<?xml version="1.0" encoding="utf-8"?>
<Sounds>
<!-- For stealth purposes I am putting sounds into 5 buckets so I can search&massReplace.
	1 minor sounds, earth/cloth hit
	6 brief mechanical noises like gun sighting
	2 loud steps, trash, hitting stone/wood, silenced MP5
	3 hit glass / Metal, heavy impacts, iron doors, pistol
	4 Auger loop, death screams, Gunshot small?
	5 Gunshot loud, EXPLOSIONS

<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
-->

<!--
<SoundDataNode name="mySoundName"> - this specifies the name to be called from code or other xml files
		If a sound references a SoundDataNode it does not need path information.
<AudioSource name="DirectoryPathFromAssets/AudioSourceName"/> - the default audio source to use on the sound clips within this SoundDataNode
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName"/> - a wave file to play at random when this SoundDataNode is called.  Multiple entries will add to the list of possible sounds to play.
<LocalCrouchVolumeScale name="0-1"/> - changes the sound volume played when you are crouched
<CrouchNoiseScale name="0-1"/> - changes the noise volume used when you are crouched to signal AI
<NoiseScale name="0-1"/> - changes the amount of noise this sound makes in general for AI
<MaxVoices value="1-inf"/> - maximum simultanious SoundDataNodes playing at once
<MaxRepeatRate name="0-inf"/> - this SoundDataNode will not be played faster than the repeat rate (can be used to reduce "audio soup")
<runningvolumescale name="0-inf"/> - increases the sound volume when entity is running
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" AudioSource="DirectoryPathFromAssets/AudioSourceName"/> - specifying an audio source inside the AudioClip like this will use this specified audioSource for this audio clip instead of the default for the SoundDataNode
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" DistantClip="DirectoryPathFromAssets/WaveFileName" DistantSource="DirectoryPathFromAssets/AudioSourceName"/> - here we have a distant audio clip and an audio source to play for distant audio sounds like gunfire (see distantFadeStart and end for when to play the distant audio)
<distantfadestart name="0-inf"/> 	<distantfadeend name="0-inf"/> - Distant audio clips will begin to play at distantfadestart in meters from the listener.  The volume of the regular audio clip will reduce to zero as distance approuches distantfadeend; and the distant audio clip will play with increasing volume up intil distantfadeend for full volume.
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" Loop="true"/> - "Loop" will change the audioSource to looping for this audioClip
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	- ID: I just made that one up so it would be easier to use search&massReplace
	- (deprecated)volume: volume of the sound which can trigger AI wake
	- noise: the cumulative volume/range value that goes into the player's stealth meter.
	- time: game time seconds until noise is removed
	- muffled_when_crouched: scales noise range when entity is crouched
	- heat_map_strength: how much to add to heat map (once 100 is hit, horde scout is spawned)
	- heat_map_time: how long this heat "event" will stick around and add to the local heat map strength. (60 equals about 100 seconds)
<Sequence/> - Adding this to a SoundDataNode changes it from playing random AudioClips into a series of the 3 clips specified in the SoundDataNode to play in succession (used for semi-auto items like AK47 or the Auger).  The first of the 3 AudioClips will play as the startup sound, then the 2nd will play as the looping sound (make sure you specify Loop="True"), and then when the trigger is released the third AudioClip will play.
<Channel name="Mouth"/> - if the mouth channel is specified then a single entity cannot play 2 mouth sounds at once
<Priority name="3"/> - if mouth channel is specified and a 2nd sound is requested to play on the mouth channel, the 2nd sound will only play if the priority value of the 2nd sound has a lower value than what's playing.
-->

	<!-- Step Sounds    -->
	<!-- Stepping Sounds-->



<SoundDataNode name="crawlerstepcloth"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepcloth1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepcloth2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepcloth3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepcloth4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepdirt"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepdirt1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepdirt2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepdirt3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepdirt4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepgrass"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepgrass1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepgrass2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepgrass3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepgrass4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepgravel"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepgravel1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepgravel2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepgravel3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepgravel4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepleaves"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepleaves1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepleaves2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepleaves3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepleaves4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepmetal"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepmetal1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepmetal2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepmetal3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepmetal4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlersteporganic"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlersteporganic1" />
	<AudioClip ClipName="Sounds/Step/crawlersteporganic2" />
	<AudioClip ClipName="Sounds/Step/crawlersteporganic3" />
	<AudioClip ClipName="Sounds/Step/crawlersteporganic4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepsand"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsand1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsand2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsand3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsand4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepsnow"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsnow1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsnow2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsnow3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsnow4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepstone"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepstone1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepstone2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepstone3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepstone4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepwater"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepwater1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepwater2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepwater3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepwater4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="crawlerstepwood"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Step/crawlerstepwood1" />
	<AudioClip ClipName="Sounds/Step/crawlerstepwood2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepwood3" />
	<AudioClip ClipName="Sounds/Step/crawlerstepwood4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>


	<!--///////////////////////-->
	<!-- FootSteps from anyone -->
	<!--///////////////////////-->


<SoundDataNode name="stepbush"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepbush1" />
	<AudioClip ClipName="Sounds/Step/stepbush2" />
	<AudioClip ClipName="Sounds/Step/stepbush3" />
	<AudioClip ClipName="Sounds/Step/stepbush4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepcloth"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepcloth1" />
	<AudioClip ClipName="Sounds/Step/stepcloth2" />
	<AudioClip ClipName="Sounds/Step/stepcloth3" />
	<AudioClip ClipName="Sounds/Step/stepcloth4" />
	<AudioClip ClipName="Sounds/Step/stepcloth5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepdirt"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepdirt1" />
	<AudioClip ClipName="Sounds/Step/stepdirt2" />
	<AudioClip ClipName="Sounds/Step/stepdirt3" />
	<AudioClip ClipName="Sounds/Step/stepdirt4" />
	<AudioClip ClipName="Sounds/Step/stepdirt5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepleaves"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepleaves1" />
	<AudioClip ClipName="Sounds/Step/stepleaves2" />
	<AudioClip ClipName="Sounds/Step/stepleaves3" />
	<AudioClip ClipName="Sounds/Step/stepleaves4" />
	<AudioClip ClipName="Sounds/Step/stepleaves5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepfern"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepfern1" />
	<AudioClip ClipName="Sounds/Step/stepfern2" />
	<AudioClip ClipName="Sounds/Step/stepfern3" />
	<AudioClip ClipName="Sounds/Step/stepfern4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepgrass"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepgrass1" />
	<AudioClip ClipName="Sounds/Step/stepgrass2" />
	<AudioClip ClipName="Sounds/Step/stepgrass3" />
	<AudioClip ClipName="Sounds/Step/stepgrass4" />
	<AudioClip ClipName="Sounds/Step/stepgrass5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepgravel"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepgravel1" />
	<AudioClip ClipName="Sounds/Step/stepgravel2" />
	<AudioClip ClipName="Sounds/Step/stepgravel3" />
	<AudioClip ClipName="Sounds/Step/stepgravel4" />
	<AudioClip ClipName="Sounds/Step/stepgravel5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepmetal"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepmetal1" />
	<AudioClip ClipName="Sounds/Step/stepmetal2" />
	<AudioClip ClipName="Sounds/Step/stepmetal3" />
	<AudioClip ClipName="Sounds/Step/stepmetal4" />
	<AudioClip ClipName="Sounds/Step/stepmetal5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="steporganic"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/steporganic1" />
	<AudioClip ClipName="Sounds/Step/steporganic2" />
	<AudioClip ClipName="Sounds/Step/steporganic3" />
	<AudioClip ClipName="Sounds/Step/steporganic4" />
	<AudioClip ClipName="Sounds/Step/steporganic5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepsand"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepsand1" />
	<AudioClip ClipName="Sounds/Step/stepsand2" />
	<AudioClip ClipName="Sounds/Step/stepsand3" />
	<AudioClip ClipName="Sounds/Step/stepsand4" />
	<AudioClip ClipName="Sounds/Step/stepsand5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepsnow"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepsnow1" />
	<AudioClip ClipName="Sounds/Step/stepsnow2" />
	<AudioClip ClipName="Sounds/Step/stepsnow3" />
	<AudioClip ClipName="Sounds/Step/stepsnow4" />
	<AudioClip ClipName="Sounds/Step/stepsnow5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepstone"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/StepStone1" />
	<AudioClip ClipName="Sounds/Step/StepStone2" />
	<AudioClip ClipName="Sounds/Step/StepStone3" />
	<AudioClip ClipName="Sounds/Step/StepStone4" />
	<AudioClip ClipName="Sounds/Step/StepStone5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="steptallgrass"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/steptallgrass1" />
	<AudioClip ClipName="Sounds/Step/steptallgrass2" />
	<AudioClip ClipName="Sounds/Step/steptallgrass3" />
	<AudioClip ClipName="Sounds/Step/steptallgrass4" />
	<AudioClip ClipName="Sounds/Step/steptallgrass5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="steptrash"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Step/steptrash1" />
	<AudioClip ClipName="Sounds/Step/steptrash2" />
	<AudioClip ClipName="Sounds/Step/steptrash3" />
	<AudioClip ClipName="Sounds/Step/steptrash4" />
	<AudioClip ClipName="Sounds/Step/steptrash5" />
	<AudioClip ClipName="Sounds/Step/steptrash6" />
	<AudioClip ClipName="Sounds/Step/steptrash7" />
	<AudioClip ClipName="Sounds/Step/steptrash8" />
	<AudioClip ClipName="Sounds/Step/steptrash9" />
	<AudioClip ClipName="Sounds/Step/steptrash10" />
	<AudioClip ClipName="Sounds/Step/steptrash11" />
	<AudioClip ClipName="Sounds/Step/steptrash12" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="steptree"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/steptree1" />
	<AudioClip ClipName="Sounds/Step/steptree2" />
	<AudioClip ClipName="Sounds/Step/steptree3" />
	<AudioClip ClipName="Sounds/Step/steptree4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepwater"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepwater1" />
	<AudioClip ClipName="Sounds/Step/stepwater2" />
	<AudioClip ClipName="Sounds/Step/stepwater3" />
	<AudioClip ClipName="Sounds/Step/stepwater4" />
	<AudioClip ClipName="Sounds/Step/stepwater5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

<SoundDataNode name="stepwood"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepwood1" />
	<AudioClip ClipName="Sounds/Step/stepwood2" />
	<AudioClip ClipName="Sounds/Step/stepwood3" />
	<AudioClip ClipName="Sounds/Step/stepwood4" />
	<AudioClip ClipName="Sounds/Step/stepwood5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.4002" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

	<!--///////////////////////-->
	<!-- Creaky Trap Footsteps -->
	<!--///////////////////////-->

  <SoundDataNode name="stepwoodsmallcreak"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="1" noise="7" time="1.3" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepwoodsmallcreak1" />
	<AudioClip ClipName="Sounds/Step/stepwoodsmallcreak2" />
	<AudioClip ClipName="Sounds/Step/stepwoodsmallcreak3" />
	<AudioClip ClipName="Sounds/Step/stepwoodsmallcreak4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

  <SoundDataNode name="stepwoodbigcreak"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="1" noise="7" time="1.3" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepwoodbigcreak1" />
	<AudioClip ClipName="Sounds/Step/stepwoodbigcreak2" />
	<AudioClip ClipName="Sounds/Step/stepwoodbigcreak3" />
	<AudioClip ClipName="Sounds/Step/stepwoodbigcreak4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

  <SoundDataNode name="stepmetalbigcreak"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="1" noise="7" time="1.3" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepmetalbigcreak1" />
	<AudioClip ClipName="Sounds/Step/stepmetalbigcreak2" />
	<AudioClip ClipName="Sounds/Step/stepmetalbigcreak3" />
	<AudioClip ClipName="Sounds/Step/stepmetalbigcreak4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>

  <SoundDataNode name="stepglasssmallcreak"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="1" noise="7" time="1.3" muffled_when_crouched="0.507" />
	<AudioClip ClipName="Sounds/Step/stepglasssmallcreak1" />
	<AudioClip ClipName="Sounds/Step/stepglasssmallcreak2" />
	<AudioClip ClipName="Sounds/Step/stepglasssmallcreak3" />
	<AudioClip ClipName="Sounds/Step/stepglasssmallcreak4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>



	<!--///////////////////////-->
	<!-- Player feelings sounds -->
	<!--///////////////////////-->

