<?xml version="1.0" encoding="utf-8"?>
<rwgmixer>
	<world ruleset="vanillaMedium" />
	<rulesets>
		<ruleset name="vanillaSmall" terrain_generator="vanilla4k" biome_generator="vanilla4k">
		<cell_rule name="default4k" prob="1" />
		</ruleset>
		<ruleset name="vanillaMedium" terrain_generator="vanilla8k" biome_generator="vanilla8k">
		<cell_rule name="default8k" prob="1" />
		</ruleset>
		<ruleset name="vanillaLarge" terrain_generator="vanilla8k" biome_generator="vanilla8k">
		<cell_rule name="default8k" prob="1" />
		</ruleset>
	</rulesets>
	<cell_rules>
		<cell_rule name="default4k">
		<hub_rule name="default" prob="1" />
		<wilderness_rule name="default4k" prob="1" />
		</cell_rule>
	</cell_rules>
	<cell_rules>
		<cell_rule name="default8k">
		<hub_rule name="default" prob="1" />
		<wilderness_rule name="default8k" prob="1" />
		</cell_rule>
	</cell_rules>
	<hub_rules>
		<hub_rule name="default">
		<downtown_zone_size_perc value="0.45" />
		<hub_size value="300,1000" />
		<prefab_rule name="townGroup" />
		<street_gen level="5" length_multiplier="8">
			<axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" />
			<rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
			<rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
			<rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" />
			<rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" />
			<alt_commands chars="T,I,N,K" />
		</street_gen>
		</hub_rule>
	</hub_rules>
	<wilderness_rules>
		<wilderness_rule name="default4k">
		<prefab_rule name="townGroup" />
		</wilderness_rule>
	</wilderness_rules>
	<wilderness_rules>
		<wilderness_rule name="default8k">
		<prefab_rule name="townGroup8k" />
		</wilderness_rule>
	</wilderness_rules>
	<prefab_rules>
		<prefab_rule name="townGroup">
		<prefab rule="residentialOldGroup" />
		<prefab rule="residentialNewGroup" />
		<prefab rule="commercialGroup" />
		<prefab rule="downtownGroup" />
		<prefab rule="industrialGroup" />
		<prefab rule="ruralGroup" />
		<prefab rule="detailFillerGroup" prob="0.15" />
		<prefab rule="wildernessGroup" />
		</prefab_rule>
	<prefab_rule name="townGroup8k">
		<prefab rule="townGroup" />
		<prefab rule="wildernessGroup8k" />
		</prefab_rule>
		<prefab_rule name="residentialOldGroup">
		<prefab rule="oldResidential_abandoned_Burnt_Homes" max_count="4" />
		<prefab rule="oldResidential_Garages" max_count="3" />
			<prefab name="bombshelter_lg_01" max_count="1" />
			<prefab name="bombshelter_md_01" max_count="1" />
		<prefab rule="oldResidential_Cemetary-Churches" max_count="1" />
		<prefab rule="oldResidential_Trailers" max_count="4" />
		<prefab rule="oldResidential_Bldgs" />
		</prefab_rule>
		<prefab_rule name="residentialNewGroup">
		<prefab rule="residentialNew_Bldgs" max_count="8" />
		<prefab rule="residentialNew_ServBldgs" max_count="2" />
		<prefab rule="residentialNew_Schools" max_count="4" />
		<prefab rule="residentialNew_Apts" max_count="2" />
		</prefab_rule>
		<prefab_rule name="commercialGroup">
		<prefab rule="diner_FastfoodGroup" max_count="2" />
		<prefab rule="gas_Station_Group" max_count="2" />
		<prefab rule="storeGroup" max_count="4" />
			<prefab name="carlot_01" max_count="2" />
			<prefab name="carlot_02" max_count="2" />
			<prefab name="skate_park_01" max_count="1" />
		</prefab_rule>
		<prefab_rule name="downtownGroup">
			<prefab name="business_old_01" />
			<prefab name="business_old_02" />
			<prefab name="business_old_03" />
			<prefab name="business_old_04" />
			<prefab name="business_old_05" />
			<prefab name="business_old_06" />
			<prefab name="business_old_07" />
			<prefab name="business_old_08" />
			<prefab name="business_burnt_01" />
			<prefab name="business_burnt_02" />
			<prefab name="business_strip_old_01" max_count="1" />
			<prefab name="business_strip_old_02" max_count="1" />
			<prefab name="business_strip_old_03" max_count="1" />
			<prefab name="business_strip_old_04" max_count="1" />
			<prefab name="courthouse_med_01" max_count="1" />
			<prefab name="courthouse_med_02" max_count="1" />
			<prefab name="post_office_sm_01" max_count="1" />
			<prefab name="post_office_med_01" max_count="1" />
			<prefab name="mp_waste_bldg_governer_08" max_count="1" />
			<prefab name="police_station1" max_count="1" />
			<prefab name="hotel_roadside_01" max_count="1" />
			<prefab name="hotel_roadside_02" max_count="1" />
			<prefab name="hotel_ostrich" max_count="1" />
			<prefab name="hotel_new_01" max_count="1" />
			<prefab name="prison_01" max_count="1" />
			<prefab name="parking_lot_01" />
			<prefab name="parking_lot_02" />
			<prefab name="parking_lot_03" />
			<prefab name="parking_garage_01" />
			<prefab name="theater_01" max_count="1" />
			<prefab name="bar_theater_01" max_count="1" />
			<prefab name="bar_stripclub_01" />
			<prefab name="bar_sm_01" />
			<prefab name="fire_station_01" max_count="1" />
			<prefab name="fire_station_02" max_count="1" />
		<prefab rule="skyscrapers" min_count="2" />
			<prefab name="store_pawn_01" max_count="1" />
		</prefab_rule>
		<prefab_rule name="industrialGroup">
		<prefab rule="skyscrapers" min_count="1" max_count="2" />
		<prefab rule="industrial_Bldgs" />
		<prefab rule="industrial_JunkyardsLots" />
		<prefab rule="industrial_MpWasteBldgs" max_count="4" />
		<prefab rule="industrial_RubbleBldgs" max_count="4" />
		</prefab_rule>
		<prefab_rule name="ruralGroup">
		<prefab rule="crop_Fields" max_count="2" />
		<prefab rule="barns" max_count="2" />
		<prefab rule="waterTowers_Ponds" max_count="2" />
		<prefab rule="oldwest_bldgs" max_count="2" />
		<prefab rule="armyCamps" max_count="2" />
