name="meleeKnucklesSteel" loot_prob_template="GradeCLoot" />
	<item name="meleeStunBaton" loot_prob_template="GradeBLoot" />
</lootgroup>

<lootgroup name="groupQuestRanged" loot_quality_template="questTierFlexibleTemplate">
	<item name="gunPistol" loot_prob_template="GradeALoot" />
	<item name="gunPumpShotgun" loot_prob_template="GradeCLoot" />
	<item name="gunDoubleBarrelShotgun" loot_prob_template="GradeALoot" />
	<item name="gunSMG5" loot_prob_template="GradeBLoot" />
	<item name="gunBowWooden" loot_prob_template="GradeALoot" />
	<item name="gunBowCompound" loot_prob_template="GradeCLoot" />
	<item name="gunCrossbowIron" loot_prob_template="GradeBLoot" />
	<item name="gunAK47" loot_prob_template="GradeBLoot" />
	<item name="gunCrossbowCompound" loot_prob_template="GradeCLoot" />
	<item name="gunHuntingRifle" loot_prob_template="GradeBLoot" />
	<item name="gunMR10" loot_prob_template="GradeCLoot" />
	<item name="gunM60" loot_prob_template="GradeCLoot" />
	<item name="gunRocketLauncher" loot_prob_template="GradeCLoot" />
	<item name="gun44Magnum" loot_prob_template="GradeCLoot" />
</lootgroup>

<lootgroup name="groupQuestAmmo">
	<item name="ammo9mmBulletBall" count="200" loot_prob_template="GradeALoot" />
	<item name="ammo9mmBulletHP" count="100" loot_prob_template="GradeBLoot" />
	<item name="ammo9mmBulletAP" count="100" loot_prob_template="GradeCLoot" />

	<item name="ammo44MagnumBulletBall" count="150" loot_prob_template="GradeALoot" />
	<item name="ammo44MagnumBulletHP" count="100" loot_prob_template="GradeBLoot" />
	<item name="ammo44MagnumBulletAP" count="100" loot_prob_template="GradeCLoot" />

	<item name="ammoShotgunShell" count="120" loot_prob_template="GradeALoot" />
	<item name="ammoShotgunSlug" count="75" loot_prob_template="GradeCLoot" />

	<item name="ammo762mmBulletBall" count="120" loot_prob_template="GradeALoot" />
	<item name="ammo762mmBulletHP" count="90" loot_prob_template="GradeBLoot" />
	<item name="ammo762mmBulletAP" count="90" loot_prob_template="GradeCLoot" />

	<item name="ammoArrowFlaming" count="50" loot_prob_template="GradeBLoot" />
	<item name="ammoCrossbowBoltFlaming" count="50" loot_prob_template="GradeBLoot" />
	<item name="ammoArrowExploding" count="30" loot_prob_template="GradeCLoot" />
	<item name="ammoCrossbowBoltExploding" count="30" loot_prob_template="GradeCLoot" />

	<item name="ammoRocketFrag" count="7" loot_prob_template="GradeCLoot" />

	<item name="thrownAmmoPipeBomb" count="20" loot_prob_template="GradeALoot" />
	<item name="thrownDynamite" count="10" loot_prob_template="GradeBLoot" />
	<item name="thrownAmmoMolotovCocktail" count="20" loot_prob_template="GradeALoot" />
	<item name="thrownGrenade" count="25" loot_prob_template="GradeBLoot" />
	<item name="thrownGrenadeContact" count="25" loot_prob_template="GradeCLoot" />
	<item name="thrownTimedCharge" count="10" loot_prob_template="GradeCLoot" />
</lootgroup>

<lootgroup name="groupQuestArmor" loot_quality_template="questTierFlexibleTemplate">
	<item group="groupArmorT2_Light" loot_prob_template="GradeBLoot" />
	<item group="groupArmorT3_Light" loot_prob_template="GradeCLoot" />
	<item group="groupArmorT2_Heavy" loot_prob_template="GradeBLoot" />
	<item group="groupArmorT3_Heavy" loot_prob_template="GradeCLoot" />
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" loot_prob_template="GradeCLoot" />
</lootgroup>

<lootgroup name="groupQuestMedical">
	<item name="drugVitamins" count="2,4" loot_prob_template="GradeALoot" />
	<item name="medicalFirstAidBandage" count="4,5" loot_prob_template="GradeALoot" />
	<item name="medicalFirstAidKit" count="2,3" prob="1.0" />
	<item name="drugAntibiotics" count="1,3" prob="1.0" />
	<item name="drugHerbalAntibiotics" count="2,4" loot_prob_template="GradeALoot" />
	<item name="drugSteroids" count="3,5" loot_prob_template="GradeCLoot" />
	<item name="drugRecog" count="2,4" loot_prob_template="GradeCLoot" />
	<item name="drugFortBites" count="2,4" loot_prob_template="GradeCLoot" />
	<item name="drugPainkillers" count="4,5" loot_prob_template="GradeCLoot" />
	<item name="toolBeaker" loot_prob_template="GradeBLoot" />
</lootgroup>

<lootgroup name="groupQuestSchematics">
	<item name="drugHerbalAntibioticsSchematic" loot_prob_template="GradeBLoot" />
	<item name="foodCanShamSchematic" prob="1.0" />
	<item group="perkBooks" prob="20" />
	<item group="books" prob="20" />
	<item group="rareBooks" prob="10" />
</lootgroup>

<lootgroup name="groupQuestMods">
	<item group="groupModAllT1" loot_prob_template="GradeALoot" />
	<item group="groupModAllT2" loot_prob_template="GradeBLoot" />
	<item group="groupModAllT3" loot_prob_template="GradeCLoot" />
</lootgroup>