<SoundDataNode name="PlayerLandThump"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="1" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Step/land1" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerMaleRunLoop"> <AudioSource name="Sounds/AudioSource_PlayerLoop" />
	<AudioClip ClipName="Sounds/Player_Male/player1sprint1_lp" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerFemaleRunLoop"> <AudioSource name="Sounds/AudioSource_PlayerLoop" />
	<AudioClip ClipName="Sounds/Player_Female/player2sprint1_lp" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerMaleHungry"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick1" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick2" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick3" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick4" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick5" />
	<maxVoicesPerEntity value="1" />
	<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerFemaleHungry"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick1" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick2" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick3" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick4" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick5" />
	<maxVoicesPerEntity value="1" />
	<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerMaleThirsty"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male1" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male2" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male3" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male4" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male5" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male6" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male7" />
	<maxVoicesPerEntity value="1" />
	<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerFemaleThirsty"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female1" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female2" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female3" />
	<maxVoicesPerEntity value="1" />
	<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerMaleHot"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male1" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male2" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male3" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male4" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male5" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male6" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male7" />
	<maxVoicesPerEntity value="1" />
	<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerMaleCold"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male1" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male2" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male3" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male4" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male5" />
	<maxVoicesPerEntity value="1" />
	<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="PlayerFemaleCold"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_female1" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_female2" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_female3" />
	<maxVoicesPerEntity value="1" />
	<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>
<SoundDataNode name="PlayerFemaleHot"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female1" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female2" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female3" />
	<maxVoicesPerEntity value="1" />
	<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="ItemNeedsRepair"> <AudioSource name="Sounds/AudioSource_Player" />
		<AudioClip ClipName="Sounds/Misc/missingitemtorepair" />
		<MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>




	<!-- Placed Sounds -->



<SoundDataNode name="FireMediumLoop"> <AudioSource name="Sounds/AudioSource_Amb_Small" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_fire_med_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="FireSmallLoop"> <AudioSource name="Sounds/AudioSource_Amb_Small" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_fire_sm_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.000" /> </SoundDataNode>

<SoundDataNode name="FridgeLP"> <AudioSource name="Sounds/AudioSource_Amb_XSmall" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_frig1_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="NeonSignLP"> <AudioSource name="Sounds/AudioSource_Amb_XSmall" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_signbuzz_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0" /> <NoiseScale value="0" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="Flag_Oneshots"> <AudioSource name="Sounds/AudioSource_Amb_Med_1Shot" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_flag_oneshot1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0" /> <NoiseScale value="0" /> <MaxVoices value="8" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="FlagLP"> <AudioSource name="Sounds/AudioSource_Amb_Med" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_flag_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0" /> <NoiseScale value="0" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="flies_lp"> <AudioSource name="Sounds/AudioSource_Amb_XSmall" />
	<AudioClip ClipName="Sounds/Ambient_Loops/flies_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0" /> <NoiseScale value="0" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>



	<!-- Weapon Sounds -->





	<!-- Melee -->

  <SoundDataNode name="club_swinglight"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Clubs/club_swinglight1" />
  <AudioClip ClipName="Sounds/Weapons/Melee/Clubs/club_swinglight2" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="club_swingheavy"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Clubs/club_swingheavy1" />
  <AudioClip ClipName="Sounds/Weapons/Melee/Clubs/club_swingheavy2" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="batwood_swinglight"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Bat_Wood/batwood_swinglight1" />
  <AudioClip ClipName="Sounds/Weapons/Melee/Bat_Wood/batwood_swinglight2" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="batwood_swingheavy"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Bat_Wood/batwood_swingheavy1" />
  <AudioClip ClipName="Sounds/Weapons/Melee/Bat_Wood/batwood_swingheavy2" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="machete_swinglight"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Machete/machete_swinglight1" />
  <AudioClip ClipName="Sounds/Weapons/Melee/Machete/machete_swinglight2" />
  <AudioClip ClipName="Sounds/Weapons/Melee/Machete/machete_swinglight3" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="machete_swingheavy"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Machete/machete_swingheavy1" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

    <SoundDataNode name="sledge_swinglight"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Sledge/sledge_swinglight" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="sledge_swingheavy"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Sledge/sledge_swingheavy" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="spear_fire"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Spear/spear_fire1" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="spear_throw"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Spear/spear_throw1" />
  <AudioClip ClipName="Sounds/Weapons/Melee/Spear/spear_throw2" />
  <AudioClip ClipName="Sounds/Weapons/Melee/Spear/spear_throw3" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="stunbaton_swinglight"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/StunBaton/stunbaton_swinglight1" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="stunbaton_swingheavy"> <AudioSource name="Sounds/AudioSource_Melee" /> <NetworkAudioSource name="Sounds/AudioSource_Melee" />
	<AudioClip ClipName="Sounds/Weapons/Melee/StunBaton/stunbaton_swingheavy1" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="stunbaton_charged_lp"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Melee/StunBaton/stunbaton_charged_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="stunbaton_hit1"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Melee/StunBaton/stunbaton_hit1" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="stunbaton_hit2"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Melee/StunBaton/stunbaton_hit2" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="stunbaton_hit3"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Melee/StunBaton/stunbaton_hit3" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="stunbaton_hit4"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Melee/StunBaton/stunbaton_hit4" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="stunbaton_hit5"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Melee/StunBaton/stunbaton_hit5" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="torch_holster"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Torch/torch_holster" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="torch_lp"> <AudioSource name="Sounds/AudioSource_Amb_XSmall" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Torch/torch_lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value=".25" /> <NoiseScale value=".25" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="torch_swoosh"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Torch/torch_swoosh1" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Torch/torch_swoosh2" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Torch/torch_swoosh3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="torch_unholster"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Weapons/Melee/Torch/torch_unholster" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


	<!-- Auger -->

<SoundDataNode name="auger_empty"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Auger/auger_empty" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="auger_equip"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Auger/auger_equip" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="Auger_Idle">
	<Noise ID="3" noise="30" time="2" muffled_when_crouched="0.65" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Auger/auger_idle" AudioSourceName="Sounds/Weapons/Motorized/Auger/AugerAudioSourceLoop" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="Auger_Fire_Start"> <AudioSource name="Sounds/Weapons/Motorized/Auger/AugerAudioSource" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="1.0" heat_map_time="90" />
	<Sequence />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Auger/Auger_Fire_Start" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Auger/auger_fire_lp" Loop="true" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Auger/auger_fire_end" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="Auger_Reload">
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Auger/Auger_Reload" AudioSourceName="Sounds/Weapons/Motorized/Auger/AugerAudioSource" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Chainsaw -->

<SoundDataNode name="chainsaw_empty"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_empty" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chainsaw_equip"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_equip" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chainsaw_idle">
	<Noise ID="3" noise="30" time="2" muffled_when_crouched="0.65" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_idle" AudioSourceName="Sounds/Weapons/Motorized/Auger/AugerAudioSourceLoop" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chainsaw_fire_start"> <AudioSource name="Sounds/Weapons/Motorized/Auger/AugerAudioSource" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="1.0" heat_map_time="90" />
	<Sequence />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_start" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_lp" Loop="true" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_end" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chainsaw_fire_rev"> <AudioSource name="Sounds/Weapons/Motorized/Auger/AugerAudioSource" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="4" noise="60" time="2" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_rev1" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_rev2" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chainsaw_reload"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Chainsaw/chainsaw_reload" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Nailgun -->

<SoundDataNode name="nailgun_fire"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Nailgun/nailgun_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Nailgun/nailgun_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Nailgun/nailgun_fire3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="nailgun_reload"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Motorized/Nailgun/nailgun_reload" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


	<!--        -->
	<!-- Ranged -->

	<!-- Common -->

<SoundDataNode name="dryfire"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/dryfire1" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="fuse_lp"> <AudioSource name="Sounds/AudioSource_Amb_Small" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/fuse_lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value=".25" /> <NoiseScale value=".25" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Iron Sights -->

<SoundDataNode name="crossbow_sight_in"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/crossbow_sight_in1" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="crossbow_sight_out"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/crossbow_sight_out1" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pistol_sight_in"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/pistol_sight_in1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/pistol_sight_in2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/pistol_sight_in3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pistol_sight_out"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/pistol_sight_out1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/pistol_sight_out2" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="revolver_sight_in"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/revolver_sight_in1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/revolver_sight_in2" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="revolver_sight_out"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/revolver_sight_out1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/revolver_sight_out2" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="rifle_sight_in"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/rifle_sight_in1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/rifle_sight_in2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/rifle_sight_in3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/rifle_sight_in4" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="rifle_sight_out"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/rifle_sight_out1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/rifle_sight_out2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/rifle_sight_out3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/rifle_sight_out4" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="smg_sight_in"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/smg_sight_in1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/smg_sight_in2" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="smg_sight_out"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/smg_sight_out1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/smg_sight_out2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/smg_sight_out3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="launcher_sight_in"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/launcher_sight_in1" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="launcher_sight_out"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Common/launcher_sight_out1" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="silencefiller"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<AudioClip ClipName="Sounds/Misc/silencefiller" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>


	<!-- Primitive Bow -->

<SoundDataNode name="bow_draw"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="0" noise="3" time="2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_draw1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_draw2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_draw3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_draw4" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="bow_fire"> <AudioSource name="Sounds/AudioSource_Bows" />
	<Noise ID="0" noise="3" time="2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_fire3" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" />
	<Immediate />
	</SoundDataNode>

  <!-- Bows Shared -->

<SoundDataNode name="bow_fire_abort"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_fire_abort" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="bow_fire_cancel"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_fire_cancel" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="bow_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="bow_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="bow_unquiver"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_unquiver1" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_unquiver2" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_unquiver3" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_unquiver4" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="bow_nock"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_nock1" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_nock2" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_nock3" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow_nock4" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


  <!-- Avanced Wooden Bow -->

<SoundDataNode name="bow2_draw"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="0" noise="3" time="2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow2_draw1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow2_draw2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow2_draw3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="bow2_fire"> <AudioSource name="Sounds/AudioSource_Bows" />
	<Noise ID="0" noise="3" time="2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow2_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow2_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow2_fire3" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow2_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" />
	<Immediate />
	</SoundDataNode>

    <!-- Compound Bow -->

<SoundDataNode name="bow3_draw"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="0" noise="3" time="2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow3_draw1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow3_draw2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow3_draw3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="bow3_fire"> <AudioSource name="Sounds/AudioSource_Bows" />
	<Noise ID="0" noise="3" time="2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow3_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow3_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow3_fire3" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow3_fire4" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/Bow/bow3_fire5" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" />
	<Immediate />
	</SoundDataNode>


	<!-- CrossBow -->

<SoundDataNode name="crossbow_fire"> <AudioSource name="Sounds/AudioSource_Bows" />
	<Noise ID="0" noise="11" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow_fire" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="crossbow_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="crossbow_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="1" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="crossbow_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


  	<!-- Advanced Compound CrossBow -->

<SoundDataNode name="crossbow2_fire"> <AudioSource name="Sounds/AudioSource_Bows" />
	<Noise ID="0" noise="11" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_fire1" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_fire2" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_fire3" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_fire4" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_fire5" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="crossbow2_reload_back"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_reload_back1" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_reload_back2" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="crossbow2_reload"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="1" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_reload1" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_reload2" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="crossbow2_reload_fwd"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_reload_fwd1" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_reload_fwd2" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="crossbow2_holster"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_holster" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="crossbow2_unholster"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Bows/CrossBow/crossbow2_unholster" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- Pistol -->

<SoundDataNode name="Pistol_Fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="52" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/Pistol_Fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/Pistol_Fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/Pistol_Fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/Pistol_Fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pistol_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="17" time="2" muffled_when_crouched="0.8" heat_map_strength="0.4" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_s_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_s_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_s_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_s_fire4" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pistol_reload"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_reload" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pistol_remove_clip"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pistol_insert_clip"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pistol_cock_back"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pistol_cock_forward"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/pistol_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- Mp5 -->

<SoundDataNode name="mp5_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" />  <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="mp5_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_fire_end" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="mp5_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="18" time="2" muffled_when_crouched="0.8" heat_map_strength="0.4" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_s_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_s_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_s_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_s_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>

<!-- unused --> <SoundDataNode name="mp5_fire_end_sd"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/MP5/mp5_fire_end_sd" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="mp5_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="mp5_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="mp5_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="mp5_reload_part_04"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="mp5_reload_part_05"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_reload_part_05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="mp5_reload"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/mp5/mp5_reload" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- 44 -->

<SoundDataNode name="44magnum_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/44magnum/44magnum_fire" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="6" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="44magnum_reload"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/44magnum/44magnum_reload" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/44magnum/44magnum_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/44magnum/44magnum_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/44magnum/44magnum_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_04"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/44magnum/44magnum_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_05"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/44magnum/44magnum_reload_part_05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- Pump shotgun -->