		</prefab_rule>
		<prefab_rule name="wildernessGroup">
			<prefab name="settlement_trader_05" max_count="1" min_repeat_distance="500" />
			<prefab name="settlement_trader_04" max_count="1" min_repeat_distance="500" />
			<prefab name="settlement_trader_03" max_count="1" min_repeat_distance="500" />
			<prefab name="settlement_trader_02" max_count="1" min_repeat_distance="500" />
			<prefab name="settlement_trader_01" max_count="1" min_repeat_distance="500" />
			<prefab name="cabin_01" />
			<prefab name="cabin_02" />
			<prefab name="cabin_03" />
			<prefab name="cabin_04" />
			<prefab name="cabin_05" />
			<prefab name="cabin_06" />
			<prefab name="cabin_07" />
			<prefab name="cabin_08" />
			<prefab name="cabin_09" />
			<prefab name="cabin_10" />
			<prefab name="cabin_11" />
			<prefab name="cabin_12" />
			<prefab name="cabin_13" />
			<prefab name="cabin_14" />
			<prefab name="cabin_15" />
			<prefab name="ranger_station1" />
			<prefab name="lodge_01" />
			<prefab name="survivor_site_01" />
			<prefab name="survivor_site_02" />
			<prefab name="survivor_site_03" />
			<prefab name="survivor_site_04" />
			<prefab name="survivor_site_05" />
			<prefab name="survivor_site_06" />
			<prefab name="survivor_site_07" />
			<prefab name="survivor_site_08" />
			<prefab name="indian_burial_grounds_01" prob="0.05" />
			<prefab name="cave_01" />
			<prefab name="cave_02" />
			<prefab name="cave_03" />
			<prefab name="cave_04" />
		</prefab_rule>
	<prefab_rule name="wildernessGroup8k">
			<prefab name="settlement_trader_05" max_count="1" min_repeat_distance="500" />
			<prefab name="settlement_trader_04" max_count="1" min_repeat_distance="500" />
			<prefab name="settlement_trader_03" max_count="1" min_repeat_distance="500" />
			<prefab name="settlement_trader_02" max_count="1" min_repeat_distance="500" />
			<prefab name="settlement_trader_01" max_count="1" min_repeat_distance="500" />
	</prefab_rule>
		<prefab_rule name="detailFillerGroup">
			<prefab name="street_light_01" prob="0.25" />
			<prefab name="street_light_02" prob="0.25" />
			<prefab name="sign_slow" />
			<prefab name="sign_speed_25" />
			<prefab name="sign_speed_35" />
			<prefab name="sign_speed_45" />
			<prefab name="sign_73_north" />
			<prefab name="sign_73_south" />
			<prefab name="sign_albuquerque" />
			<prefab name="sign_phoenix" />
			<prefab name="tree_burntpine_01" />
			<prefab name="tree_burntpine_02" />
			<prefab name="tree_burntpine_03" />
		</prefab_rule>
		<prefab_rule name="residentialNew_Bldgs">
		<!-- Residential New Zone Groups-->
			<prefab name="house_old_bungalow_03" prob="0.18" />
			<prefab name="house_construction_01" prob="0.18" />
			<prefab name="house_construction_02" prob="0.18" />
			<prefab name="house_old_ranch_02" prob="0.18" />
			<prefab name="house_old_ranch_03" prob="0.18" />
			<prefab name="house_old_ranch_04" prob="0.18" />
			<prefab name="house_old_ranch_07" prob="0.18" />
			<prefab name="house_old_ranch_08" prob="0.18" />
			<prefab name="house_modern_01" prob="0.18" />
			<prefab name="house_modern_02" prob="0.18" />
			<prefab name="house_modern_03" prob="0.18" />
			<prefab name="house_modern_04" prob="0.18" />
			<prefab name="house_modern_05" prob="0.18" />
			<prefab name="house_modern_06" prob="0.18" />
			<prefab name="house_modern_07" prob="0.18" />
			<prefab name="house_modern_08" prob="0.18" />
			<prefab name="house_modern_09" prob="0.18" />
			<prefab name="house_modern_10" prob="0.18" />
			<prefab name="house_modern_11" prob="0.18" />
			<prefab name="house_old_spanish_01" prob="0.18" />
			<prefab name="park_01" prob="0.18" />
			<prefab name="park_02" prob="0.18" />
		</prefab_rule>
		<prefab_rule name="residentialNew_ServBldgs">
			<prefab name="church_sm_01" prob="0.5" />
			<prefab name="church_01" prob="0.5" />
			<prefab name="funeral_home_01" prob="0.5" />
			<prefab name="hospital_01" />
		</prefab_rule>
		<prefab_rule name="residentialNew_Schools">
			<prefab name="school_01" prob="0.28" />
			<prefab name="school_k6_01" prob="0.28" />
			<prefab name="school_daycare_01" prob="0.28" />
			<prefab name="football_stadium" />
		</prefab_rule>
		<prefab_rule name="residentialNew_Apts">
			<prefab name="apartment_adobe_red_5_flr" prob="0.6" />
			<prefab name="apartment_brick_6_flr" />
		</prefab_rule>
		<prefab_rule name="oldResidential_Bldgs">
		<!-- Residential Old Zone Groups-->
			<prefab name="house_old_bungalow_01" prob="0.18" />
			<prefab name="house_old_bungalow_02" prob="0.18" />
			<prefab name="house_old_bungalow_04" prob="0.18" />
			<prefab name="house_old_bungalow_05" prob="0.18" />
			<prefab name="house_old_bungalow_06" prob="0.18" />
			<prefab name="house_old_bungalow_07" prob="0.18" />
			<prefab name="house_old_bungalow_08" prob="0.18" />
			<prefab name="house_old_bungalow_09" prob="0.18" />
			<prefab name="house_old_bungalow_10" prob="0.18" />
			<prefab name="house_old_bungalow_11" prob="0.18" />
			<prefab name="house_old_bungalow_12" prob="0.18" />
			<prefab name="house_old_gambrel_01" prob="0.18" />
			<prefab name="house_old_gambrel_02" prob="0.18" />
			<prefab name="house_old_gambrel_03" prob="0.18" />
			<prefab name="house_old_mansard_01" prob="0.18" />
			<prefab name="house_old_mansard_02" prob="0.18" />
			<prefab name="house_old_mansard_03" prob="0.18" />
			<prefab name="house_old_mansard_04" prob="0.18" />
			<prefab name="house_old_mansard_05" prob="0.18" />
			<prefab name="house_old_mansard_06" prob="0.18" />
			<prefab name="house_old_modular_01" prob="0.18" />
			<prefab name="house_old_modular_02" prob="0.18" />