<lootgroup name="groupBuriedStashChest" count="all">
	<item name="drinkJarBoiledWater" count="2,4" />
	<item group="cannedfood" count="2,4" />
	<item group="farmingCookingRecipes" count="1" />
	<item group="rareFoodDrink" count="1" />
</lootgroup>

<lootgroup name="groupBuriedWeaponChest" count="1,4">
	<item group="schematicsModsCommon" prob=".8" />
	<item group="schematicsModsRare" prob=".2" />
	<item group="groupModAllScaled" prob="1" />
	<item group="groupWeaponsScaled" prob="2" />
	<item group="groupArmorScaled" prob="1" />
</lootgroup>

<lootgroup name="groupHeroChestLoot">
	<item group="groupAmmoRegular" prob=".1" count="2,3" />
	<item group="groupWeaponsScaledTPlus" prob="0.4" />
	<item group="groupArmorScaledTPlus" prob="0.4" />
	<item group="groupModAllScaled" prob=".2" />
	<item group="rareOres" count="2,5" prob="0.05" />
	<item group="rareBooks" count="1,2" prob="0.015" />
	<item group="perkBooks" count="1,2" prob="0.015" />
</lootgroup>

<lootgroup name="groupSafeLoot">
	<item group="groupAmmoRegular" prob=".2" />
	<item group="groupWeaponsScaled" prob=".7" />
	<item group="groupModAllScaled" prob=".15" />
	<!-- <item group="groupAmmoAdvanced"/> -->
	<item name="oldCash" count="10,300" prob="0.05" />
	<item group="rareOres" prob="0.03" />
</lootgroup>

<lootgroup name="groupAmmoPileLoot">
	<item group="groupAmmoRegular" prob=".7" />
	<!--<item group="groupAmmoAdvanced" prob=".5"/>-->
	<item group="groupWeaponsScaled" prob=".1" />
	<item group="groupModAllScaled" prob=".15" />
</lootgroup>

<lootgroup name="groupWeaponsBagLoot">
	<item group="groupAmmoRegular" prob=".2" />
	<item group="groupWeaponsScaled" prob=".7" />
	<item group="groupModAllScaled" prob=".15" />
</lootgroup>

<lootgroup name="groupBirdNest" count="1,2">
	<item name="foodEgg" prob="0.25" />
	<item name="resourceFeather" count="1,5" prob="0.75" />
</lootgroup>

<lootgroup name="groupBirdNestMain" count="all">
	<item group="groupBirdNest" />
	<item name="resourceFeather" count="1" />
</lootgroup>

<!--
	<item group="groupModAllT3" loot_prob_template="GradeCLoot"/>


The simplest way to set up the 11-16 variants (for a start) would be that in such a call
any iron tools or T1 mods have a 0 probability.


questTierFlexibleTemplate

	<item group="groupQuestAmmo" prob="1.0"/>
	<item group="groupModAllT1" prob="1.0"/>
	<item group="groupModAllT2" prob="1.0"/>
	<item group="groupModAllT3" prob="1.0"/>

givequest test_turnin
givequest test_turnin2

and just talk to a trader
I'm only getting Mag

</lootgroup>
<lootgroup name="questXX">
</lootgroup>
<lootgroup name="questXX">
</lootgroup>
<lootgroup name="questXX">
</lootgroup>
<lootgroup name="questXX">
</lootgroup>
<lootgroup name="questXX">
</lootgroup>

<lootgroup name="groupQuestAmmo">
<lootgroup name="">
<lootgroup name="groupModAllT2">
<lootgroup name="groupModAllT3">


For item buckets I would use
weapons
armor
tools
mods
drugs, maybe quality medical items
schematics
groupQuestAmmo

-->




<!-- Gazz, the descending chance thing is in and should function just fine, so the attr names are mods="" and mod_chance=""
the loot group AND loot entry allow usage
if the loot entry for mods is empty then it will use the lootgroup mods and mod_chance -->


<!-- empty, storage containers the player crafts-->
<lootcontainer id="1" count="0" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="1,2" />
</lootcontainer>

<!-- player dropped backpacks, they only destroy on close when they are empty -->
<lootcontainer id="2" count="0" size="7,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0" prob="0.01" />
</lootcontainer>

<!-- cntGreenDrawerSecure, player crafted -->
<lootcontainer id="3" count="0" size="8,9" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="1,2" />
</lootcontainer>

<!-- "bag" container that gets dropped when another loot container is destroyed -->
<lootcontainer id="4" count="0" size="6,10" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="1,2" prob="0.01" />
</lootcontainer>

<!-- stove/oven, cooking pots and pans rotten food -->
<lootcontainer id="5" count="1,2" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate">
	<item name="toolCookingPot" count="1,2" prob="1.5" />
	<item group="farmingCookingRecipes" />
	<item name="toolCookingGrill" />
	<item name="resourceScrapIron" count="1,15" prob="1.5" />
	<item name="drinkJarEmpty" count="1,2" />
	<item name="drinkCanEmpty" count="1,2" />
	<item name="resourceCoal" count="4,12" prob="0.5" />
</lootcontainer>

<!-- cntNightstandClosed and dressers, wooden desk: pistol, ammo, magazines, books -->
<lootcontainer id="6" count="1,2" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="30" />
	<item group="trophyGroup" />
	<item group="groupAmmoRegular" />
	<item group="books" />
	<item group="medicine" />
	<item name="meleeToolFlashlight02" />
	<item name="apparelCigar" prob=".6" />
	<item name="oldCash" count="1,20" prob="0.6" />
	<item name="resourceSewingKit" />
</lootcontainer>

<!-- medicine cabinets -->
<lootcontainer id="7" count="1,2" size="6,2" sound_open="UseActions/open_medicine_cabinet" sound_close="UseActions/close_medicine_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="medicine" />
</lootcontainer>