<SoundDataNode name="pump_shotgun_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="1.0" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/pumpshotgun/pump_shotgun_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/pumpshotgun/pump_shotgun_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/pumpshotgun/pump_shotgun_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/pumpshotgun/pump_shotgun_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="20" /> <MaxVoicesPerEntity value="6" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="pump_shotgun_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="38" time="2" muffled_when_crouched="0.8" heat_map_strength="0.8" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/pumpshotgun/pump_shotgun_s_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/pumpshotgun/pump_shotgun_s_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/pumpshotgun/pump_shotgun_s_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/pumpshotgun/pump_shotgun_s_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="20" /> <MaxVoicesPerEntity value="6" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="sawed_off_shotgun_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="5" noise="200" time="2" heat_map_strength="0.3" heat_map_time="120" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire3" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="20" /> <MaxVoicesPerEntity value="6" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="shotgun_reload"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="shotgun_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="shotgun_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="shotgun_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="shotgun_reload_part_04"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <!-- Double Barrel Shotgun -->

  <SoundDataNode name="shotgundb_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="1.0" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_fire1" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_fire2" />
  <AudioClip ClipName="Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_fire3" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="20" /> <MaxVoicesPerEntity value="6" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="shotgundb_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="shotgundb_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="shotgundb_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

	<!-- Blunderbuss -->

<SoundDataNode name="blunderbuss_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="1.0" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_reload" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_04"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_05"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/blunderbuss/blunderbuss_reload_part_05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- Hunting Rifle -->

<SoundDataNode name="hunting_rifle_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_fire" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="hunting_rifle_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="18" time="2" muffled_when_crouched="0.8" heat_map_strength="0.6" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_s_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_s_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_s_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_s_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="3" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_04"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="3" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_05"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/hunting_rifle/hunting_rifle_reload_part_05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- sniper -->

<SoundDataNode name="sniperrifle_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_fire" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="20" /> <MaxVoicesPerEntity value="6" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="sniperrifle_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="34" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_s_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_s_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_s_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_s_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="20" /> <MaxVoicesPerEntity value="6" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="sniperrifle_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="sniperrifle_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="12" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="sniperrifle_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="sniperrifle_reload_part_04"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="12" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/sniperrifle/sniperrifle_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- AK -->

<SoundDataNode name="ak47_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="ak47_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_fire_end" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="ak47_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="43" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_s_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_s_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_s_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_s_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="ak47_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="ak47_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="ak47_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="ak47_reload_part_04"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/AK47/ak47_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <!-- M60 -->

<SoundDataNode name="m60_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" />  <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="m60_fire_end"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_fire_end" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="m60_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="47" time="2" muffled_when_crouched="0.8" heat_map_strength="0.7" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_s_fire1" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_s_fire2" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_s_fire3" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_s_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="30" /> <MaxVoicesPerEntity value="10" /> <MaxRepeatRate value="0.001" /></SoundDataNode>

<SoundDataNode name="m60_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m60_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m60_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m60_reload_part_04"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_04" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m60_reload_part_05"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m60_reload_part_06"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_06" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m60_reload_part_07"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_07" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m60_reload_part_08"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_08" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m60_reload_part_09"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/M60/m60_reload_part_09" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

	<!-- M136 rocket launcher -->

<SoundDataNode name="m136_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="4" noise="100" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/m136/m136_fire" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m136_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/m136/m136_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m136_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/m136/m136_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m136_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/m136/m136_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="m136_rocket_lp"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/m136/m136_rocket_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>




	<!-- pipebomb -->

<SoundDataNode name="light_pipebomb"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Pipebomb/light_pipebomb" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <!-- Grenade -->

  <SoundDataNode name="grenade_unholster"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Grenade/grenade_unholster" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="grenade_pullpin"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Grenade/grenade_pullpin" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="grenade_throw"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Grenade/grenade_throw" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <!-- Timed Charge -->

  <SoundDataNode name="charge_beep"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Charge/charge_beep" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="charge_stick"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Charge/charge_stick" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="charge_throw"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Charge/charge_throw" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="charge_unholster"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Charge/charge_unholster" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- Shared -->
<SoundDataNode name="weapon_empty"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="0" noise="5" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/weapon_empty1" />
	<AudioClip ClipName="Sounds/Weapons/weapon_empty2" />
	<AudioClip ClipName="Sounds/Weapons/weapon_empty3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxVoicesPerEntity value="6" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="weapon_holster"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/weapon_holster" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="weapon_jam"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<Noise ID="0" noise="5" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Weapons/weapon_jam1" />
	<AudioClip ClipName="Sounds/Weapons/weapon_jam2" />
	<AudioClip ClipName="Sounds/Weapons/weapon_jam3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="weapon_unholster"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/weapon_unholster" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player_swim"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Misc/player_swim1" />
	<AudioClip ClipName="Sounds/Misc/player_swim2" />
	<AudioClip ClipName="Sounds/Misc/player_swim3" />
	<AudioClip ClipName="Sounds/Misc/player_swim4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="4" /> <MaxRepeatRate value=".5" /> </SoundDataNode>

<SoundDataNode name="water_emerge"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Misc/water_emerge1" />
	<AudioClip ClipName="Sounds/Misc/water_emerge2" />
	<AudioClip ClipName="Sounds/Misc/water_emerge3" />
	<AudioClip ClipName="Sounds/Misc/water_emerge4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="4" /> <MaxRepeatRate value="1.5" /> </SoundDataNode>




	<!-- Animal Sounds -->

	<!-- Boar SFX -->
<SoundDataNode name="boaralert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/Boar/boaralert1" />
	<AudioClip ClipName="Sounds/Animals/Boar/boaralert2" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="boarattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarattack1" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarattack2" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarattack3" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarattack4" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="boardeath"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Animals/Boar/boardeath1" />
	<AudioClip ClipName="Sounds/Animals/Boar/boardeath2" />
	<AudioClip ClipName="Sounds/Animals/Boar/boardeath3" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="boargiveup"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Boar/giveup1" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>


<SoundDataNode name="boarpain"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarpain1" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarpain2" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarpain3" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarpain4" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarpain5" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarpain6" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="boarroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarroam1" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarroam2" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarroam3" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarroam4" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarroam5" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="boarsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarsense1" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarsense2" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarsense3" />
	<AudioClip ClipName="Sounds/Animals/Boar/boarsense4" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

	<!-- Rabbit SFX -->


<SoundDataNode name="rabbitdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/rabbitdeath1" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>
<SoundDataNode name="rabbitpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/rabbitpain1" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="stagdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Animals/stagdeath1" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>
<SoundDataNode name="stagpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/stagpain1" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="bear_footstep"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Bear/bear_footstep1" />
	<AudioClip ClipName="Sounds/Animals/Bear/bear_footstep2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="bearalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearalert" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="bearattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearattack1" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearattack2" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="beardeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Animals/Bear/beardeath1" />
	<AudioClip ClipName="Sounds/Animals/Bear/beardeath2" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="beargiveup"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Bear/beargiveup" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="bearpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearpain1" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearpain2" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearpain3" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="bearroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearroam1" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearroam2" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearroam3" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="bearsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearsense1" />
	<AudioClip ClipName="Sounds/Animals/Bear/bearsense2" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="chickenpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickenpain1" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickenpain2" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickenpain3" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="chickendeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickendeath1" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickendeath2" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickendeath3" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="chickenroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickenroam1" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickenroam2" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickenroam3" />
	<AudioClip ClipName="Sounds/Animals/Chicken/chickenroam4" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>



	<!-- Wolf -->



<SoundDataNode name="wolfalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfalert1" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfalert2" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfalert3" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfalert4" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfalert5" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
    <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="wolfattack"> <AudioSource name="Sounds/AudioSource_CreaturesLG" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfattack1" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfattack2" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfattack3" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfattack4" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="wolfdeath"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfdeath1" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfdeath2" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfdeath3" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfdeath4" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfdeath5" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="wolfgiveup"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfgiveup1" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfgiveup2" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="wolfpain"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain1" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain2" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain3" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain4" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain5" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain6" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain7" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain8" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfpain9" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="wolfroam"> <AudioSource name="Sounds/AudioSource_CreaturesLG" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam1" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam2" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam3" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam4" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam5" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam6" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam7" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam8" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfroam9" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="wolfsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfsense1" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfsense2" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfsense3" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfsense4" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfsense5" />
	<AudioClip ClipName="Sounds/Animals/Wolf/wolfsense6" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

  <!-- Coyote -->

 <SoundDataNode name="coyoteroam"> <AudioSource name="Sounds/AudioSource_CreaturesLG" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Coyote/coyoteroam1" />
	<AudioClip ClipName="Sounds/Animals/Coyote/coyoteroam2" />
	<AudioClip ClipName="Sounds/Animals/Coyote/coyoteroam3" />
	<AudioClip ClipName="Sounds/Animals/Coyote/coyoteroam4" />
	<AudioClip ClipName="Sounds/Animals/Coyote/coyoteroam5" />
  <AudioClip ClipName="Sounds/Animals/Wolf/wolfroam1" />
  <AudioClip ClipName="Sounds/Animals/Wolf/wolfroam2" />
  <AudioClip ClipName="Sounds/Animals/Wolf/wolfroam4" />
  <AudioClip ClipName="Sounds/Animals/Wolf/wolfroam7" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
   <LowestPitch name="0.9" />
   <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

	<!-- Vulture -->

<SoundDataNode name="vulturewingflap"> <AudioSource name="Sounds/AudioSource_Wingflaps" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturewingflap1" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturewingflap2" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturewingflap3" />
	<LowestPitch name="0.9" />
	<HighestPitch name="1.0" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="vulturealert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturealert1" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturealert2" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturealert3" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturealert4" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="vultureattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vultureattack1" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vultureattack2" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vultureattack3" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vultureattack4" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="vulturedeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturedeath1" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturedeath2" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturedeath3" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturedeath4" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="vulturegiveup"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturegiveup1" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturegiveup2" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="vulturepain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturepain1" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturepain2" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturepain3" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturepain4" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturepain5" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="vultureroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vultureroam1" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vultureroam2" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vultureroam3" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="vulturesense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturesense1" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturesense2" />
	<AudioClip ClipName="Sounds/Animals/Vulture/vulturesense3" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>



	<!-- Snakes on a Fun Pimp Plane -->




<SoundDataNode name="snakealert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakealert1" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakealert2" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakealert3" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="snakeattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakeattack1" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakeattack2" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="snakepain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakepain1" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakepain2" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="snakeroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakeroam1" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakeroam2" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakeroam3" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="snakesense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakesense1" />
	<AudioClip ClipName="Sounds/Animals/Snake/snakesense2" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

	<!-- Mountain Lion -->

<SoundDataNode name="mlionalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionalert1" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionalert2" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionalert3" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionalert4" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionalert5" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="mlionattack"> <AudioSource name="Sounds/AudioSource_CreaturesLG" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionattack1" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionattack2" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionattack3" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionattack4" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="mliondeath"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mliondeath1" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mliondeath2" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mliondeath3" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mliondeath4" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="mliongiveup"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mliongiveup1" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="mlionpain"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionpain1" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionpain2" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionpain3" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionpain4" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionpain5" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionpain6" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionpain7" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionpain8" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="mlionroam"> <AudioSource name="Sounds/AudioSource_CreaturesLG" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionroam1" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionroam2" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionroam3" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionroam4" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="mlionsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionsense1" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionsense2" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionsense3" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionsense4" />
	<AudioClip ClipName="Sounds/Animals/MountainLion/mlionsense5" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>


	<!-- Player Shared -->



<!-- unused --><SoundDataNode name="playerlandlight"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="2" noise="11" time="1" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/playerlandlight" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<!-- unused --><SoundDataNode name="playerlandheavy"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="30" time="2" muffled_when_crouched="0.7" />
	<AudioClip ClipName="Sounds/ImpactSurface/playerlandheavy" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>
<!-- only PlayerLandThump is in use -->