			<prefab name="house_old_modular_03" prob="0.18" />
			<prefab name="house_old_modular_04" prob="0.18" />
			<prefab name="house_old_modular_05" prob="0.18" />
			<prefab name="house_old_modular_06" prob="0.18" />
			<prefab name="house_old_modular_07" prob="0.18" />
			<prefab name="house_old_modular_08" prob="0.18" />
			<prefab name="house_old_pyramid_01" prob="0.18" />
			<prefab name="house_old_pyramid_02" prob="0.18" />
			<prefab name="house_old_pyramid_03" prob="0.18" />
			<prefab name="house_old_pyramid_04" prob="0.18" />
			<prefab name="house_old_pyramid_05" prob="0.18" />
			<prefab name="house_old_ranch_01" prob="0.18" />
			<prefab name="house_old_ranch_05" prob="0.18" />
			<prefab name="house_old_ranch_06" prob="0.18" />
			<prefab name="house_old_ranch_09" prob="0.18" />
			<prefab name="house_old_ranch_10" prob="0.18" />
			<prefab name="house_old_tudor_01" prob="0.18" />
			<prefab name="house_old_tudor_02" prob="0.18" />
			<prefab name="house_old_tudor_03" prob="0.18" />
			<prefab name="house_old_tudor_04" prob="0.18" />
			<prefab name="house_old_tudor_05" prob="0.18" />
			<prefab name="house_old_tudor_06" prob="0.18" />
			<prefab name="house_old_victorian_01" prob="0.18" />
			<prefab name="house_old_victorian_02" prob="0.18" />
			<prefab name="house_old_victorian_03" prob="0.18" />
			<prefab name="house_old_victorian_04" prob="0.18" />
			<prefab name="house_old_victorian_05" prob="0.18" />
			<prefab name="house_old_victorian_06" prob="0.19" />
			<prefab name="house_old_victorian_07" prob="0.2" />
			<prefab name="house_old_victorian_08" prob="0.21" />
			<prefab name="house_old_victorian_09" prob="0.22" />
			<prefab name="house_old_victorian_10" prob="0.23" />
			<prefab name="house_old_victorian_11" prob="0.24" />
			<prefab name="house_old_victorian_12" prob="0.25" />
			<prefab name="house_old_victorian_13" />
		</prefab_rule>
		<prefab_rule name="oldResidential_abandoned_Burnt_Homes">
			<prefab name="abandoned_house_01" prob="0.18" />
			<prefab name="abandoned_house_02" prob="0.18" />
			<prefab name="abandoned_house_03" prob="0.18" />
			<prefab name="abandoned_house_04" prob="0.18" />
			<prefab name="abandoned_house_05" prob="0.18" />
			<prefab name="abandoned_house_06" prob="0.19" />
			<prefab name="abandoned_house_07" prob="0.2" />
			<prefab name="abandoned_house_08" prob="0.21" />
			<prefab name="house_burnt_01" prob="0.25" />
			<prefab name="house_burnt_02" prob="0.25" />
			<prefab name="house_burnt_03" prob="0.25" />
			<prefab name="house_burnt_04" prob="0.25" />
			<prefab name="house_burnt_05" prob="0.25" />
			<prefab name="house_burnt_06" prob="0.25" />
			<prefab name="remnant_burnt_01" prob="0.25" />
			<prefab name="remnant_burnt_02" prob="0.25" />
			<prefab name="remnant_burnt_03" prob="0.25" />
			<prefab name="remnant_burnt_04" prob="0.25" />
			<prefab name="remnant_burnt_05" prob="0.25" />
			<prefab name="remnant_burnt_06" prob="0.25" />
			<prefab name="remnant_burnt_07" prob="0.25" />
			<prefab name="remnant_burnt_08" prob="0.25" />
			<prefab name="remnant_burnt_09" prob="0.25" />
			<prefab name="remnant_house_01" prob="0.25" />
			<prefab name="remnant_house_02" prob="0.25" />
			<prefab name="remnant_house_03" prob="0.25" />
			<prefab name="remnant_house_04" prob="0.25" />
			<prefab name="remnant_house_05" prob="0.25" />
			<prefab name="remnant_house_06" prob="0.25" />
			<prefab name="remnant_house_07" prob="0.25" />
			<prefab name="remnant_house_08" prob="0.25" />
			<prefab name="remnant_house_09" prob="0.25" />
			<prefab name="remnant_house_10" prob="0.25" />
			<prefab name="remnant_business_01" prob="0.25" />
			<prefab name="remnant_business_02" prob="0.25" />
		</prefab_rule>
		<prefab_rule name="oldResidential_Trailers">
			<prefab name="trailer_01" prob="0.3" />
			<prefab name="trailer_02" prob="0.3" />
			<prefab name="trailer_03" prob="0.3" />
			<prefab name="trailer_04" prob="0.3" />
			<prefab name="trailer_park_01" />
		</prefab_rule>
		<prefab_rule name="oldResidential_Garages">
			<prefab name="garage_01" prob="0.3" />
			<prefab name="garage_02" prob="0.3" />
			<prefab name="garage_03" prob="0.3" />
			<prefab name="garage_04" prob="0.3" />
			<prefab name="garage_05" prob="0.3" />
			<prefab name="garage_06" prob="0.3" />
			<prefab name="garage_07" />
		</prefab_rule>
		<prefab_rule name="oldResidential_Cemetary-Churches">
			<prefab name="cemetery_01" prob="0.5" />
			<prefab name="cemetery_02" prob="0.5" />
			<prefab name="church_graveyard1" />
		</prefab_rule>
		<prefab_rule name="armyCamps">
		<!-- Rural Groups / Residential Old  Sub Zone Groups-->
			<prefab name="army_camp_01" prob="0.5" />
			<prefab name="army_camp_02" prob="0.5" />
			<prefab name="army_camp_03" />
		</prefab_rule>
		<prefab_rule name="barns">
			<prefab name="barn_01" prob="0.5" />
			<prefab name="barn_02" prob="0.5" />
			<prefab name="barn_03" />
		</prefab_rule>
		<prefab_rule name="crop_Fields">
			<prefab name="cornfield_sm" prob="0.35" />
			<prefab name="cornfield_med" prob="0.35" />
			<prefab name="blueberryfield_sm" prob="0.35" />
			<prefab name="potatofield_sm" />
		</prefab_rule>
		<prefab_rule name="oldwest_bldgs">
			<prefab name="oldwest_business_01" prob="0.25" />
			<prefab name="oldwest_business_02" prob="0.26" />
			<prefab name="oldwest_business_03" prob="0.27" />
			<prefab name="oldwest_business_04" prob="0.28" />
			<prefab name="oldwest_business_05" prob="0.29" />
			<prefab name="oldwest_business_06" prob="0.3" />
			<prefab name="oldwest_business_07" />