<!-- kitchen sink, cupboards (lower), cleaning chemicals, plates, silverware, pots and pans -->
<lootcontainer id="8" count="1,2" size="6,2" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="qualBaseTemplate">
	<item name="toolCookingPot" />
	<item name="drinkJarEmpty" count="1,2" />
	<item name="drinkCanEmpty" count="1,2" />
	<item name="resourceCropCoffeeBeans" count="1,4" />
	<item name="resourceMetalPipe" count="1,2" />
	<item name="meleeToolWrench" />
	<item name="resourceScrapLead" count="1,10" />
	<item name="resourceAcid" count="1,2" />
	<item name="resourcePotassiumNitratePowder" count="2,6" />
	<item group="groupAmmoRegular" />
	<item group="farmingCookingRecipes" />
</lootcontainer>

<!-- backpack, place where people stash things, -->
<lootcontainer id="9" count="1,2" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualPrimitiveItemsTemplate">
	<item group="backpacks/survival" />
</lootcontainer>

<!-- garbage, cntTrashPile -->
<lootcontainer id="10" count="0,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="junk" />
</lootcontainer>

<!-- wallSafe / deskSafe -->
<lootcontainer id="11" count="1,3" size="6,4" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="groupSafeLoot" />
</lootcontainer>

<!-- POI storage box that looks like the player-built one -->
<lootcontainer id="12" count="0,2" size="6,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="junk" />
	<item group="groupAmmoRegular" />
	<item group="books" prob="0.1" />
	<item group="dyes" prob="0.08" />
	<item name="meleeToolPaintTool" prob="0.04" />
</lootcontainer>

<!-- laundry basket (Helper) -->
<lootcontainer id="13" count="1,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="0.8" />
	<item name="resourceCloth" count="1,5" prob="0.2" />
	<item name="oldCash" count="1,7" prob="0.1" />
	<item name="resourceSewingKit" />
</lootcontainer>

<!-- misc metal container mailbox-->
<lootcontainer id="14" count="0,2" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate">
	<item group="books" prob="0.2" />
	<item name="resourcePaper" prob="0.8" count="1,10" />
</lootcontainer>

<!-- misc storage, cardboard boxes-->
<lootcontainer id="15" count="0,2" size="6,3" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="junk" />
	<item group="groupAmmoRegular" />
	<item group="books" prob="0.1" />
	<item group="dyes" prob="0.08" />
	<item name="meleeToolPaintTool" prob="0.05" />
</lootcontainer>

<!-- metal garbage can-->
<lootcontainer id="16" count="0,2" size="6,2" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate">
	<item group="garbage" />
</lootcontainer>

<!-- canned or dry food cupboard door open sound-->
<lootcontainer id="17" count="1,2" size="6,3" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="qualBaseTemplate">
	<item group="cupboard" />
</lootcontainer>

<!-- washing machine, clothes in good condition -->
<lootcontainer id="18" count="0,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="groupApparelClothes" prob="0.4" />
	<item name="resourceCloth" count="1,5" prob="0.4" />
</lootcontainer>

<!-- cars-->
<lootcontainer id="19" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="automotive+tools+junk" count="1,3" />
</lootcontainer>

<!-- frozen or refridgerated food, spoiled food -->
<lootcontainer id="20" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" prob="0.7" />
	<item group="beverages" count="1,2" prob="0.3" />
</lootcontainer>

<!-- microwave oven loot -->
<lootcontainer id="21" count="1,2" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="rottenFood" />
	<item name="resourceScrapPolymers" count="1,3" />
	<item name="drinkJarEmpty" />
	<item name="drinkJarBoiledWater" />
</lootcontainer>

<!-- garage stuff, tools, etc -->
<lootcontainer id="22" count="0,2" size="6,3" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="automotive" />
	<item name="resourceAcid" count="1,4" prob="0.01" />
	<item group="dyes" prob="0.008" />
	<item name="meleeToolPaintTool" prob="0.005" />
	<item group="electricalDevices" prob="0.01" />
	<item group="groupAmmoRegular" />
</lootcontainer>

<!-- 23 see below !!! -->

<!-- metal desk -->
<lootcontainer id="24" count="1,2" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="40" />
	<item group="trophyGroup" />
	<item group="groupAmmoRegular" />
	<item group="books" />
	<item name="resourceGlue" />
	<item group="medicine" />
	<item name="meleeToolFlashlight02" />
	<item name="apparelCigar" prob=".3" />
</lootcontainer>

<!-- birds nest-->
<lootcontainer id="25" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="groupBirdNestMain" />
</lootcontainer>

<!-- lootcontainer 23 Supply Crate Melee weapons -->
<!-- lootcontainer 26 Supply Crate Food -->
<!-- lootcontainer 27 Supply Crate Building Supplies -->
<!-- lootcontainer 28 Supply Crate Ammo -->
<!-- lootcontainer 29 Supply Crate Ranged weapons Day 3 -->
<!-- lootcontainer 30 Supply Crate Health -->
<!-- lootcontainer 31 Supply Crate Explosives -->
<!-- lootcontainer 32 Supply Crate Ranged weapons Day 5 -->
<!-- lootcontainer 33 Supply Crate Ranged weapons Day 7 -->

<!-- Supply Crate General, the normal airdrop -->
<lootcontainer id="34" count="4" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item group="cannedfood" count="3,5" prob="0.2" />
	<item group="groupWeaponsScaled" prob="0.2" />
	<item group="groupAmmoRegular" count="2" prob="0.2" />
	<item group="rareBooks" prob="0.2" />
	<item group="airdropMedicine" count="1,4" prob="0.2" />
	<item group="groupArmorScaled" prob="0.2" />
</lootcontainer>