	<!-- Player Female -->


  <SoundDataNode name="player2vomit"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2vomit1" />
	<AudioClip ClipName="Sounds/Player_Female/player2vomit2" />
	<AudioClip ClipName="Sounds/Player_Female/player2vomit3" />
	<AudioClip ClipName="Sounds/Player_Female/player2vomit4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2powerattack"> <AudioSource name="Sounds/AudioSource_PlayerCombat" />
	<Noise ID="0" noise="16" time="2" muffled_when_crouched="0.7" />
	<AudioClip ClipName="Sounds/Player_Female/player2powerattack1" />
  <AudioClip ClipName="Sounds/Player_Female/player2powerattack2" />
  <AudioClip ClipName="Sounds/Player_Female/player2powerattack3" />
  <AudioClip ClipName="Sounds/Player_Female/player2powerattack4" />
  <AudioClip ClipName="Sounds/Player_Female/player2powerattack5" />
  <AudioClip ClipName="Sounds/Player_Female/player2powerattack6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2drownsurface"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2drownsurface1" />
	<AudioClip ClipName="Sounds/Player_Female/player2drownsurface2" />
	<AudioClip ClipName="Sounds/Player_Female/player2drownsurface3" />
	<AudioClip ClipName="Sounds/Player_Female/player2drownsurface4" />
	<AudioClip ClipName="Sounds/Player_Female/player2drownsurface5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2death"> <AudioSource name="Sounds/AudioSource_PlayerDeath" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Player_Female/player2death1" />
	<AudioClip ClipName="Sounds/Player_Female/player2death2" />
	<AudioClip ClipName="Sounds/Player_Female/player2death3" />
	<AudioClip ClipName="Sounds/Player_Female/player2death4" />
	<AudioClip ClipName="Sounds/Player_Female/player2death5" />
	<AudioClip ClipName="Sounds/Player_Female/player2death6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2drowndeath"> <AudioSource name="Sounds/AudioSource_PlayerDeath" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Player_Female/player2drowndeath1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2drownpain"> <AudioSource name="Sounds/AudioSource_Underwater_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2drownpain1" />
	<AudioClip ClipName="Sounds/Player_Female/player2drownpain2" />
	<AudioClip ClipName="Sounds/Player_Female/player2drownpain3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2jump"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Player_Female/player2jump1" />
	<AudioClip ClipName="Sounds/Player_Female/player2jump2" />
	<AudioClip ClipName="Sounds/Player_Female/player2jump3" />
	<AudioClip ClipName="Sounds/Player_Female/player2jump4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.0" /> </SoundDataNode>

<SoundDataNode name="player2landSoft"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="8" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Player_Female/player2landsoft1" />
	<AudioClip ClipName="Sounds/Player_Female/player2landsoft2" />
	<AudioClip ClipName="Sounds/Player_Female/player2landsoft3" />
	<AudioClip ClipName="Sounds/Player_Female/player2landsoft4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2landHard"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="16" time="2" muffled_when_crouched="0.7" />
	<AudioClip ClipName="Sounds/Player_Female/player2landHard1" />
	<AudioClip ClipName="Sounds/Player_Female/player2landHard2" />
	<AudioClip ClipName="Sounds/Player_Female/player2landHard3" />
	<AudioClip ClipName="Sounds/Player_Female/player2landHard4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2painsm"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="11" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Player_Female/player2painsm1" />
	<AudioClip ClipName="Sounds/Player_Female/player2painsm2" />
	<AudioClip ClipName="Sounds/Player_Female/player2painsm3" />
	<AudioClip ClipName="Sounds/Player_Female/player2painsm4" />
	<AudioClip ClipName="Sounds/Player_Female/player2painsm5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2painlg"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="30" time="2" muffled_when_crouched="0.7" />
	<AudioClip ClipName="Sounds/Player_Female/player2painlg1" />
	<AudioClip ClipName="Sounds/Player_Female/player2painlg2" />
	<AudioClip ClipName="Sounds/Player_Female/player2painlg3" />
	<AudioClip ClipName="Sounds/Player_Female/player2painlg4" />
	<AudioClip ClipName="Sounds/Player_Female/player2painlg5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2sick"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick1" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick2" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick3" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick4" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick5" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2sprint1_lp"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2sprint1_lp" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player2stamina"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2stamina1" />
	<AudioClip ClipName="Sounds/Player_Female/player2stamina2" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="playerSpawnFemale"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2spawn1" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>




	<!-- Player male -->

    <SoundDataNode name="player1vomit"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1vomit1" />
	<AudioClip ClipName="Sounds/Player_Male/player1vomit2" />
	<AudioClip ClipName="Sounds/Player_Male/player1vomit3" />
	<AudioClip ClipName="Sounds/Player_Male/player1vomit4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1powerattack"> <AudioSource name="Sounds/AudioSource_PlayerCombat" />
	<Noise ID="0" noise="16" time="2" muffled_when_crouched="0.7" />
	<AudioClip ClipName="Sounds/Player_Male/player1powerattack1" />
  <AudioClip ClipName="Sounds/Player_Male/player1powerattack2" />
  <AudioClip ClipName="Sounds/Player_Male/player1powerattack3" />
  <AudioClip ClipName="Sounds/Player_Male/player1powerattack4" />
  <AudioClip ClipName="Sounds/Player_Male/player1powerattack5" />
  <AudioClip ClipName="Sounds/Player_Male/player1powerattack6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1death"> <AudioSource name="Sounds/AudioSource_PlayerDeath" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Player_Male/player1death1" />
	<AudioClip ClipName="Sounds/Player_Male/player1death2" />
	<AudioClip ClipName="Sounds/Player_Male/player1death3" />
	<AudioClip ClipName="Sounds/Player_Male/player1death4" />
	<AudioClip ClipName="Sounds/Player_Male/player1death5" />
	<AudioClip ClipName="Sounds/Player_Male/player1death6" />
	<AudioClip ClipName="Sounds/Player_Male/player1death7" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1drowndeath"> <AudioSource name="Sounds/AudioSource_PlayerDeath" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Player_Male/player1drowndeath1" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1drownpain"> <AudioSource name="Sounds/AudioSource_Underwater_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1drownpain1" />
	<AudioClip ClipName="Sounds/Player_Male/player1drownpain2" />
	<AudioClip ClipName="Sounds/Player_Male/player1drownpain3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1drownsurface"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1drownsurface1" />
	<AudioClip ClipName="Sounds/Player_Male/player1drownsurface2" />
	<AudioClip ClipName="Sounds/Player_Male/player1drownsurface3" />
	<AudioClip ClipName="Sounds/Player_Male/player1drownsurface4" />
	<AudioClip ClipName="Sounds/Player_Male/player1drownsurface5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1jump"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Player_Male/player1jump1" />
	<AudioClip ClipName="Sounds/Player_Male/player1jump2" />
	<AudioClip ClipName="Sounds/Player_Male/player1jump3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.0" /> </SoundDataNode>

<SoundDataNode name="player1landSoft"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="8" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Player_Male/player1landSoft1" />
	<AudioClip ClipName="Sounds/Player_Male/player1landSoft2" />
	<AudioClip ClipName="Sounds/Player_Male/player1landSoft3" />
	<AudioClip ClipName="Sounds/Player_Male/player1landSoft4" />
	<AudioClip ClipName="Sounds/Player_Male/player1landSoft5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1landHard"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="16" time="" muffled_when_crouched="0.7" />
	<AudioClip ClipName="Sounds/Player_Male/player1landHard1" />
	<AudioClip ClipName="Sounds/Player_Male/player1landHard2" />
	<AudioClip ClipName="Sounds/Player_Male/player1landHard3" />
	<AudioClip ClipName="Sounds/Player_Male/player1landHard4" />
	<AudioClip ClipName="Sounds/Player_Male/player1landHard5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1painsm"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="11" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Player_Male/player1painsm1" />
	<AudioClip ClipName="Sounds/Player_Male/player1painsm2" />
	<AudioClip ClipName="Sounds/Player_Male/player1painsm3" />
	<AudioClip ClipName="Sounds/Player_Male/player1painsm4" />
	<AudioClip ClipName="Sounds/Player_Male/player1painsm5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1painlg"> <AudioSource name="Sounds/AudioSource_Player" />
	<Noise ID="0" noise="30" time="2" muffled_when_crouched="0.7" />
	<AudioClip ClipName="Sounds/Player_Male/player1painlg1" />
	<AudioClip ClipName="Sounds/Player_Male/player1painlg2" />
	<AudioClip ClipName="Sounds/Player_Male/player1painlg3" />
	<AudioClip ClipName="Sounds/Player_Male/player1painlg4" />
	<AudioClip ClipName="Sounds/Player_Male/player1painlg5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1sick"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick1" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick2" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick3" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick4" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1sprint1_lp"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1sprint1_lp" Loop="true" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="player1stamina"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1stamina1" />
	<AudioClip ClipName="Sounds/Player_Male/player1stamina2" />
	<AudioClip ClipName="Sounds/Player_Male/player1stamina3" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>

<SoundDataNode name="playerSpawnMale"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1spawn1" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.9" /> </SoundDataNode>



	<!-- Destroy Sounds -->



<SoundDataNode name="avalanche"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.5" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/avalanche1" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="clothdestroy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/clothdestroy1" />
	<AudioClip ClipName="Sounds/DestroyBlock/clothdestroy2" />
	<AudioClip ClipName="Sounds/DestroyBlock/clothdestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="clothdestroy1"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/clothdestroy1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="clothdestroy2"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/clothdestroy2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="clothdestroy3"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/clothdestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="earthDestroy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/earthDestroy1" />
	<AudioClip ClipName="Sounds/DestroyBlock/earthDestroy2" />
	<AudioClip ClipName="Sounds/DestroyBlock/earthDestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="earthDestroy1"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/earthDestroy1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="earthDestroy2"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/earthDestroy2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="earthDestroy3"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/earthDestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="glassdestroy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.5" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/glassdestroy1" />
	<AudioClip ClipName="Sounds/DestroyBlock/glassdestroy2" />
	<AudioClip ClipName="Sounds/DestroyBlock/glassdestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="glassdestroy1"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="2.1" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/glassdestroy1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="glassdestroy2"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="2.1" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/glassdestroy2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="glassdestroy3"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="2.1" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/glassdestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metaldestroy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.42" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/metaldestroy1" />
	<AudioClip ClipName="Sounds/DestroyBlock/metaldestroy2" />
	<AudioClip ClipName="Sounds/DestroyBlock/metaldestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metaldestroy1"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.42" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/metaldestroy1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metaldestroy2"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.42" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/metaldestroy2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metaldestroy3"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.42" heat_map_time="90" />
	<AudioClip ClipName="Sounds/DestroyBlock/metaldestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organicdestroy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/organicdestroy1" />
	<AudioClip ClipName="Sounds/DestroyBlock/organicdestroy2" />
	<AudioClip ClipName="Sounds/DestroyBlock/organicdestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organicdestroy1"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/organicdestroy1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organicdestroy2"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/organicdestroy2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organicdestroy3"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/organicdestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="plantdestroy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/plantdestroy1" />
	<AudioClip ClipName="Sounds/DestroyBlock/plantdestroy2" />
	<AudioClip ClipName="Sounds/DestroyBlock/plantdestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="plantdestroy1"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/plantdestroy1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="plantdestroy2"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/plantdestroy2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="plantdestroy3"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/plantdestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonedestroy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/DestroyBlock/stonedestroy1" />
	<AudioClip ClipName="Sounds/DestroyBlock/stonedestroy2" />
	<AudioClip ClipName="Sounds/DestroyBlock/stonedestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonedestroy1"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60" />
	<AudioClip ClipName="Sounds/DestroyBlock/stonedestroy1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonedestroy2"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60" />
	<AudioClip ClipName="Sounds/DestroyBlock/stonedestroy2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonedestroy3"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60" />
	<AudioClip ClipName="Sounds/DestroyBlock/stonedestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wooddestroy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60" />
	<AudioClip ClipName="Sounds/DestroyBlock/wooddestroy1" />
	<AudioClip ClipName="Sounds/DestroyBlock/wooddestroy2" />
	<AudioClip ClipName="Sounds/DestroyBlock/wooddestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wooddestroy1"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60" />
	<AudioClip ClipName="Sounds/DestroyBlock/wooddestroy1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wooddestroy2"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60" />
	<AudioClip ClipName="Sounds/DestroyBlock/wooddestroy2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wooddestroy3"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60" />
	<AudioClip ClipName="Sounds/DestroyBlock/wooddestroy3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>