			<prefab name="oldwest_business_08" />
			<prefab name="oldwest_business_09" />
			<prefab name="oldwest_business_10" />
			<prefab name="oldwest_business_11" />
			<prefab name="oldwest_business_12" />
			<prefab name="oldwest_business_13" />
			<prefab name="oldwest_business_14" />
			<prefab name="oldwest_church" prob="0.21" />
			<prefab name="oldwest_coal_factory" />
			<prefab name="oldwest_gallows" />
			<prefab name="oldwest_jail" prob="0.24" />
			<prefab name="oldwest_stables" prob="0.2" />
			<prefab name="oldwest_strip_01" />
			<prefab name="oldwest_strip_02" />
			<prefab name="oldwest_strip_03" />
			<prefab name="oldwest_strip_04" />
			<prefab name="oldwest_watertower" prob="0.2" />
			<prefab name="remnant_oldwest_01" prob="0.25" />
			<prefab name="remnant_oldwest_02" prob="0.25" />
			<prefab name="remnant_oldwest_03" prob="0.25" />
			<prefab name="remnant_oldwest_04" prob="0.25" />
			<prefab name="remnant_oldwest_05" prob="0.25" />
			<prefab name="remnant_oldwest_06" prob="0.25" />
			<prefab name="remnant_oldwest_07" prob="0.25" />
			<prefab name="remnant_oldwest_08" prob="0.25" />
			<prefab name="remnant_oldwest_09" prob="0.25" />
		</prefab_rule>
		<prefab_rule name="waterTowers_Ponds">
			<prefab name="pond02" prob="0.5" />
			<prefab name="pond01" prob="0.5" />
			<prefab name="water_tower_01" prob="0.5" />
			<prefab name="water_tower_02" prob="0.5" />
			<prefab name="water_tower_03" />
		</prefab_rule>
		<prefab_rule name="diner_FastfoodGroup">
		<!-- Commercial Zone Groups-->
			<prefab name="diner_01" prob="0.4" />
			<prefab name="diner_02" prob="0.4" />
			<prefab name="diner_03" prob="0.4" />
			<prefab name="fastfood_01" prob="0.4" />
			<prefab name="fastfood_02" prob="0.4" />
			<prefab name="fastfood_03" />
			<prefab name="fastfood_04" />
		</prefab_rule>
		<prefab_rule name="gas_Station_Group">
			<prefab name="gas_station1" prob="0.3" />
			<prefab name="gas_station2" prob="0.3" />
			<prefab name="gas_station3" prob="0.3" />
			<prefab name="gas_station4" prob="0.3" />
			<prefab name="gas_station5" prob="0.3" />
			<prefab name="gas_station6" prob="0.3" />
			<prefab name="gas_station7" prob="0.3" />
			<prefab name="gas_station8" prob="0.3" />
			<prefab name="gas_station9" prob="0.3" />
		</prefab_rule>
		<prefab_rule name="storeGroup">
			<prefab name="store_gun_lg_01" prob="0.2" />
			<prefab name="store_hardware_lg_01" prob="0.2" />
			<prefab name="store_book_lg_01" prob="0.2" />
			<prefab name="store_grocery_lg_01" prob="0.2" />
			<prefab name="store_bank_lg_01" prob="0.2" />
			<prefab name="store_laundry_01" prob="0.2" />
			<prefab name="store_salon" prob="0.2" />
			<prefab name="store_gun_sm_01" prob="0.21" />
			<prefab name="store_book_sm_01" prob="0.22" />
			<prefab name="store_autoparts_01" prob="0.23" />
			<prefab name="store_hardware_sm_01" prob="0.24" />
			<prefab name="store_grocery_sm_01" prob="0.25" />
			<prefab name="store_pharmacy_sm_01" />
		</prefab_rule>
		<prefab_rule name="skyscrapers">
		<!-- Downtown Zone Groups -->
			<prefab name="skyscraper_01" prob="0.2" />
			<prefab name="skyscraper_02" prob="0.2" />
			<prefab name="skyscraper_03" prob="0.2" />
			<prefab name="skyscraper_04" />
		</prefab_rule>
		<prefab_rule name="industrial_Bldgs">
		<!-- Industrial Zone Groups -->
			<prefab name="installation_red_mesa" prob="0.18" />
			<prefab name="sawmill_01_snow" prob="0.18" />
			<prefab name="utility_waterworks_01" prob="0.25" />
			<prefab name="utility_electric_co_01" prob="0.25" />
			<prefab name="utility_refinery_01" prob="0.25" />
			<prefab name="factory_lg_01" prob="0.3" />
			<prefab name="factory_lg_02" prob="0.3" />
			<prefab name="settlement_01" />
		</prefab_rule>
		<prefab_rule name="industrial_MpWasteBldgs">
			<prefab name="mp_waste_bldg_01_white" prob="0.18" />
			<prefab name="mp_waste_bldg_03_white" prob="0.18" />
			<prefab name="mp_waste_bldg_04_white" prob="0.18" />
			<prefab name="mp_waste_bldg_01_red" prob="0.18" />
			<prefab name="mp_waste_bldg_02_red" prob="0.18" />
			<prefab name="mp_waste_bldg_03_red" prob="0.18" />
			<prefab name="mp_waste_bldg_04_red" prob="0.19" />
			<prefab name="mp_waste_bldg_01_tan" prob="0.2" />
			<prefab name="mp_waste_bldg_02_tan" prob="0.21" />
			<prefab name="mp_waste_bldg_03_tan" prob="0.22" />
			<prefab name="mp_waste_bldg_04_tan" prob="0.23" />
			<prefab name="mp_waste_bldg_04_grey" prob="0.24" />
			<prefab name="mp_waste_bldg_05_grey" prob="0.25" />
			<prefab name="mp_waste_bldg_06_grey" />
		</prefab_rule>
		<prefab_rule name="industrial_RubbleBldgs">
			<prefab name="waste_rubble_bldg_01" prob="0.18" />
			<prefab name="waste_rubble_bldg_02" prob="0.19" />
			<prefab name="waste_rubble_bldg_03" prob="0.2" />
			<prefab name="waste_rubble_bldg_04" prob="0.21" />
			<prefab name="waste_rubble_bldg_05" prob="0.22" />
			<prefab name="waste_rubble_bldg_06" prob="0.23" />
			<prefab name="waste_rubble_bldg_07" prob="0.24" />
			<prefab name="waste_rubble_bldg_08" prob="0.25" />
			<prefab name="waste_rubble_bldg_09" />
		</prefab_rule>
		<prefab_rule name="industrial_JunkyardsLots">
			<prefab name="vacant_lot_01" prob="0.18" />
			<prefab name="vacant_lot_02" prob="0.18" />
			<prefab name="vacant_lot_03" prob="0.18" />
			<prefab name="vacant_lot_04" prob="0.18" />
			<prefab name="vacant_lot_05" prob="0.18" />
			<prefab name="mp_waste_sewer_hole_1" prob="0.18" />
			<prefab name="utility_celltower_02" prob="0.19" />
			<prefab name="utility_celltower_01" prob="0.2" />
			<prefab name="army_barracks_01" prob="0.25" />
			<prefab name="junkyard_lg_01" prob="0.3" />