<!-- tree hollowed stump, place where people stash things, -->
<lootcontainer id="35" count="0,2" size="6,2" sound_open="UseActions/open_stump" sound_close="UseActions/close_stump" loot_quality_template="qualBaseTemplate">
	<item name="resourceScrapPolymers" count="1,6" prob="2" />
	<item name="drinkJarEmpty" count="1,2" prob="2" />
	<item name="drinkCanEmpty" count="1,2" prob="5" />
	<item group="rottenFood" prob="1" />
	<item group="groupWeaponsRangedScaled" prob="1.3" />
	<item group="sportingGoods" count="1,2" prob="5" />
	<item name="foodHoney" />
	<item group="cannedfood" />
	<item group="medicine" />
</lootcontainer>

<!-- suitcase / luggage -->
<lootcontainer id="36" count="0,2" size="6,2" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="qualBaseTemplate">
	<item name="drinkJarBoiledWater" count="1,2" prob="0.15" />
	<item group="cannedfood" prob="0.5" />
	<item group="junk" />
	<item name="meleeToolFlashlight02" prob="0.1" />
	<item group="medicine" prob="0.1" />
	<item group="groupWeaponsScaled" prob="0.06" />
	<item group="groupAmmoRegular" />
	<item group="groupArmorScaled" prob="0.1" />
	<item group="groupApparelClothes" prob="2" />
	<item name="resourceSewingKit" prob="0.2" />
</lootcontainer>

<!-- Bath tub filled with... don't ask. -->
<lootcontainer id="37" count="1,2" size="6,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="qualBaseTemplate">
	<item name="foodRottingFlesh" count="4,10" prob="5" />
	<item name="resourceBone" count="10,25" prob="2" />
	<item name="resourceCloth" count="1,3" />
	<item name="resourceBulletCasing" />
	<item group="junk" />
</lootcontainer>

<!-- Shamway Manager's Safe -->
<lootcontainer id="38" size="6,2" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="shamwaySafe" />
</lootcontainer>

<!-- Brew Master's Safe -->
<lootcontainer id="39" size="6,2" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="brewerySafe" />
</lootcontainer>

<!-- military munitions ammo box -->
<lootcontainer id="40" count="2,3" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="8" loot_quality_template="qualBaseTemplate">
	<item group="groupAmmoRegular" prob=".7" count="2" />
	<item group="groupWeaponsScaled" prob=".3" />
	<item group="groupModAllScaled" prob=".15" />
	<!-- <item group="groupAmmoAdvanced"/> -->
	<item group="groupArmorT3_Light" prob="0.2" />
</lootcontainer>

<!-- cntLootChestHero, small, fancy chest -->
<lootcontainer id="41" count="3,5" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="groupHeroChestLoot" />
</lootcontainer>

<!-- gun safe -->
<lootcontainer id="42" count="2,6" size="8,8" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="groupSafeLoot" />
</lootcontainer>

<!-- lockers -->
<lootcontainer id="43" count="1,2" size="6,2" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="20" />
	<item group="groupApparelHats" prob="5" />
	<item group="groupArmorScaled" prob="2" />
	<item group="groupAmmoRegular" prob="0.02" />
	<item group="books" count="1,2" />
	<item name="resourcePaper" count="1,2" prob="0.7" />
	<item name="oldCash" count="1,40" prob="0.3" />
	<item group="medicine" prob="0.05" />
	<item group="trophyGroup" />
	<item name="resourceGunPowder" count="1,5" />
</lootcontainer>

<!-- file cabinet -->
<lootcontainer id="44" count="1,2" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="groupAmmoRegular" prob="0.05" />
	<item group="books" />
	<item group="farmingCookingRecipes" />
	<item name="resourcePaper" count="5,10" />
	<item name="resourcePaper" count="5,10" prob="0.86" />
	<item name="oldCash" count="1,40" prob="0.3" />
	<item name="drugPainkillers" prob="0.05" />
	<item group="trophyGroup" />
</lootcontainer>

<!-- cooler loot -->
<lootcontainer id="45" count="1,2" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="cupboard" />
	<item group="coldfood" />
	<item group="beverages" />
</lootcontainer>

<!-- trash compactor, trash deluxe! -->
<lootcontainer id="46" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="junk" prob="10" />
	<item group="groupApparelClothes" />
	<item group="cannedfood" />
	<item group="beverages" />
</lootcontainer>

<!-- frozen or refridgerated food, spoiled food (Helper) -->
<lootcontainer id="47" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" prob="0.7" />
	<item name="drinkJarBoiledWater" count="1,2" prob="0.5" />
	<item name="drinkJarEmpty" count="1,2" />
	<item name="drinkCanEmpty" count="1,2" />
</lootcontainer>

<!-- purse -->
<lootcontainer id="48" count="0,2" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
	<item group="books" prob="0.1" />
	<item group="cannedfood" />
	<item name="drinkJarBoiledWater" />
	<item group="medicine" />
	<item name="resourcePaper" count="2,8" prob="0.5" />
	<item name="oldCash" count="5,60" prob="1.5" />
	<item group="groupAmmoRegular" />
</lootcontainer>

<!-- bookcase -->
<lootcontainer id="49" count="1,2" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="2,8" prob="0.1" />
	<item group="books" prob="0.9" />
</lootcontainer>

<!-- shotgun Messiah -->
<lootcontainer id="50" count="1,3" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="groupAmmoRegular" prob=".3" />
	<item group="groupWeaponsScaled" prob=".4" />
	<item group="groupModAllScaled" prob=".1" />
	<item group="weaponParts" count="1,5" prob=".15" />
	<item group="groupArmorScaled" prob="0.2" />
	<item name="resourceRepairKit" count="2,3" prob="0.1" />
</lootcontainer>

<!-- pop n pills -->
<lootcontainer id="51" count="1,3" size="6,4" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="qualBaseTemplate">
	<item group="medicine" />
	<item name="resourceScrapPolymers" count="2,4" prob="0.15" />
</lootcontainer>

<!-- beer cooler -->
<lootcontainer id="52" count="1,2" size="6,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="beverages" />
</lootcontainer>