	<!-- Impact Sounds -->



<SoundDataNode name="bullethitcloth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="7" time="2" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitcloth1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitcloth2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitcloth3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitearth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitearth1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitearth2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitearth3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitglass"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitglass1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitglass2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitglass3" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitglass4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitmetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitmetal1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitmetal2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitmetal3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitorganic1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitorganic2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitorganic3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitplant"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitplant1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitsnow"> <AudioSource name="Sounds/AudioSource_Impact" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitsnow1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitsnow2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitsnow3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitstone"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitstone1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitstone2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitstone3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitwater"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitwater1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitwater2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitwater3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bullethitwood"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitwood1" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitwood2" />
	<AudioClip ClipName="Sounds/ImpactSurface/bullethitwood3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitglass"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitglass1" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitglass2" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitglass3" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitglass4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitcloth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitcloth1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitcloth2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitcloth3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitearth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitearth1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitearth2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitearth3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitmetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitmetal1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitmetal2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitmetal3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitglass"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitglass1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitglass2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitglass3" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitglass4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitorganic1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitorganic2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitorganic3" />
  <AudioClip ClipName="Sounds/ImpactSurface/metalhitorganic4" />
  <AudioClip ClipName="Sounds/ImpactSurface/metalhitorganic5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitplant"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitplant1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitstone"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitstone1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitstone2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitstone3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitwater"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitwater1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalhitwood"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitwood1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitwood2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhitwood3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitcloth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitcloth1" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitcloth2" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitcloth3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitearth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitearth1" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitearth2" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitearth3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitglass"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitglass1" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitglass2" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitglass3" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitglass4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitmetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitmetal1" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitmetal2" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitmetal3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitorganic1" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitorganic2" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitorganic3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitplant"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitplant1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitstone"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitstone1" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitstone2" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitstone3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitwater"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitwater1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="organichitwood"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitwood1" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitwood2" />
	<AudioClip ClipName="Sounds/ImpactSurface/organichitwood3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitcloth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitcloth1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitearth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitearth1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitmetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitmetal1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitorganic1" />
  <AudioClip ClipName="Sounds/ImpactSurface/stonehitorganic2" />
  <AudioClip ClipName="Sounds/ImpactSurface/stonehitorganic3" />
  <AudioClip ClipName="Sounds/ImpactSurface/stonehitorganic4" />
  <AudioClip ClipName="Sounds/ImpactSurface/stonehitorganic5" />
  <AudioClip ClipName="Sounds/ImpactSurface/stonehitorganic6" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitplant"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitplant1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitstone"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitstone1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitwater"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitwater1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="stonehitwood"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/stonehitwood1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="waterblockimpact"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/waterblockimpact1" />
	<AudioClip ClipName="Sounds/ImpactSurface/waterblockimpact2" />
	<AudioClip ClipName="Sounds/ImpactSurface/waterblockimpact3" />
	<AudioClip ClipName="Sounds/ImpactSurface/waterblockimpact4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitcloth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitcloth1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitearth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitearth1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitglass"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitglass1" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitglass2" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitglass3" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitglass4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitmetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitmetal1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitorganic1" />
  <AudioClip ClipName="Sounds/ImpactSurface/woodhitorganic2" />
  <AudioClip ClipName="Sounds/ImpactSurface/woodhitorganic3" />
  <AudioClip ClipName="Sounds/ImpactSurface/woodhitorganic4" />
  <AudioClip ClipName="Sounds/ImpactSurface/woodhitorganic5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitplant"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitplant1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitstone"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitstone1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitwater"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitwater1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodhitwood"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/woodhitwood1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="impactbodyheavy"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodyheavy1" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodyheavy2" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodyheavy3" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodyheavy4" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodyheavy5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="impactbodylight"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodylight1" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodylight2" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodylight3" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodylight4" />
	<AudioClip ClipName="Sounds/ImpactSurface/impactbodylight5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


  <!-- Melee Impact Overrides -->

  <SoundDataNode name="metalstaborganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalstaborganic1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalstaborganic2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalstaborganic3" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalstaborganic4" />
    <LowestPitch name="0.9" />
    <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="metalgrazeorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalgrazeorganic1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalgrazeorganic2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalgrazeorganic3" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalgrazeorganic4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="metalslashorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalslashorganic1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalslashorganic2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalslashorganic3" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalslashorganic4" />
  <AudioClip ClipName="Sounds/ImpactSurface/metalslashorganic5" />
  <AudioClip ClipName="Sounds/ImpactSurface/metalslashorganic6" />
    <LowestPitch name="0.9" />
    <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="woodgrazeorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
  <AudioClip ClipName="Sounds/ImpactSurface/woodgrazeorganic1" />
  <AudioClip ClipName="Sounds/ImpactSurface/woodgrazeorganic2" />
  <AudioClip ClipName="Sounds/ImpactSurface/woodgrazeorganic3" />
  <AudioClip ClipName="Sounds/ImpactSurface/woodgrazeorganic4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="metalhollowhitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhollowhitorganic1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhollowhitorganic2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhollowhitorganic3" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalhollowhitorganic4" />
  <AudioClip ClipName="Sounds/ImpactSurface/metalhollowhitorganic5" />
    <LowestPitch name="0.9" />
    <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="metalsolidhitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalsolidhitorganic1" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalsolidhitorganic2" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalsolidhitorganic3" />
	<AudioClip ClipName="Sounds/ImpactSurface/metalsolidhitorganic4" />
    <LowestPitch name="0.9" />
    <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

    <!-- Armor Impact Overrides -->

  <SoundDataNode name="grazearmorleather"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/grazearmorleather1" />
  <AudioClip ClipName="Sounds/ImpactSurface/grazearmorleather2" />
  <AudioClip ClipName="Sounds/ImpactSurface/grazearmorleather3" />
  <AudioClip ClipName="Sounds/ImpactSurface/grazearmorleather4" />
  <AudioClip ClipName="Sounds/ImpactSurface/grazearmorleather5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="grazearmormetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/grazearmormetal1" />
  <AudioClip ClipName="Sounds/ImpactSurface/grazearmormetal2" />
  <AudioClip ClipName="Sounds/ImpactSurface/grazearmormetal3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="hitarmorleather"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/hitarmorleather1" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmorleather2" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmorleather3" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmorleather4" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmorleather5" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmorleather6" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="hitarmormetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/hitarmormetal1" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmormetal2" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmormetal3" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmormetal4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="hitarmyhelmet"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/hitarmyhelmet1" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmyhelmet2" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmyhelmet3" />
  <AudioClip ClipName="Sounds/ImpactSurface/hitarmyhelmet4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.3" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Death/Spawn Sounds -->


<SoundDataNode name="player_death_stinger"> <AudioSource name="Sounds/AudioSource_DeathStinger" />
	<AudioClip ClipName="Sounds/Misc/player_death_stinger" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="15.00" /> </SoundDataNode>

<SoundDataNode name="player_death_stinger_lp"> <AudioSource name="Sounds/AudioSource_DeathStinger" />
	  <AudioClip ClipName="Sounds/Misc/player_death_stinger_lp" Loop="true" />
	  <LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="15.00" /> </SoundDataNode>

<SoundDataNode name="eat_player"> <AudioSource name="Sounds/AudioSource_ImpactDeath" />
	<AudioClip ClipName="Sounds/Enemies/Common/eat_player1" />
	<AudioClip ClipName="Sounds/Enemies/Common/eat_player2" />
	<AudioClip ClipName="Sounds/Enemies/Common/eat_player3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="spawnInStinger"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/player_respawn" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>



	<!-- Misc Sounds -->



<SoundDataNode name="breakleg"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/breakleg" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buttonclick"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Misc/buttonclick" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="entityhitsground"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/entityhitsground" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gib"> <AudioSource name="Sounds/AudioSource_ImpactDeath" />
	<AudioClip ClipName="Sounds/Misc/gib1" />
	<AudioClip ClipName="Sounds/Misc/gib2" />
	<AudioClip ClipName="Sounds/Misc/gib3" />
	<AudioClip ClipName="Sounds/Misc/gib4" />
	<AudioClip ClipName="Sounds/Misc/gib5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="item_pickup"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/item_pickup" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="item_plant_pickup"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/item_plant_pickup" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="itemdropped"> <AudioSource name="Sounds/AudioSource_Impact_Small" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/itemdropped" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="keystone_build_warning"> <AudioSource name="Sounds/AudioSource_Impact_Small" />
	<AudioClip ClipName="Sounds/Misc/keystone_build_warning" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="keystone_destroyed"> <AudioSource name="Sounds/AudioSource_Impact_Small" />
	<AudioClip ClipName="Sounds/Misc/keystone_destroyed" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="keystone_impact_overlay"> <AudioSource name="Sounds/AudioSource_Impact_Small" />
	<AudioClip ClipName="Sounds/Misc/keystone_impact_overlay" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.5" /> </SoundDataNode>

<SoundDataNode name="keystone_placed"> <AudioSource name="Sounds/AudioSource_Impact_Small" />
	<AudioClip ClipName="Sounds/Misc/keystone_placed" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="levelup"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/levelup" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="levelupplayer"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/levelupplayer" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.0" /> <NoiseScale value="0" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>



<SoundDataNode name="quest_started"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/quest_started" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="quest_objective_complete">
	<AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/quest_objective_complete" />
	<LocalCrouchVolumeScale value="1.0" />
	<CrouchNoiseScale value="0.5" />
	<NoiseScale value="1" />
	<MaxVoices value="3" />
	<MaxEntities name="30" />
	<MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="quest_note_offer">
	<AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/quest_note_offer" />
	<LocalCrouchVolumeScale value="1.0" />
	<CrouchNoiseScale value="0.5" />
	<NoiseScale value="1" />
	<MaxVoices value="10" />
	<MaxEntities name="30" />
	<MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="quest_note_decline">
	<AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/quest_note_decline" />
	<LocalCrouchVolumeScale value="1.0" />
	<CrouchNoiseScale value="0.5" />
	<NoiseScale value="1" />
	<MaxVoices value="10" />
	<MaxEntities name="30" />
	<MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="quest_subtask_complete"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/quest_subtask_complete" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.0" /> <NoiseScale value="0" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


<SoundDataNode name="quest_master_complete"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/quest_master_complete" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="quest_failed"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/quest_failed" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="locked"> <AudioSource name="Sounds/AudioSource_UI" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/locked" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="locking"> <AudioSource name="Sounds/AudioSource_UI" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/locking" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="missingitemtorepair"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Misc/missingitemtorepair" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="password_fail"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Misc/password_fail" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="password_pass"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Misc/password_pass" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="password_set"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Misc/password_set" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="password_type"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Misc/password_type" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="placeblock"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/placeblock1" />
	<AudioClip ClipName="Sounds/Misc/placeblock2" />
	<AudioClip ClipName="Sounds/Misc/placeblock3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="recipe_unlocked"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/recipe_unlocked" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="read_mod"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/read_mod" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="read_recipe"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/read_recipe" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="read_skillbook"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/read_skillbook" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="read_skillbook_final"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/read_skillbook_final" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="rotateblock"> <AudioSource name="Sounds/AudioSource_Impact" />
	<AudioClip ClipName="Sounds/Misc/rotateblock1" />
	<AudioClip ClipName="Sounds/Misc/rotateblock2" />
	<AudioClip ClipName="Sounds/Misc/rotateblock3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="swoosh"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Misc/swoosh1" />
	<AudioClip ClipName="Sounds/Misc/swoosh2" />
	<AudioClip ClipName="Sounds/Misc/swoosh3" />
	<AudioClip ClipName="Sounds/Misc/swoosh4" />
	<AudioClip ClipName="Sounds/Misc/swoosh5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="SlowSwoosh"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Misc/swoosh_slow1" />
	<AudioClip ClipName="Sounds/Misc/swoosh_slow2" />
	<AudioClip ClipName="Sounds/Misc/swoosh_slow3" />
	<AudioClip ClipName="Sounds/Misc/swoosh_slow4" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.25" /> <CrouchNoiseScale value="0.05" /> <NoiseScale value=".1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="underwater_lp"> <AudioSource name="Sounds/AudioSource_Underwater_LP" />
	<AudioClip ClipName="Sounds/Misc/underwater_lp" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="unlocking"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/unlocking" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="waterfallinginto"> <AudioSource name="Sounds/AudioSource_Impact" />
	<AudioClip ClipName="Sounds/Misc/waterfallinginto" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wellness_decrease"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/wellness_decrease" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wellness_increase"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Misc/wellness_increase" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="itembreak"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Misc/itembreak" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