			<prefab name="junkyard_med_01" max_count="1" />
			<prefab name="remnant_mill_01" max_count="1" />

		</prefab_rule>
		<prefab_rule name="traderGroup">
		<!-- Wilderness Zone groups -->
			<prefab name="settlement_trader_01" prob="0.25" />
			<prefab name="settlement_trader_02" prob="0.25" />
			<prefab name="settlement_trader_03" prob="0.25" />
			<prefab name="settlement_trader_04" prob="0.25" />
			<prefab name="settlement_trader_05" />
		</prefab_rule>
	</prefab_rules>
	<hub_layouts></hub_layouts>
	<terrain_generators>
		<terrain_generator name="vanilla4k" base_height="0" water_level="43">
		<module name="Noise From Stamp Node19434" type="TerrainStamper">
			<property name="stampNames" value="biomes01_1024.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="2" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="90" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="3" />
			<property name="blurRadius" value="80" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="Random" />
			<property name="upscalingType" value="Lerp" />
		</module>
		<module name="Noise From Stamp Node19436" type="TerrainStamper">
			<property name="stampNames" value="desert_ground01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="0" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="0" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="Lerp" />
		</module>
		<module name="Noise From Stamp Node19438" type="TerrainStamper">
			<property name="stampNames" value="plateau01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="1" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19440" type="TerrainStamper">
			<property name="stampNames" value="plateau02.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="3" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19396" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19438" />
			<property name="sourceModule2" value="Noise From Stamp Node19440" />
		</module>
		<module name="Noise From Stamp Node19442" type="TerrainStamper">
			<property name="stampNames" value="plateau03.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="2" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19444" type="TerrainStamper">
			<property name="stampNames" value="plateau04.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="0" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19398" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19442" />
			<property name="sourceModule2" value="Noise From Stamp Node19444" />
		</module>
		<module name="Larger Output Modifier Node19400" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19396" />
			<property name="sourceModule2" value="Larger Output Modifier Node19398" />
		</module>
		<module name="Larger Output Modifier Node19402" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19436" />
			<property name="sourceModule2" value="Larger Output Modifier Node19400" />
		</module>
		<module name="Noise From Stamp Node19446" type="TerrainStamper">
			<property name="stampNames" value="plateau05.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="6" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19448" type="TerrainStamper">
			<property name="stampNames" value="plateau06.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="3" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="6" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19406" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19446" />
			<property name="sourceModule2" value="Noise From Stamp Node19448" />
		</module>
		<module name="Larger Output Modifier Node19404" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19402" />
			<property name="sourceModule2" value="Larger Output Modifier Node19406" />
		</module>
		<module name="Scale Bias Modifier Node19510" type="ScaleBiasOutput">
			<property name="sourceModule" value="Larger Output Modifier Node19404" />
			<property name="scale" value="1.05" />
			<property name="bias" value="0" />
		</module>
		<module name="Noise From Stamp Node19426" type="TerrainStamper">
			<property name="stampNames" value="outcrop01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="6" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19410" type="TerrainStamper">
			<property name="stampNames" value="outcrop02.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="7" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19386" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19426" />
			<property name="sourceModule2" value="Noise From Stamp Node19410" />
		</module>
		<module name="Noise From Stamp Node19414" type="TerrainStamper">
			<property name="stampNames" value="outcrop03.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="8" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19428" type="TerrainStamper">
			<property name="stampNames" value="outcrop04.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="9" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19378" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19414" />
			<property name="sourceModule2" value="Noise From Stamp Node19428" />
		</module>
		<module name="Noise From Stamp Node19432" type="TerrainStamper">
			<property name="stampNames" value="outcrop05.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="10" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19392" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19378" />
			<property name="sourceModule2" value="Noise From Stamp Node19432" />
		</module>
		<module name="Larger Output Modifier Node19394" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19386" />