<!-- working stiffs -->
<lootcontainer id="53" count="1,3" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="workingStiffs" />
</lootcontainer>

<!-- shopping cart-->
<lootcontainer id="54" count="1,2" size="6,2" sound_open="UseActions/open_shopping_cart" sound_close="UseActions/close_shopping_cart" loot_quality_template="qualBaseTemplate">
	<item group="cupboard" />
	<item group="beverages" />
	<item name="resourceScrapPolymers" count="1,4" prob="0.15" />
</lootcontainer>

<!-- cash register-->
<lootcontainer id="55" count="1,5" size="6,1" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="1,3" prob="0.031" />
	<item name="oldCash" count="5,60" prob="0.1" />
	<item name="casinoCoin" count="1,60" />
</lootcontainer>

<!-- Apache Artifact Chest -->
<lootcontainer id="56" size="6,3" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest" loot_quality_template="qualBaseTemplate">
	<item name="meleeToolStoneAxeTazas" />
	<item name="casinoCoin" count="10,500" />
	<item name="oldCash" count="12,450" prob="0.5" />
</lootcontainer>

<!-- cntCharcoalGrillClosed -->
<lootcontainer id="57" count="1,2" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="grills" />
	<item name="resourceCoal" count="4,15" prob="1" />
	<item name="foodCharredMeat" count="1,2" prob="1" />
</lootcontainer>

<!-- miners chest
<lootcontainer id="57" count="1,5" size="6,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="minerLoot"/>
</lootcontainer> -->

<!-- shopping basket -->
<lootcontainer id="58" count="1,2" size="6,2" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
	<item group="cupboard" />
	<item group="beverages" />
</lootcontainer>

<!-- Shamway Cardboard Loot-->
<lootcontainer id="59" count="1,3" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item name="foodShamSandwich" count="1,3" />
	<item name="foodCanSham" count="1,2" />
	<item group="coldfood" />
	<item group="beverages" count="1,2" />
	<item name="foodHoney" prob="0.1" />
	<item name="resourcePaper" count="5,10" prob="0.4" />
	<item name="resourceScrapPolymers" count="2,8" prob="0.5" />
</lootcontainer>

<!-- Bookstore bookcase -->
<lootcontainer id="60" count="1,2" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item group="books" />
</lootcontainer>

<!-- Treasure chest -->
<lootcontainer id="61" count="2,5" size="8,9" destroy_on_close="true" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualPlus1Template">
	<item group="groupWeaponsScaledTPlus" />
	<item group="groupArmorScaledTPlus" prob="0.7" />
	<item group="treasureAmmo" />
	<item name="casinoCoin" count="3000,8000" />
	<item group="rareOres" count="5,11" />
	<item name="oldCash" count="50,250" prob="0.5" />
	<item group="groupModAllScaled" prob=".8" />
</lootcontainer>

<!-- Dummy loot entry for NPC traders -->
<lootcontainer id="62" count="0" size="8,6" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- mountain man loot -->
<lootcontainer id="63" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="herbalRecipes" />
	<item name="drugHerbalAntibiotics" count="1,2" prob="0.5" />
	<item group="rareOres" prob="0.05" />
</lootcontainer>

<!-- gas pump loot -->
<lootcontainer id="64" count="0,1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item name="ammoGasCan" count="100,500" />
</lootcontainer>

<lootcontainer id="65" count="0,2" size="6,1" sound_open="UseActions/open_toilet" sound_close="UseActions/close_toilet" loot_quality_template="qualQ1Template">
	<item name="gunPistol" prob="0.025" />
	<item name="meleeToolKnifeIron" prob="0.025" />
	<item name="drinkJarRiverWater" count="1,3" />
</lootcontainer>

<lootcontainer id="66" count="0,2" size="8,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item group="junk" />
</lootcontainer>

<!-- cntMorticianDrawer -->
<lootcontainer id="67" count="1,2" size="6,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item name="foodRottingFlesh" count="1,2" prob="2" />
	<item name="resourceBone" count="10,25" prob="1" />
	<item group="junk" />
	<item group="books" prob="0.1" />
	<item name="resourceGoldNugget" prob="0.05" />
</lootcontainer>

<!-- cntFurnaceDrawer -->
<lootcontainer id="68" count="0,1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item name="resourceCoal" count="2,12" prob="1" />
	<item name="resourceBone" count="5,15" prob="0.2" />
</lootcontainer>

<!-- cntGreenDrawer -->
<lootcontainer id="69" count="0,2" size="6,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item group="junk" />
</lootcontainer>

<!-- EntityLootContainerRegular, rare random drop off regular zombies -->
<lootcontainer id="70" count="1,3" size="6,3" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
	<item group="cannedfood" count="1,2" prob="13" />
	<item name="drinkJarBeer" count="1,3" prob="5" />
	<item name="drinkJarBoiledWater" count="1,4" prob="10" />
	<item group="books" prob="6" />
	<item group="brassResource" prob="6" />
	<item name="resourceForgedIron" count="2,10" prob="3" />
	<item name="resourceForgedSteel" count="2,10" prob="3" />
	<item group="tools" prob="6" />
	<item group="rareTools" prob="3" />
	<item group="groupArmorScaled" prob="7" />
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" prob="0.5" />
	<item group="groupApparelClothes" prob="6" />
	<item group="warmClothes" prob=".2" />
	<item group="groupAmmoRegular" count="1,2" prob="13" />
	<item group="groupWeaponsScaled" prob="10" />
	<item name="apparelNightvisionGoggles" loot_prob_template="probTemplate1.0" />
	<item name="casinoCoin" count="200,410" prob="6" />
	<item name="oldCash" count="150,500" prob="6" />
	<item name="drugHerbalAntibiotics" count="1,2" prob="1.3" />
	<item group="rareMedicine" prob="2" />
	<item name="drugPainkillers" count="1,2" prob="3" />
	<item name="drugVitamins" count="1,2" prob="4.5" />
	<item group="groupTreasureMaps" prob="0.6" />
	<item group="groupQuestChallenge" prob="0.6" />
</lootcontainer>