	<!-- Use Sounds -->



<SoundDataNode name="bucketbail_water"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/bucketbail_water" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bucketfill_water"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/bucketfill_water" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bucketplace_water"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/bucketplace_water" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="bucketpour_concrete"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/bucketpour_concrete" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_apache_artifact_chest"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_apache_artifact_chest" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_apache_artifact_chest"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_apache_artifact_chest" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_backpack"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_backpack" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_backpack"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_backpack" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_cardboard"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_cardboard" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_cardboard"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_cardboard" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_cash_register"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_cash_register" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_cash_register"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_cash_register" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_chest"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_chest" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_chest"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_chest" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_cooler"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_cooler" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_cooler"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_cooler" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_corpse"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_corpse" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_corpse"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_corpse" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_cupboard"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_cupboard" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_cupboard"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_cupboard" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_door_metal"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_door_metal" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_door_metal"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_door_metal" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_door_vault"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_door_vault" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_door_vault"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_door_vault" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_door_jail"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_door_jail" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_door_jail"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_door_jail" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_door_wood"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_door_wood" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_door_wood"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_door_wood" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_drawer"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_drawer" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_drawer"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_drawer" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_file_cabinet"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_file_cabinet" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_file_cabinet"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_file_cabinet" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_fridge"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_fridge" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_fridge"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_fridge" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_garbage"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_garbage" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_garbage"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_garbage" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_locker"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_locker" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_locker"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_locker" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_mailbox"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_mailbox" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_mailbox"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_mailbox" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_medicine_cabinet"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_medicine_cabinet" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_medicine_cabinet"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_medicine_cabinet" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_pill_case"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_pill_case" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_pill_case"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_pill_case" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_safe"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_safe" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_safe"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_safe" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_shopping_basket"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_shopping_basket" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_shopping_basket"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_shopping_basket" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_shopping_cart"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_shopping_cart" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_shopping_cart"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_shopping_cart" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_stump"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_stump" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_stump"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_stump" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_suitcase"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_suitcase" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_suitcase"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_suitcase" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_trashcan"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_trashcan" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_trashcan"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_trashcan" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_vehicle"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_vehicle" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_vehicle"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_vehicle" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_dumpster"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_dumpster" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_dumpster"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_dumpster" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_toilet"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_toilet" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_toilet"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_toilet" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="cook_meat"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/cook_meat" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="flashlight_toggle"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<AudioClip ClipName="Sounds/UseActions/flashlight_toggle" />
	<LowestPitch name="0.5" />
	<HighestPitch name="2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxEntities name="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="nightvision_toggle"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<AudioClip ClipName="Sounds/UseActions/flashlight_toggle" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gas_refill"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/gas_refill" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_animal"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_animal" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="HitEntitySound"> <AudioSource name="Sounds/AudioSource_Master" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ImpactSurface/hitentity1" />
	<AudioClip ClipName="Sounds/ImpactSurface/hitentity2" />
	<AudioClip ClipName="Sounds/ImpactSurface/hitentity3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="100" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="place_cobblestone"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/place_cobblestone" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player_bandage"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/player_bandage" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player_blooddraw"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/player_blooddraw" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player_drinking"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/player_drinking" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player_eating"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/player_eating" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player_firstaidkit"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/player_firstaidkit" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player_ointment"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/player_ointment" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player_painkillers"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/player_painkillers" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="repair_block"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/repair_block1" />
	<AudioClip ClipName="Sounds/UseActions/repair_block2" />
	<AudioClip ClipName="Sounds/UseActions/repair_block3" />
	<AudioClip ClipName="Sounds/UseActions/repair_block4" />
	<AudioClip ClipName="Sounds/UseActions/repair_block5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="takeall1"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/takeall1" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wrench_harvest"> <AudioSource name="Sounds/AudioSource_WeaponFire" />
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/wrench_harvest" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>



<SoundDataNode name="open_workbench"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_workbench" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_workbench"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_workbench" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_hatch_scrap"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_hatch_scrap" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_hatch_scrap"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_hatch_scrap" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_hatch_wood"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_hatch_wood" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_hatch_wood"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_hatch_wood" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_hatch_vault"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_hatch_vault" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_hatch_vault"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_hatch_vault" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_bridge"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/UseActions/open_bridge" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3.193" /> </SoundDataNode>

<SoundDataNode name="close_bridge"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/UseActions/close_bridge" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="5.571" /> </SoundDataNode>


<SoundDataNode name="open_garage_door"> <AudioSource name="Sounds/AudioSource_Interact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_garage_door" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_garage_door"> <AudioSource name="Sounds/AudioSource_Interact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_garage_door" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

 <SoundDataNode name="open_garageindustrial"> <AudioSource name="Sounds/AudioSource_Interact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_garageindustrial" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_garageindustrial"> <AudioSource name="Sounds/AudioSource_Interact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_garageindustrial" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


  <SoundDataNode name="open_garageindustrial_powered"> <AudioSource name="Sounds/AudioSource_Interact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_garageindustrial_powered" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_garageindustrial_powered"> <AudioSource name="Sounds/AudioSource_Interact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_garageindustrial_powered" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_vending"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/open_vending" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_vending"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/UseActions/close_vending" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_sign"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/open_sign1" />
	<AudioClip ClipName="Sounds/UseActions/open_sign2" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_sign"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/UseActions/close_sign" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Radiation -->

<SoundDataNode name="a_radiated_kill_lp"> <AudioSource name="Sounds/Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_radiated_kill_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="a_radiated_medium_lp"> <AudioSource name="Sounds/Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_radiated_medium_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="a_radiated_strong_lp"> <AudioSource name="Sounds/Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_radiated_strong_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="a_radiated_weak_lp"> <AudioSource name="Sounds/Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_radiated_weak_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

	<!-- Buffs         -->



<SoundDataNode name="buff_cold_female"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_female1" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_female2" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_female3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buff_cold_male"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male1" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male2" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male3" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male4" />
	<AudioClip ClipName="Sounds/Buffs/buff_cold_male5" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buff_heat_female"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_female1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buff_heat_male"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male1" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male2" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male3" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male4" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male5" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male6" />
	<AudioClip ClipName="Sounds/Buffs/buff_heat_male7" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buff_hot_female"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female1" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female2" />
	<AudioClip ClipName="Sounds/Buffs/buff_hot_female3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buff_smoke_female"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_female1" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_female2" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_female3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buff_smoke_male"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_male1" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_male2" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_male3" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_male4" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_male5" />
	<AudioClip ClipName="Sounds/Buffs/buff_smoke_male6" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="critical_blunt"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Buffs/critical_blunt" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buff_stunned"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Buffs/buff_stunned_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="buff_bleeding"> <AudioSource name="Sounds/AudioSource_Notifications" />
	<AudioClip ClipName="Sounds/Buffs/buff_bleeding_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player1sick5"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1sick5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player2sick5"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2sick5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player1painlg1"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Male/player1painlg1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="player2painlg1"> <AudioSource name="Sounds/AudioSource_Player" />
	<AudioClip ClipName="Sounds/Player_Female/player2painlg1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>




	<!-- Campfire      -->



<SoundDataNode name="campfire_click_craft"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Campfire/campfire_click_craft" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="campfire_close"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Campfire/campfire_close" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="campfire_complete_item"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Campfire/campfire_complete_item" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="campfire_open"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Campfire/campfire_open" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="campfire_cook_click"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Campfire/campfire_cook_click" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>




	<!-- Chem Station  -->



<SoundDataNode name="chem_station_click_craft"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Chem_Station/chem_station_click_craft" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chem_station_close"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Chem_Station/chem_station_close" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chem_station_complete_item"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Chem_Station/chem_station_complete_item" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chem_station_open"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Chem_Station/chem_station_open" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="chem_station_mix_click"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Chem_Station/chem_station_mix_click" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>




	<!-- Cement Mixer  -->



<SoundDataNode name="cement_mixer_open">
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Crafting/cement_mixer_open" />
	<LocalCrouchVolumeScale value="0.5" />
	<CrouchNoiseScale value="0.5" />
	<NoiseScale value="1" />
	<MaxVoices value="10" />
	<MaxEntities name="30" />
	<MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="cement_mixer_close">
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Crafting/cement_mixer_close" />
	<LocalCrouchVolumeScale value="0.5" />
	<CrouchNoiseScale value="0.5" />
	<NoiseScale value="1" />
	<MaxVoices value="10" />
	<MaxEntities name="30" />
	<MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="cement_mixer_start_click">
	<AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Crafting/cement_mixer_start_click" />
	<LocalCrouchVolumeScale value="1.0" />
	<CrouchNoiseScale value="0.5" />
	<NoiseScale value="1" />
	<MaxVoices value="10" />
	<MaxEntities name="30" />
	<MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="cement_mixer_lp">
	<AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Crafting/cement_mixer_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" />
	<CrouchNoiseScale value="0.5" />
	<NoiseScale value="1" />
	<MaxVoices value="10" />
	<MaxEntities name="30" />
	<MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="cement_mixer_complete">
	<AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Crafting/cement_mixer_complete" />
	<LocalCrouchVolumeScale value="1.0" />
	<CrouchNoiseScale value="0.5" />
	<NoiseScale value="1" />
	<MaxVoices value="10" />
	<MaxEntities name="30" />
	<MaxRepeatRate value="0.01" />
	</SoundDataNode>




	<!-- Crafting      -->



<SoundDataNode name="close_block_menu"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/close_block_menu" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_inventory"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/close_inventory" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="close_map"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/close_map" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="craft_breakdown_item"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/craft_breakdown_item" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="craft_click_craft"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/craft_click_craft" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="craft_click_recipe"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/craft_click_recipe" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="craft_complete_item"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/craft_complete_item" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="craft_place_item"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/craft_place_item" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="craft_repair_item"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/craft_repair_item" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="craft_take_item"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/craft_take_item" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="map_zoom_in"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/map_zoom_in" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.2" /> </SoundDataNode>

<SoundDataNode name="map_zoom_out"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/map_zoom_out" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.2" /> </SoundDataNode>

<SoundDataNode name="open_block_menu"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/open_block_menu" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_inventory"> <AudioSource name="Sounds/AudioSource_UI" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Crafting/open_inventory" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_map"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/open_map" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="tooltip_popup"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/tooltip_popup" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="place_block_wood"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Crafting/place_block_wood" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="place_block_concrete"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Crafting/place_block_concrete" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="place_block_metal"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Crafting/place_block_metal" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>



	<!-- Painting      -->



<SoundDataNode name="paint"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/paint_paint1" />
	<AudioClip ClipName="Sounds/Crafting/paint_paint2" />
	<AudioClip ClipName="Sounds/Crafting/paint_paint3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.4" /> </SoundDataNode>

<SoundDataNode name="erase"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Crafting/paint_erase" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.6" /> </SoundDataNode>



	<!-- Electricity   -->



	<!-- Battery Bank   -->

<SoundDataNode name="batterybank_start"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/BatteryBank/batterybank_start" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="batterybank_idle"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Electricity/BatteryBank/batterybank_idle_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="batterybank_stop"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/BatteryBank/batterybank_stop" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Generator   -->

<SoundDataNode name="generator_start"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="0" noise="10" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Generator/generator_start" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="generator_run"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Electricity/Generator/generator_run_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="generator_stop"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="5" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Generator/generator_end" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Lights   -->

<SoundDataNode name="light_on"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Lights/light_on" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="light_off"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Lights/light_off" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Pressure Plate   -->

<SoundDataNode name="pressureplate_down"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/PressurePlate/pressureplate_down" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="pressureplate_up"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/PressurePlate/pressureplate_up" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


	<!-- Solar Panel   -->

<SoundDataNode name="solarpanel_on"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/SolarPanel/solarpanel_on" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="solarpanel_idle"> <AudioSource name="Sounds/AudioSource_Interact" />
	<AudioClip ClipName="Sounds/Electricity/SolarPanel/solarpanel_idle_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="solarpanel_off"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/SolarPanel/solarpanel_off" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Switch   -->

<SoundDataNode name="switch_down"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Switch/switch_down" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="switch_up"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Switch/switch_up" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Wires   -->

<SoundDataNode name="wire_dead_break"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Wires/wire_dead_break" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wire_dead_connect"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Wires/wire_dead_connect" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wire_live_break"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Wires/wire_live_break" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="wire_live_connect"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Wires/wire_live_connect" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Alarms   -->

<SoundDataNode name="alarm1"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<AudioClip ClipName="Sounds/Electricity/Alarms/alarm1_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0" /> </SoundDataNode>

	<!-- Turret   -->

<SoundDataNode name="turret_windup"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Turret/turret_windup" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="turret_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="54" time="2" heat_map_strength="0.65" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Electricity/Turret/turret_fire1" />
	<AudioClip ClipName="Sounds/Electricity/Turret/turret_fire2" />
	<AudioClip ClipName="Sounds/Electricity/Turret/turret_fire3" />
	<AudioClip ClipName="Sounds/Electricity/Turret/turret_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="turret_overheat_lp"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Turret/turret_overheat_lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="turret_retarget_lp"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Turret/turret_retarget_lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <!-- Junk Turret   -->

  <SoundDataNode name="junkturret_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="0" noise="35" time="2" heat_map_strength="0.25" heat_map_time="180" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/JunkTurret/junkturret_fire1" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="junkturret_reload_part_01"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/JunkTurret/junkturret_reload_part_01" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="junkturret_reload_part_02"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/JunkTurret/junkturret_reload_part_02" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

  <SoundDataNode name="junkturret_reload_part_03"> <AudioSource name="Sounds/AudioSource_Reloads" />
	<AudioClip ClipName="Sounds/Weapons/Ranged/JunkTurret/junkturret_reload_part_03" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- Blade Trap   -->

<SoundDataNode name="bladetrap_startup"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_fire_start" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0" /> </SoundDataNode>

<SoundDataNode name="bladetrap_fire_lp"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_fire_lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0" /> </SoundDataNode>

<SoundDataNode name="bladetrap_dm1_lp"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_fire_dmg1_lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0" /> </SoundDataNode>

<SoundDataNode name="bladetrap_dm2_lp"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_fire_dmg2_lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0" /> </SoundDataNode>

<SoundDataNode name="bladetrap_stop"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_fire_end" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0" /> </SoundDataNode>