			<property name="sourceModule2" value="Larger Output Modifier Node19392" />
		</module>
		<module name="Noise From Stamp Node19420" type="TerrainStamper">
			<property name="stampNames" value="ground01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="0" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="0" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19430" type="TerrainStamper">
			<property name="stampNames" value="hills01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="1" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19422" type="TerrainStamper">
			<property name="stampNames" value="hills02.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="3" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19382" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19430" />
			<property name="sourceModule2" value="Noise From Stamp Node19422" />
		</module>
		<module name="Noise From Stamp Node19424" type="TerrainStamper">
			<property name="stampNames" value="hills03.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="2" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19416" type="TerrainStamper">
			<property name="stampNames" value="hills04.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="0" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19388" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19424" />
			<property name="sourceModule2" value="Noise From Stamp Node19416" />
		</module>
		<module name="Larger Output Modifier Node19390" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19382" />
			<property name="sourceModule2" value="Larger Output Modifier Node19388" />
		</module>
		<module name="Larger Output Modifier Node19384" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19420" />
			<property name="sourceModule2" value="Larger Output Modifier Node19390" />
		</module>
		<module name="Larger Output Modifier Node19380" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19394" />
			<property name="sourceModule2" value="Larger Output Modifier Node19384" />
		</module>
		<module name="Blend Modifier Node19374" type="Blend">
			<property name="controlModule" value="Noise From Stamp Node19434" />
			<property name="sourceModule1" value="Scale Bias Modifier Node19510" />
			<property name="sourceModule2" value="Larger Output Modifier Node19380" />
			<property name="lowerBound" value="0" />
			<property name="upperBound" value="0.1" />
			<property name="smoothStep" value="False" />
		</module>
		<module name="Noise From Stamp Node19412" type="TerrainStamper">
			<property name="stampNames" value="outcrop03.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="2" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="90" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="1" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Scale Bias Modifier Node19508" type="ScaleBiasOutput">
			<property name="sourceModule" value="Noise From Stamp Node19412" />
			<property name="scale" value="12" />
			<property name="bias" value="0" />
		</module>
		<module name="Clamp Modifier Node19376" type="ClampOutput">
			<property name="sourceModule" value="Scale Bias Modifier Node19508" />
			<property name="bounds" value="0,1" />
		</module>
		<module name="Multiply Modifier Node19408" type="Multiply">
			<property name="sourceModule1" value="Blend Modifier Node19374" />
			<property name="sourceModule2" value="Clamp Modifier Node19376" />
		</module>
		<output module="Multiply Modifier Node19408" />
		</terrain_generator>
		<terrain_generator name="vanilla8k" base_height="0" water_level="43">
		<module name="Noise From Stamp Node19278" type="TerrainStamper">
			<property name="stampNames" value="biomes01_1024.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="1" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="90" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="3" />
			<property name="blurRadius" value="80" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="Random" />
			<property name="upscalingType" value="Lerp" />
		</module>
		<module name="Noise From Stamp Node19298" type="TerrainStamper">
			<property name="stampNames" value="desert_ground01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="0" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="0" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="Lerp" />
		</module>
		<module name="Noise From Stamp Node19300" type="TerrainStamper">
			<property name="stampNames" value="plateau01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="1" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19302" type="TerrainStamper">
			<property name="stampNames" value="plateau02.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="3" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19258" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19300" />
			<property name="sourceModule2" value="Noise From Stamp Node19302" />
		</module>
		<module name="Noise From Stamp Node19274" type="TerrainStamper">
			<property name="stampNames" value="plateau03.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="2" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19290" type="TerrainStamper">
			<property name="stampNames" value="plateau04.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="0" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19256" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19274" />
			<property name="sourceModule2" value="Noise From Stamp Node19290" />
		</module>
		<module name="Larger Output Modifier Node19254" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19258" />