<!-- EntityLootContainerStrong, rare random drop off strong zombies -->
<lootcontainer id="71" count="2,3" size="6,3" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="cannedfood" count="1,2" prob="3.7" />
	<item name="drinkJarBeer" count="1,3" prob="2" />
	<item name="drinkJarBoiledWater" count="2,5" prob="2.5" />
	<item group="books" prob="2.5" />
	<item group="brassResource" prob="2.5" />
	<item name="resourceForgedIron" count="1,8" prob="1.25" />
	<item name="resourceForgedSteel" count="1,8" prob="1.25" />
	<item name="resourceMilitaryFiber" count="3,6" prob="0.5" />
	<item group="tools" prob="2.5" />
	<item group="rareTools" prob=".2" />
	<item group="groupArmorScaled" prob="3.75" />
	<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" prob="0.5" />
	<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2" prob="2.5" />
	<item group="groupApparelHazmat" prob="1.25" />
	<item group="groupApparelClothes" prob="2.5" />
	<item group="warmClothes" prob=".75" />
	<item group="groupAmmoRegular" count="1,2" prob="5" />
	<item group="groupWeaponsScaled" prob="14" />
	<item name="apparelNightvisionGoggles" loot_prob_template="probTemplate0.75" />
	<item name="casinoCoin" count="10,110" prob="2.5" />
	<item name="oldCash" count="150,800" prob="2.5" />
	<item name="drugHerbalAntibiotics" count="1,3" prob="0.5" />
	<item group="rareMedicine" prob="0.75" />
	<item name="drugPainkillers" count="2,3" prob="1.25" />
	<item name="drugVitamins" count="2,3" prob="1.75" />
	<item group="groupTreasureMaps" prob="0.25" />
	<item group="groupQuestChallenge" prob="0.25" />
	<item group="groupModAllScaled" prob="1" />
	<item group="vehicleParts" loot_prob_template="probTemplate0.5" />
</lootcontainer>

<!-- cntFetchQuestSatchel  -->
<lootcontainer id="72" count="0" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- EntityLootContainerBoss, rare random drop off bosses -->
<lootcontainer id="73" count="2,4" size="6,3" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="booksNoFiller" prob="2.5" />
	<item name="resourceForgedSteel" count="6,15" prob="1.25" />
	<item group="rareTools" prob=".2" />
	<item group="groupArmorScaled" prob="3.75" />
	<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".8" prob="2.5" />
	<item group="groupApparelHazmat" prob="1.25" />
	<item group="groupAmmoRegular" count="2,3" prob="5" />
	<item group="groupWeaponsScaled" prob="14" />
	<item name="apparelNightvisionGoggles" loot_prob_template="probTemplate1.0" />
	<item name="oldCash" count="500,900" prob="2.5" />
	<item group="rareMedicine" count="1,2" prob="0.75" />
	<item name="drugVitamins" count="2,3" prob="1.75" />
	<item name="drugSteroids" count="2,3" prob="1.75" />
	<item group="groupTreasureMaps" prob="0.25" />
	<item group="groupQuestChallenge" prob="0.25" />
	<item group="groupModAllScaled" prob="1" />
	<item group="vehicleParts" loot_prob_template="probTemplate1.0" />
</lootcontainer>

<!-- EntityLootContainerBandit -->
<lootcontainer id="74" count="1,2" size="6,3" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
<!-- bandit melee -->
	<item group="banditsGeneral" />
	<item name="meleeClubWood" prob="0.7" />
<!-- bandit ranged -->
	<item group="banditsGeneral" />
	<item group="groupWeapons_Gunslinger" prob="0.7" />
</lootcontainer>

<!-- cntGasGrillClosed -->
<lootcontainer id="75" count="1,2" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item group="grills" />
</lootcontainer>

<!-- vehicleBicycle storage, vehicle storage max is 90 slots, width has worked up to 16+ -->
<lootcontainer id="76" count="0" size="9,1" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleMinibike storage -->
<lootcontainer id="77" count="0" size="9,3" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleMotorcycle storage -->
<lootcontainer id="78" count="0" size="9,4" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicle4x4Truck storage -->
<lootcontainer id="79" count="0" size="9,9" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleGyrocopter storage -->
<lootcontainer id="80" count="0" size="9,5" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleHelicopter storage
<lootcontainer id="81" count="0" size="9,8" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>-->

<!-- vehicleJokeblimp storage
<lootcontainer id="82" count="0" size="10,9" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>-->

<!-- army truck-->
<lootcontainer id="83" count="1,4" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="cannedfood" prob="0.8" />
	<item group="groupWeaponsScaled" prob="0.1" />
	<item group="groupArmorScaled" prob="0.1" />
</lootcontainer>

<!--  83-87 free -->

<!-- ZombieMiner
<lootcontainer id="82" count="0,2" size="6,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="qualBaseTemplate">
	<item group="junk" prob="1"/>
	<item group="minerLoot"/>
</lootcontainer>-->