<SoundDataNode name="bladetrap_impact"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_impact1" />
	<AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_impact2" />
	<AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_impact3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


	<!-- Dart Trap   -->

<SoundDataNode name="darttrap_start"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/DartTrap/darttrap_fire_start" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="darttrap_fire_lp"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Electricity/DartTrap/darttrap_fire_lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="darttrap_end"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/DartTrap/darttrap_fire_end" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="darttrap_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Electricity/DartTrap/darttrap_fire1" />
	<AudioClip ClipName="Sounds/Electricity/DartTrap/darttrap_fire2" />
	<AudioClip ClipName="Sounds/Electricity/DartTrap/darttrap_fire3" />
	<AudioClip ClipName="Sounds/Electricity/DartTrap/darttrap_fire4" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="5" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

	<!-- Electric Fence   -->

<SoundDataNode name="electric_fence_on"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/ElectricFence/electric_fence_on" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="electric_fence_off"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/ElectricFence/electric_fence_off" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="electric_fence_impact"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/ElectricFence/electric_fence_impact_01" />
	<AudioClip ClipName="Sounds/Electricity/ElectricFence/electric_fence_impact_02" />
	<AudioClip ClipName="Sounds/Electricity/ElectricFence/electric_fence_impact_03" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="electric_arc_lp"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/ElectricFence/electric_arc_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Motion Sensor   -->

<SoundDataNode name="motion_sensor_trigger"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/MotionSensor/motion_sensor_trigger" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

	<!-- Trip Wire   -->

<SoundDataNode name="trip_wire_trigger"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/TripWire/trip_wire_trigger" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

	<!-- Timer relay   -->

<SoundDataNode name="timer_start"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Timer/timer_start_trigger" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="timer_stop"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Timer/timer_stop_trigger" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>


	<!-- Landmine Trigger -->
<SoundDataNode name="landmine_trigger"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="1" noise="7" time="1.3" />
	<AudioClip ClipName="Sounds/Electricity/Lights/light_on" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="20" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Trapdoor Trigger -->
<SoundDataNode name="trapdoor_trigger"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="1" noise="7" time="1.3" />
	<AudioClip ClipName="Sounds/Ambient_Oneshots/a_woodcrack_oneshot1" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


	<!-- Explosions    -->



<SoundDataNode name="explosion1"> <AudioSource name="Sounds/AudioSource_Explosion" />
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300" />
	<AudioClip ClipName="Sounds/Explosions/explosion1" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="explosion2"> <AudioSource name="Sounds/AudioSource_Explosion" />
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300" />
	<AudioClip ClipName="Sounds/Explosions/explosion2" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="explosion3"> <AudioSource name="Sounds/AudioSource_Explosion" />
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300" />
	<AudioClip ClipName="Sounds/Explosions/explosion3" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.0" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


  <SoundDataNode name="explosion_grenade"> <AudioSource name="Sounds/AudioSource_Explosion" />
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300" />
	<AudioClip ClipName="Sounds/Explosions/explosion_grenade1" />
  <AudioClip ClipName="Sounds/Explosions/explosion_grenade2" />
  <AudioClip ClipName="Sounds/Explosions/explosion_grenade3" />
  <AudioClip ClipName="Sounds/Explosions/explosion_grenade4" />
    <LowestPitch name="0.95" />
    <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="explosion_charge"> <AudioSource name="Sounds/AudioSource_Explosion" />
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300" />
	<AudioClip ClipName="Sounds/Explosions/explosion_charge1" />
  <AudioClip ClipName="Sounds/Explosions/explosion_charge2" />
    <LowestPitch name="0.95" />
    <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="explosion_body"> <AudioSource name="Sounds/AudioSource_Explosion" />
	<Noise ID="2" noise="11" time="4" />
	<AudioClip ClipName="Sounds/Explosions/explosion_body1" />
  <AudioClip ClipName="Sounds/Explosions/explosion_body2" />
  <AudioClip ClipName="Sounds/Explosions/explosion_body3" />
  <Channel name="Mouth" />
  <Priority name="0" />
  <maxVoicesPerEntity value="1" />
    <LowestPitch name="0.95" />
    <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

	<!-- Molotov Explode-->

<SoundDataNode name="molotov_explosion"> <AudioSource name="Sounds/AudioSource_Explosion" />
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Molotov/molotov_explode1" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Molotov/molotov_explode2" />
	<AudioClip ClipName="Sounds/Weapons/Thrown/Molotov/molotov_explode3" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>




	<!-- Foliage       -->



<SoundDataNode name="treefallimpact"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Foliage/treefallimpact1" />
	<AudioClip ClipName="Sounds/Foliage/treefallimpact2" />
	<AudioClip ClipName="Sounds/Foliage/treefallimpact3" />
	<AudioClip ClipName="Sounds/Foliage/treefallimpact4" />
	<AudioClip ClipName="Sounds/Foliage/treefallimpact5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="treelogimpact"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Foliage/treelogimpact1" />
	<AudioClip ClipName="Sounds/Foliage/treelogimpact2" />
	<AudioClip ClipName="Sounds/Foliage/treelogimpact3" />
	<AudioClip ClipName="Sounds/Foliage/treelogimpact4" />
	<AudioClip ClipName="Sounds/Foliage/treelogimpact5" />
  <LowestPitch name="0.9" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="trunkbreak"> <AudioSource name="Sounds/AudioSource_Impact_Large" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="1.0" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Foliage/trunkbreak1" />
	<AudioClip ClipName="Sounds/Foliage/trunkbreak2" />
	<AudioClip ClipName="Sounds/Foliage/trunkbreak3" />
	<AudioClip ClipName="Sounds/Foliage/trunkbreak4" />
	<AudioClip ClipName="Sounds/Foliage/trunkbreak5" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>




	<!-- Forge       -->



<SoundDataNode name="forge_burn_fuel"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Forge/forge_burn_fuel" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="forge_close"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Forge/forge_close" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="forge_fire_die"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Forge/forge_fire_die" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="forge_item_complete"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Forge/forge_item_complete" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="forge_open"> <AudioSource name="Sounds/AudioSource_Interact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Forge/forge_open" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="forge_smelt_click"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/Forge/forge_smelt_click" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>





	<!-- SupplyDrop       -->



<SoundDataNode name="close_supply_crate"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/SupplyDrops/close_supply_crate" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="open_supply_crate"> <AudioSource name="Sounds/AudioSource_UseAction" />
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/SupplyDrops/open_supply_crate" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="Parachute_Flutter_Lp"> <AudioSource name="Sounds/AudioSource_Parachute" />
	<AudioClip ClipName="Sounds/SupplyDrops/Parachute_Flutter_Lp" Loop="true" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="Parachute_Opens"> <AudioSource name="Sounds/AudioSource_Parachute" />
	<AudioClip ClipName="Sounds/SupplyDrops/Parachute_Opens1" />
	<AudioClip ClipName="Sounds/SupplyDrops/Parachute_Opens2" />
	<AudioClip ClipName="Sounds/SupplyDrops/Parachute_Opens3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="Supply_Crate_Land"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/SupplyDrops/Supply_Crate_Land1" />
	<AudioClip ClipName="Sounds/SupplyDrops/Supply_Crate_Land2" />
	<AudioClip ClipName="Sounds/SupplyDrops/Supply_Crate_Land3" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="Supply_Crate_Plane_lp"> <AudioSource name="Sounds/AudioSource_Distant" />
	<AudioClip ClipName="Sounds/SupplyDrops/Supply_Crate_Plane_lp" Loop="true" />
	<IgnoreDistanceCheck />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>



	<!-- ZPack (Zombie dropped packs)   -->

<SoundDataNode name="zpack_spawn"> <AudioSource name="Sounds/AudioSource_ZPack" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Loot/ZPack/zpack_spawn" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="zpack_impact"> <AudioSource name="Sounds/AudioSource_ZPack" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Loot/ZPack/zpack_impact" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>




	<!-- ThrowImpact   -->



<SoundDataNode name="throwdefault"> <AudioSource name="Sounds/AudioSource_Impact" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwdefault" />
	<LocalCrouchVolumeScale value="0.5" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwmetalhitcloth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitcloth1" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitcloth2" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitcloth3" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwmetalhitearth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitearth1" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitearth2" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitearth3" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwmetalhitmetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitmetal1" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitmetal2" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitmetal3" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwmetalhitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitorganic1" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitorganic2" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitorganic3" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwmetalhitstone"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitstone1" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitstone2" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitstone3" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwmetalhitwood"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitwood1" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitwood2" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwmetalhitwood3" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwstonehitcloth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwstonehitcloth1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwstonehitearth"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwstonehitearth1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwstonehitmetal"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwstonehitmetal1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwstonehitorganic"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwstonehitorganic1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwstonehitstone"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwstonehitstone1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="throwstonehitwood"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/ThrowImpact/throwstonehitwood1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>






	<!-- UI   -->



<SoundDataNode name="ui_loot_fail"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_loot_fail" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_loot_success"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_loot_success" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_menu_back"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_menu_back" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_menu_click"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_menu_click" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_menu_start"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_menu_start" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_hover"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_hover" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_skill_purchase"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_skill_purchase" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_tab"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_tab" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_waypoint_add"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_waypoint_add" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_waypoint_delete"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_waypoint_delete" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_denied"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_denied" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_menu_cycle"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_menu_cycle" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="ui_trader_inv_reset"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_trader_inventory_reset" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="1.5" /> </SoundDataNode>

<SoundDataNode name="ui_trader_purchase"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_trader_purchase" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.0" /> </SoundDataNode>

<SoundDataNode name="ui_vending_purchase"> <AudioSource name="Sounds/AudioSource_UI" />
	<AudioClip ClipName="Sounds/UI/ui_vending_purchase" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.0" /> </SoundDataNode>


	<!-- Vehicle general -->

<SoundDataNode name="vwheel_bounce"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="0" noise="30" time="3" muffled_when_crouched="0.65" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_suspension_1" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_suspension_2" />
	<AudioClip ClipName="Sounds/Misc/entityhitsground" />
	<MaxVoices value="2" /> <MaxRepeatRate value="0.01" />
 </SoundDataNode>

<SoundDataNode name="vwheel_slide"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsand2" />
	<AudioClip ClipName="Sounds/Step/crawlerstepsand4" />
	<AudioClip ClipName="Sounds/Step/stepsand4" />
	<MaxVoices value="2" /> <MaxRepeatRate value="0.01" />
 </SoundDataNode>


	<!-- Bicycle      -->
  Assets\Resources\Sounds\Vehicles\Bicycle
  <SoundDataNode name="bicycle_pedal"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="1" noise="7" time="2" muffled_when_crouched=".5" />
	<AudioClip ClipName="Sounds/Vehicles/Bicycle/bicycle_pedal1" />
  <AudioClip ClipName="Sounds/Vehicles/Bicycle/bicycle_pedal2" />
	<MaxVoices value="2" /> <MaxRepeatRate value=".01" />
</SoundDataNode>

  <SoundDataNode name="bicycle_coast_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Bicycle/bicycle_coast_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

  <SoundDataNode name="bicycle_impact"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Bicycle/bicycle_impact1" />
  <AudioClip ClipName="Sounds/Vehicles/Bicycle/bicycle_impact2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="1.2" /> </SoundDataNode>

  <SoundDataNode name="bicycle_suspension"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Bicycle/bicycle_suspension1" />
  <AudioClip ClipName="Sounds/Vehicles/Bicycle/bicycle_suspension2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="1.2" /> </SoundDataNode>

    <SoundDataNode name="bicycle_brake"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Bicycle/bicycle_brake1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="1.2" /> </SoundDataNode>


	<!-- Minibike      -->

<SoundDataNode name="minibike_accel_"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_accel_1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="minibike_decel_"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_decel_1" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_decel_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="minibike_empty_"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_empty_1" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_empty_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="minibike_horn"> <AudioSource name="Sounds/AudioSource_SmallHorn" />
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_horn1" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_horn2" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_horn3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxEntities name="6" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="minibike_idle_lp_"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_idle_lp_1" Loop="true" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_idle_lp_2" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="minibike_impact_"> <AudioSource name="Sounds/AudioSource_Impact" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_impact_1" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_impact_2" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_impact_3" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_impact_4" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="1.2" /> </SoundDataNode>

<SoundDataNode name="minibike_run_lp_"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_run_lp_1" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="minibike_shutoff_"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_shutoff_1" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_shutoff_1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="minibike_start_"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_start_1" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_start_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="minibike_suspension_"> <AudioSource name="Sounds/AudioSource_Impact" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_suspension_1" />
	<AudioClip ClipName="Sounds/Vehicles/Minibike/minibike_suspension_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="1.0" /> </SoundDataNode>