			<property name="sourceModule2" value="Larger Output Modifier Node19256" />
		</module>
		<module name="Larger Output Modifier Node19252" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19298" />
			<property name="sourceModule2" value="Larger Output Modifier Node19254" />
		</module>
		<module name="Noise From Stamp Node19292" type="TerrainStamper">
			<property name="stampNames" value="plateau05.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="6" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19294" type="TerrainStamper">
			<property name="stampNames" value="plateau06.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="3" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="6" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19260" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19292" />
			<property name="sourceModule2" value="Noise From Stamp Node19294" />
		</module>
		<module name="Larger Output Modifier Node19244" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19252" />
			<property name="sourceModule2" value="Larger Output Modifier Node19260" />
		</module>
		<module name="Scale Bias Modifier Node19364" type="ScaleBiasOutput">
			<property name="sourceModule" value="Larger Output Modifier Node19244" />
			<property name="scale" value="1.05" />
			<property name="bias" value="0" />
		</module>
		<module name="Noise From Stamp Node19276" type="TerrainStamper">
			<property name="stampNames" value="outcrop01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="6" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19268" type="TerrainStamper">
			<property name="stampNames" value="outcrop02.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="7" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19246" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19276" />
			<property name="sourceModule2" value="Noise From Stamp Node19268" />
		</module>
		<module name="Noise From Stamp Node19282" type="TerrainStamper">
			<property name="stampNames" value="outcrop03.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="8" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19272" type="TerrainStamper">
			<property name="stampNames" value="outcrop04.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="9" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19240" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19282" />
			<property name="sourceModule2" value="Noise From Stamp Node19272" />
		</module>
		<module name="Noise From Stamp Node19284" type="TerrainStamper">
			<property name="stampNames" value="outcrop05.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.5" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.75" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="10" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19234" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19240" />
			<property name="sourceModule2" value="Noise From Stamp Node19284" />
		</module>
		<module name="Larger Output Modifier Node19238" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19246" />
			<property name="sourceModule2" value="Larger Output Modifier Node19234" />
		</module>
		<module name="Noise From Stamp Node19266" type="TerrainStamper">
			<property name="stampNames" value="ground01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="0" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="0" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19270" type="TerrainStamper">
			<property name="stampNames" value="hills01.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="1" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19288" type="TerrainStamper">
			<property name="stampNames" value="hills02.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="3" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19242" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19270" />
			<property name="sourceModule2" value="Noise From Stamp Node19288" />
		</module>
		<module name="Noise From Stamp Node19264" type="TerrainStamper">
			<property name="stampNames" value="hills03.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="2" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Noise From Stamp Node19286" type="TerrainStamper">
			<property name="stampNames" value="hills04.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="4" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="0" />
			<property name="scaleMin" value="0.25" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="0.9" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="-1,-1" />
			<property name="offsetMax" value="1,1" />
			<property name="seedAdditive" value="0" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Larger Output Modifier Node19232" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19264" />
			<property name="sourceModule2" value="Noise From Stamp Node19286" />
		</module>
		<module name="Larger Output Modifier Node19248" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19242" />
			<property name="sourceModule2" value="Larger Output Modifier Node19232" />
		</module>
		<module name="Larger Output Modifier Node19236" type="LargerOutput">
			<property name="sourceModule1" value="Noise From Stamp Node19266" />
			<property name="sourceModule2" value="Larger Output Modifier Node19248" />
		</module>
		<module name="Larger Output Modifier Node19250" type="LargerOutput">
			<property name="sourceModule1" value="Larger Output Modifier Node19238" />
			<property name="sourceModule2" value="Larger Output Modifier Node19236" />
		</module>