<!-- construction supplies shipping crate -->
<lootcontainer id="88" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="junk" prob="3" />
	<item name="resourcePaper" count="2,4" />
	<item name="resourceScrapPolymers" count="4,12" />
	<item name="resourceDuctTape" count="1,5" />
	<item name="resourceForgedSteel" count="3,15" prob="0.8" />
	<item name="resourceForgedIron" count="5,20" />
	<item name="resourceScrapIron" count="30,70" />
	<item name="woodFrameBlockVariantHelper" count="10,30" />
	<item name="rebarFrameBlockVariantHelper" count="10,20" />
	<item name="resourceNail" count="50,200" />
	<item name="resourceWood" count="50,300" />
	<item name="resourceGlue" count="1,2" />
	<item name="meleeToolPaintTool" />
	<item name="meleeToolWireTool" prob="0.4" />
	<item name="meleeToolClawHammer" />
	<item name="meleeToolWrench" />
	<item name="meleeToolPickaxeSteel" prob="0.4" />
	<item name="meleeToolFireaxeSteel" prob="0.4" />
	<item name="meleeToolShovelSteel" prob="0.4" />
	<item name="meleeToolSledgehammerSteel" prob="0.4" />
	<item name="gunToolNailgun" prob="0.4" />
	<item group="electricalDevices" prob="2" />
</lootcontainer>

<!-- bookstore shipping crate -->
<lootcontainer id="89" count="1,3" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="2,8" prob="0.2" />
	<item group="books" />
	<item name="resourceScrapPolymers" count="2,5" prob="0.15" />
</lootcontainer>

<!-- car parts shipping crate -->
<lootcontainer id="90" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item name="resourceRepairKit" count="10,25" prob=".3" />
	<item group="vehicleParts" prob=".4" />
	<item group="tools" prob=".5" />
	<item group="rareTools" prob="0.1" />
	<item group="schematicsToolsCommon" prob=".5" />
	<item group="schematicsToolsRare" prob=".1" />
</lootcontainer>

<!-- cntCollapsedForge -->
<lootcontainer id="91" count="1" size="7,4" sound_open="forge_open" sound_close="forge_close" loot_quality_template="qualBaseTemplate">
	<item group="forgeLoot" />
	<item name="forgeSchematic" prob=".25" />
</lootcontainer>

<!-- cntCollapsedWorkbench -->
<lootcontainer id="92" count="1" size="7,4" sound_open="open_workbench" sound_close="close_workbench" loot_quality_template="qualBaseTemplate">
	<item group="workbenchLoot" />
	<item group="tools" prob=".2" />
	<item group="rareTools" />
	<item group="vehicleParts" prob=".2" />
	<item name="workbenchSchematic" prob=".6" />
</lootcontainer>

<!-- cntCollapsedCementMixer -->
<lootcontainer id="93" count="1" size="7,4" sound_open="cement_mixer_open" sound_close="cement_mixer_close" loot_quality_template="qualBaseTemplate">
	<item group="cementMixerLoot" count="1" />
	<item name="cementMixerSchematic" prob="0.25" />
</lootcontainer>

<!-- cntCollapsedChemistryStation -->
<lootcontainer id="94" count="1" size="7,4" sound_open="chem_station_open" sound_close="chem_station_close" loot_quality_template="qualBaseTemplate">
	<item group="labEquipment" prob="37.5" />
	<item group="chemistryStationLoot" prob="37.5" />
	<item name="chemistryStationSchematic" prob="18.7" />
</lootcontainer>

<!-- cntLootCrateHero, Hero / Hidden Stash Cardboard Loot-->
<lootcontainer id="95" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualPlus1Template">
	<item group="groupAmmoRegular" prob=".3" count="2,3" />
	<item group="groupWeaponsScaled" prob="0.3" />
	<item group="groupArmorScaled" prob="0.4" />
	<item group="groupModAllScaled" prob=".1" />
	<item group="commonBooks" count="1,2" prob="0.1" />
	<item group="rareBooks" count="1,2" prob="0.1" />
</lootcontainer>

<!-- cntLootCrateLabEquipment Lab equipment and medical items -->
<lootcontainer id="96" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="labEquipment" prob="16" />
	<item name="resourcePaper" count="5,15" />
</lootcontainer>

<!-- cntCollapsedBatterybank -->
<lootcontainer id="97" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="qualBaseTemplate">
	<item name="resourceScrapLead" count="1,10" prob="19" />
	<item name="carBattery" />
</lootcontainer>

<!-- cntCollapsedGeneratorbank -->
<lootcontainer id="98" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="qualBaseTemplate">
	<item name="resourceScrapIron" count="1,30" prob="19" />
	<item name="smallEngine" />
</lootcontainer>

<!-- cntWaterCoolerFull -->
<lootcontainer id="99" count="0,1" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item name="drinkJarPureMineralWater" count="1,4" />
</lootcontainer>

<!-- "bag" container that gets dropped when a zombie gore block is destroyed but still contained loot
<lootcontainer id="99" count="0" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
</lootcontainer>-->

<!-- cntWeaponsBagSmall -->
<lootcontainer id="100" count="2,3" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
	<item group="groupWeaponsBagLoot" />
</lootcontainer>

<!-- cntWeaponsBagLarge -->
<lootcontainer id="101" count="3,4" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
	<item group="groupWeaponsBagLoot" />
</lootcontainer>

<!-- cntBuriedStashChest -->
<lootcontainer id="102" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="groupBuriedStashChest" />
</lootcontainer>

<!-- Loot block with basic equipment for testing prefabs -->
<lootcontainer id="103" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualPlus1Template">
	<item group="prefabQuestLoot" />
</lootcontainer>

<!-- Weapon loot test  qualBaseTemplate, testTemplate -->
<lootcontainer id="104" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time=".2" loot_quality_template="qualBaseTemplate">
	<item name="gunToolNailgun" count="1" />
	<item name="resourceNail" count="300" />
	<item group="weaponTestLoot" />
<!--
clothingTestLoot
	<item group="clothingTestLoot"/>
	<item group="weaponTestLoot"/>
	<item group="rareBooks" />
	<item name="gunBowCompound" prob="0.2"/>
qualBaseTemplate
treasureTemplate
-->
</lootcontainer>

<!-- Tool loot test -->
<lootcontainer id="105" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualBaseTemplate">
	<item group="toolTestLoot" />
</lootcontainer>

<!-- cntPillCase -->
<lootcontainer id="106" count="1,2" size="6,2" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="qualBaseTemplate">
	<item group="medicine" />
</lootcontainer>

<!-- cntMedicLootPile -->
<lootcontainer id="107" count="1,2" size="6,2" sound_open="UseActions/open_pill_case" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="medicine" />
</lootcontainer>

<!-- cntAmmoPileSmall, cntAmmoPileMedium, cntAmmoPileLarge -->
<lootcontainer id="108" count="1" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="groupAmmoPileLoot" />
</lootcontainer>
<lootcontainer id="109" count="2,3" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="groupAmmoPileLoot" />
</lootcontainer>
<lootcontainer id="110" count="3,5" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="groupAmmoPileLoot" />
</lootcontainer>

<!-- cntFoodPileSmall, cntFoodPileMedium, cntFoodPileLarge -->
<lootcontainer id="111" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="drinks" />
	<item group="rottenFood" prob=".1" />
	<item group="cannedfood" />
</lootcontainer>
<lootcontainer id="112" count="2" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="drinks" />
	<item group="rottenFood" prob=".1" />
	<item group="cannedfood" />
</lootcontainer>
<lootcontainer id="113" count="3,4" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="drinks" />
	<item group="rottenFood" prob=".1" />
	<item group="cannedfood" />
</lootcontainer>

<!-- medicalPileSmall, medicalPileMedium, medicalPileLarge -->
<lootcontainer id="114" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="labEquipment" />
	<item group="dyes" prob=".05" />
	<item name="resourceGunPowder" count="20,50" prob=".05" />
	<item name="resourceCropChrysanthemumPlant" count="5,12" prob=".05" />
	<item name="resourceCropGoldenrodPlant" count="5,12" prob=".05" />
	<item name="medicalAloeCream" count="4,10" prob=".05" />
</lootcontainer>
<lootcontainer id="115" count="2" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="labEquipment" />
	<item group="dyes" prob=".05" />
	<item name="resourceGunPowder" count="20,50" prob=".05" />
	<item name="resourceCropChrysanthemumPlant" count="5,12" prob=".05" />
	<item name="resourceCropGoldenrodPlant" count="5,12" prob=".05" />
	<item name="medicalAloeCream" count="4,10" prob=".05" />
</lootcontainer>
<lootcontainer id="116" count="3,4" size="6,3" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true">
	<item group="labEquipment" />
	<item group="dyes" prob=".05" />
	<item name="resourceGunPowder" count="20,50" prob=".05" />
	<item name="resourceCropChrysanthemumPlant" count="5,12" prob=".05" />
	<item name="resourceCropGoldenrodPlant" count="5,12" prob=".05" />
	<item name="medicalAloeCream" count="4,10" prob=".05" />
</lootcontainer>

<!-- cntUtilityCartFull-->
<lootcontainer id="117" count="1,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="junk" />
	<item name="resourceAcid" count="1,2" prob=".07" />
</lootcontainer>

<!-- cntCoffeeMaker, cntCoffeeMakerCommercial -->
<lootcontainer id="118" count="0,1" size="6,1" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item name="drinkJarCoffee" count="1,2" />
	<item name="resourceCropCoffeeBeans" count="1,3" />
</lootcontainer>

<!-- cntSodaFountain -->
<lootcontainer id="119" count="1,2" size="6,1" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<!--
	<item name="drinkCanMegaCrush" prob="0.045"/>
	<item name="drinkJarBeer" count="1,2"/>
	<item name="drinkJarBoiledWater" count="1,2"/>
	<item name="drinkJarCoffee" count="1,2"/>
	<item name="drinkJarGoldenRodTea" count="1,2"/>
	<item name="drinkJarRedTea" count="1,2"/>
	<item name="drinkJarYuccaJuice" count="1,2"/>
	-->
	<item name="drinkCanMegaCrush" count="1,2" />
	<item name="drinkJarYuccaJuice" count="1,2" />
</lootcontainer>

<!-- fuel cntBarrelGasOld -->
<lootcontainer id="120" count="0,1" size="6,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate">
	<item name="ammoGasCan" count="20,200" />
</lootcontainer>

<!-- cntHardenedChestSecure, big, fancy chest -->
<lootcontainer id="121" count="6,8" size="8,8" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item group="groupHeroChestLoot" />
</lootcontainer>

<!-- cntBuriedWeaponChest -->
<lootcontainer id="122" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="groupBuriedWeaponChest" />
</lootcontainer>

<!-- closet hanger, cntModularClosetClosed -->
<lootcontainer id="123" count="1,2" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="groupApparelClothes" prob="0.8" />
	<item name="resourceCloth" count="1,5" prob="0.2" />
</lootcontainer>

<!-- cntToolBoxClosed, cntRollingToolBoxClosed -->
<lootcontainer id="124" count="1,2" size="6,2" sound_open="UseActions/close_locker" sound_close="UseActions/close_locker" loot_quality_template="qualBaseTemplate">
	<item name="resourceNail" count="10,40" />
	<item name="resourceMechanicalParts" count="4,10" />
	<item name="resourceScrapPolymers" count="2,8" prob="0.4" />
	<item name="resourceLockPick" count="1,4" prob="0.2" />
	<item name="meleeToolClawHammer" />
	<item name="meleeToolWrench" />
	<item name="resourceRepairKit" count="1,4" />
	<item name="resourceForgedIron" count="1,4" prob="0.4" />
	<item name="resourceForgedSteel" count="1,4" prob="0.2" />
	<item name="meleeToolPaintTool" prob="0.3" />
	<item name="meleeToolWireTool" />
	<item group="toolParts" prob="2" />
	<item name="armorMilitarySetParts" count="1,4" prob="0.5" />
	<item name="armorSteelSetParts" count="1,4" prob="0.5" />
</lootcontainer>

<!-- the max cap for lootcontainer id is 1023 -->
</lootcontainers>