		<module name="Blend Modifier Node19228" type="Blend">
			<property name="controlModule" value="Noise From Stamp Node19278" />
			<property name="sourceModule1" value="Scale Bias Modifier Node19364" />
			<property name="sourceModule2" value="Larger Output Modifier Node19250" />
			<property name="lowerBound" value="0" />
			<property name="upperBound" value="0.1" />
			<property name="smoothStep" value="False" />
		</module>
		<module name="Noise From Stamp Node19280" type="TerrainStamper">
			<property name="stampNames" value="outcrop03.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="1" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="90" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="1" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="No" />
			<property name="yflip" value="No" />
			<property name="upscalingType" value="None" />
		</module>
		<module name="Scale Bias Modifier Node19362" type="ScaleBiasOutput">
			<property name="sourceModule" value="Noise From Stamp Node19280" />
			<property name="scale" value="12" />
			<property name="bias" value="0" />
		</module>
		<module name="Clamp Modifier Node19230" type="ClampOutput">
			<property name="sourceModule" value="Scale Bias Modifier Node19362" />
			<property name="bounds" value="0,1" />
		</module>
		<module name="Multiply Modifier Node19262" type="Multiply">
			<property name="sourceModule1" value="Blend Modifier Node19228" />
			<property name="sourceModule2" value="Clamp Modifier Node19230" />
		</module>
		<output module="Multiply Modifier Node19262" />
		</terrain_generator>
	</terrain_generators>
	<biome_generators>
		<biome_generator name="vanilla4k">
		<module name="Noise From Stamp Node19418" type="TerrainStamper">
			<property name="stampNames" value="biomes01_1024.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="2" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="90" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="3" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="Random" />
			<property name="upscalingType" value="Closest" />
		</module>
		<module name="Biome Mapper Node19372" type="BiomeIDMapper">
			<property name="sourceModule" value="Noise From Stamp Node19418" />
			<property name="biomemap0.BiomeName" value="Snow" />
			<property name="biomemap0.ID" value="1" />
			<property name="biomemap0.Range" value="0.9,2" />
			<property name="biomemap1.BiomeName" value="PineForest" />
			<property name="biomemap1.ID" value="3" />
			<property name="biomemap1.Range" value="0.4,0.9" />
			<property name="biomemap2.BiomeName" value="BurntForest" />
			<property name="biomemap2.ID" value="9" />
			<property name="biomemap2.Range" value="0.2,0.4" />
			<property name="biomemap3.BiomeName" value="Wasteland" />
			<property name="biomemap3.ID" value="8" />
			<property name="biomemap3.Range" value="0.1,0.2" />
			<property name="biomemap4.BiomeName" value="Desert" />
			<property name="biomemap4.ID" value="5" />
			<property name="biomemap4.Range" value="0,0.1" />
		</module>
		<output module="Biome Mapper Node19372" />
	</biome_generator>
		<biome_generator name="vanilla8k">
		<module name="Noise From Stamp Node19296" type="TerrainStamper">
			<property name="stampNames" value="biomes01_1024.raw" />
			<property name="blendMode" value="Max" />
			<property name="frequency" value="1" />
			<property name="rotationMin" value="0" />
			<property name="rotationMax" value="360" />
			<property name="rotationStepAmount" value="90" />
			<property name="scaleMin" value="1" />
			<property name="scaleMax" value="1" />
			<property name="minHeightMultiplier" value="1" />
			<property name="maxHeightMultiplier" value="1" />
			<property name="offsetMin" value="0,0" />
			<property name="offsetMax" value="0,0" />
			<property name="seedAdditive" value="3" />
			<property name="blurRadius" value="0" />
			<property name="xflip" value="Random" />
			<property name="yflip" value="Random" />
			<property name="upscalingType" value="Closest" />
		</module>
		<module name="Biome Mapper Node19226" type="BiomeIDMapper">
			<property name="sourceModule" value="Noise From Stamp Node19296" />
			<property name="biomemap0.BiomeName" value="Snow" />
			<property name="biomemap0.ID" value="1" />
			<property name="biomemap0.Range" value="0.9,2" />
			<property name="biomemap1.BiomeName" value="PineForest" />
			<property name="biomemap1.ID" value="3" />
			<property name="biomemap1.Range" value="0.4,0.9" />
			<property name="biomemap2.BiomeName" value="BurntForest" />
			<property name="biomemap2.ID" value="9" />
			<property name="biomemap2.Range" value="0.2,0.4" />
			<property name="biomemap3.BiomeName" value="Wasteland" />
			<property name="biomemap3.ID" value="8" />
			<property name="biomemap3.Range" value="0.1,0.2" />
			<property name="biomemap4.BiomeName" value="Desert" />
			<property name="biomemap4.ID" value="5" />
			<property name="biomemap4.Range" value="0,0.1" />
		</module>
		<output module="Biome Mapper Node19226" />
		</biome_generator>
	</biome_generators>
	<!--
	GENERATOR MODULE TYPES
			AbsoluteOutput
			Add
			BiasOutput
			Blend
			ClampOutput
			CurveOutput
			DisplaceInput
			ExponentialOutput
			InvertInput
			InvertOutput
			LargerOutput
			Multiply
			Power
			RotateInput
			ScaleBiasOutput
			ScaleInput
			ScaleOutput
			Select
			SmallerOutput
			Terrace
			TranslateInput
			Billow
			Checkerboard
			Constant
			FastBillow
			FastNoise
			FastNoiseBasis
			FastRidgedMultifractal
			FastTurbulence
			GradientNoiseBasis
			RidgedMultifractal
			Turbulence
			Voronoi

-->
</rwgmixer>