	<!-- Motorbike      -->

<SoundDataNode name="motorbike_accel_1"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_accel_1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="motorbike_accel_2"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_accel_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="motorbike_accel_3"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_accel_3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="motorbike_decel"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_decel_1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="motorbike_empty"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_empty_1" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_empty_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="motorbike_idle_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_idle_lp_1" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="motorbike_mid_speed_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_mid_speed_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="motorbike_run_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_max_speed_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


		<!-- SUV     -->

<SoundDataNode name="suv_startup"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_startup1" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_startup2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_shutoff"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_shutoff" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_accel1"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_accel1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_accel2"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_accel2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_accel3"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_accel3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_turbo"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_turbo" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


<SoundDataNode name="suv_decel1"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_decel1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_decel2"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_decel2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_reverse"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_reverse1" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_reverse2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_empty"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_empty_1" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_empty_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_idle_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_idle_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="suv_max_speed_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Suv/suv_max_speed_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>


	<!-- Gyrocopter     -->

<SoundDataNode name="gyrocopter_start"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_start" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gyrocopter_shutoff"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_shutoff" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gyrocopter_idle_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_idle_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gyrocopter_med_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_med_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gyrocopter_blades_lp"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_blades_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gyrocopter_damage"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_damage1" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_damage2" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_damage3" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_damage4" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_damage5" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_damage6" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gyrocopter_sputter"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter1" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter2" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter3" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter4" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter5" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter6" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter7" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter8" />
	<AudioClip ClipName="Sounds/Vehicles/Gyrocopter/gyrocopter_sputter9" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="gyrocopter_empty"> <AudioSource name="Sounds/AudioSource_Vehicle" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_empty_1" />
	<AudioClip ClipName="Sounds/Vehicles/Motorbike/motorbike_empty_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

	<!-- Enemies Shared -->



<SoundDataNode name="ZombieLandThump"> <AudioSource name="Sounds/AudioSource_Impact" />
	<AudioClip ClipName="Sounds/Step/land1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="0.01" />
	</SoundDataNode>

<SoundDataNode name="zombie_bbq"> <AudioSource name="Sounds/AudioSource_Amb_Small" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_fire_zombiebbq_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="a_fire_embersmoke_sm_lp"> <AudioSource name="Sounds/AudioSource_Amb_Small" />
	<AudioClip ClipName="Sounds/Ambient_Loops/a_fire_embersmoke_sm_lp" Loop="true" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="18" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>

<SoundDataNode name="sleeperbacktosleep"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleeperbacktosleep1" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleeperbacktosleep2" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleeperbacktosleep3" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleeperbacktosleep4" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleeperbacktosleep5" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleeperbacktosleep6" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleeperbacktosleep7" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="sleepersense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleepersense1" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleepersense2" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleepersense3" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleepersense4" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleepersense5" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleepersense6" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleepersense7" />
	<AudioClip ClipName="Sounds/Enemies/Common/sleepersense8" />
	<LowestPitch name="0.9" />
	<HighestPitch name="1.1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>



	<!-- Enemies       -->




	<!-- Acid puking hulk -->
<SoundDataNode name="corrodeblock"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/corrodeblock1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/corrodeblock2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/corrodeblock3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="hulkalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkalert1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkalert2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkalert3" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="hulkattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkattack1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkattack2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkattack3" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="hulkdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkdeath1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkdeath2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkdeath3" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="hulkexplode"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkexplode" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="hulkexplodewarning"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkexplodewarning1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkexplodewarning2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkexplodewarning3" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="hulkpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkpain1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkpain2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkpain3" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="hulkroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkroam1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkroam2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkroam3" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="hulksense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulksense1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulksense2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulksense3" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="hulkvomitattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkvomitattack1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkvomitattack2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkvomitattack3" />
	<Channel name="Mouth" />
	<Priority name="2" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="hulkvomitwarning"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkvomitwarning1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkvomitwarning2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/hulkvomitwarning3" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="vomitimpact"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/vomitimpact1" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/vomitimpact2" />
	<AudioClip ClipName="Sounds/Enemies/Acid_Puking_Hulk/vomitimpact3" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>


  <!-- Demolition Zombie -->

  <SoundDataNode name="demolitionzalert"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzalert1" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzalert2" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzalert3" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzalert4" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzalert5" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="demolitionzattack"> <AudioSource name="Sounds/AudioSource_CreaturesLG" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzattack1" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzattack2" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzattack3" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzattack4" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzattack5" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzattack6" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzattack7" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzattack8" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="demolitionzdeath"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzdeath1" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzdeath2" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzdeath3" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzdeath4" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzdeath5" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzdeath6" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzdeath7" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzdeath8" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="demolitionzexplodewarning"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning1" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning2" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning3" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning4" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning5" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="demolitionzpain"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzpain1" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzpain2" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzpain3" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzpain4" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzpain5" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzpain6" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="demolitionzroam"> <AudioSource name="Sounds/AudioSource_CreaturesLG" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzroam1" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzroam2" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzroam3" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzroam4" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzroam5" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzroam6" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzroam7" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="demolitionzsense"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzsense1" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzsense2" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzsense3" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzsense4" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzsense5" />
  <AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionzsense6" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

  <SoundDataNode name="demolitionz_beep"> <AudioSource name="Sounds/AudioSource_PainLG" />
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Enemies/Demolition_Zombie/demolitionz_beep" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="3" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>




	<!-- Base Zombie Female -->

<SoundDataNode name="zombiefemalealert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalealert1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalealert2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalealert3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalealert4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalealert5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalealert6" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiefemaleattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack7" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack8" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack9" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack10" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiefemaledeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath7" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiefemalepain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalepain1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalepain2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalepain3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalepain4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalepain5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalepain6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalepain7" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiefemaleroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam6" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiefemalesense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalesense1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalesense2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female/zombiefemalesense3" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>


	<!-- Base Zombie Female 2-->

<SoundDataNode name="zombiefemale2alert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2alert1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2alert2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2alert3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2alert4" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiefemale2attack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack7" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack8" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack9" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack10" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiefemale2death"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death5" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiefemale2pain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain7" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiefemale2roam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam6" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiefemale2sense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2sense1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2sense2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2sense3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Female2/zombiefemale2sense4" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>


	<!-- Base Zombie Male -->

<SoundDataNode name="zombiemalealert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalealert1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalealert2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalealert3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalealert4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalealert5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalealert6" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiemaleattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack7" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack8" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack9" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleattack10" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiemaledeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaledeath1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaledeath2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaledeath3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaledeath4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaledeath5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaledeath6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaledeath7" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaledeath8" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiemalepain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalepain1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalepain2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalepain3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalepain4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalepain5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalepain6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalepain7" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiemaleroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleroam1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleroam2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleroam3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleroam4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleroam5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleroam6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemaleroam7" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiemalesense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalesense1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalesense2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_male/zombiemalesense3" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>


	<!-- Base Zombie Male 2 -->

<SoundDataNode name="zombiemale2alert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert5" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiemale2attack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack5" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiemale2death"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2death1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2death2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2death3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2death4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2death5" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiemale2pain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain6" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain7" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain8" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain9" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain10" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiemale2roam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam5" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiemale2sense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense1" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense2" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense3" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense4" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense5" />
	<AudioClip ClipName="Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense6" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

	<!-- Burnt Zombie -->

<SoundDataNode name="zombieburntalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntalert1" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntalert2" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntalert3" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombieburntattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntattack1" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntattack2" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntattack3" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombieburntdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntdeath1" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntdeath2" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntdeath3" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombieburntfootstep"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntfootstep1" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntfootstep2" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntfootstep3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="zombieburntpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntpain1" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntpain2" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntpain3" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombieburntroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntroam1" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntroam2" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntroam3" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombieburntsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntsense1" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntsense2" />
	<AudioClip ClipName="Sounds/Enemies/Burnt_Zombie/zombieburntsense3" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>




	<!-- Feral Zombie -->

<SoundDataNode name="zombieferalalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalalert1" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalalert2" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalalert3" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombieferalattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalattack1" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalattack2" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalattack3" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombieferaldeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferaldeath1" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferaldeath2" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferaldeath3" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferaldeath4" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombieferalfootstep"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalfootstep1" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalfootstep2" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalfootstep3" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalfootstep4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> </SoundDataNode>

<SoundDataNode name="zombieferalpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalpain1" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalpain2" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalpain3" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalpain4" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombieferalroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalroam1" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalroam2" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalroam3" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalroam4" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombieferalsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalsense1" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalsense2" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalsense3" />
	<AudioClip ClipName="Sounds/Enemies/Feral_Zombie/zombieferalsense4" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>




	<!-- Horde -->

<SoundDataNode name="horde_spawn"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Horde/horde_spawn" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="horde_spawn_warning"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Horde/horde_spawn_warning1" />
	<AudioClip ClipName="Sounds/Enemies/Horde/horde_spawn_warning2" />
	<AudioClip ClipName="Sounds/Enemies/Horde/horde_spawn_warning3" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>




	<!-- Scout Zombie -->

<SoundDataNode name="zombiefemalescoutalert"> <AudioSource name="Sounds/AudioSource_Screamer" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert1" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert2" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert3" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutattack"> <AudioSource name="Sounds/AudioSource_Screamer" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutattack1" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutattack2" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutattack3" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutdeath1" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutdeath2" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutpain1" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutpain2" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutroam"> <AudioSource name="Sounds/AudioSource_Screamer" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam1" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam2" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam3" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam4" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutsense"> <AudioSource name="Sounds/AudioSource_Screamer" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutsense1" />
	<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutsense2" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>



	<!-- Snow Zombie Female -->

<SoundDataNode name="zombiefemalesnowalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowalert1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowalert2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowalert3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowalert4" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiefemalesnowattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowattack1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowattack2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowattack3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowattack4" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiefemalesnowdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowdeath1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowdeath2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowdeath3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowdeath4" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowdeath5" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowdeath6" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowdeath7" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiefemalesnowpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowpain1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowpain2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowpain3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowpain4" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiefemalesnowroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowroam1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowroam2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowroam3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowroam4" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiefemalesnowsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowsense1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowsense2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowsense3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Female/zombiefemalesnowsense4" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>




	<!-- Snow Zombie Male -->

<SoundDataNode name="zombiemalesnowalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowalert1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowalert2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowalert3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowalert4" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiemalesnowattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack4" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack5" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack6" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack7" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack8" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowattack9" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiemalesnowdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowdeath1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowdeath2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowdeath3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowdeath4" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowdeath5" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiemalesnowpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowpain1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowpain2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowpain3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowpain4" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiemalesnowroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowroam1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowroam2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowroam3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowroam4" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiemalesnowsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowsense1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowsense2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiemalesnowsense3" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="zombiesnowfootstep"> <AudioSource name="Sounds/AudioSource_Footsteps" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiesnowfootstep1" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiesnowfootstep2" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiesnowfootstep3" />
	<AudioClip ClipName="Sounds/Enemies/Snow_Zombie_Male/zombiesnowfootstep4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="2" /> <MaxRepeatRate value="0.01" /> <runningvolumescale value="2" /> </SoundDataNode>




	<!-- Spider Zombie -->

<SoundDataNode name="spideralert"> <AudioSource name="AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spideralert1" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spideralert2" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spideralert3" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="spiderattack"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderattack1" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderattack2" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderattack3" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderattack4" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderattack5" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderattack6" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="spiderdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderdeath1" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderdeath2" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderdeath3" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="spiderpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderpain1" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderpain2" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderpain3" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="spiderroam"> <AudioSource name="Sounds/AudioSource_Creatures" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderroam1" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderroam2" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spiderroam3" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>

<SoundDataNode name="spidersense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spidersense1" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spidersense2" />
	<AudioClip ClipName="Sounds/Enemies/Spider_Zombie/spidersense3" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="3" /> </SoundDataNode>




	<!-- Zombie dogs -->

<SoundDataNode name="zombiedogalert"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogalert1" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogalert2" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogalert3" />
	<Channel name="Mouth" />
	<Priority name="3" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1" /> </SoundDataNode>

<SoundDataNode name="zombiedogattack"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogattack1" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogattack2" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogattack3" />
	<Channel name="Mouth" />
	<Priority name="2" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiedogdeath"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogdeath1" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogdeath2" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogdeath3" />
	<Channel name="Mouth" />
	<Priority name="0" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiedoggiveup"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedoggiveup1" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedoggiveup2" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedoggiveup3" />
	<Channel name="Mouth" />
	<Priority name="5" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiedogpain"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogpain1" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogpain2" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogpain3" />
	<Channel name="Mouth" />
	<Priority name="1" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.8" /> </SoundDataNode>

<SoundDataNode name="zombiedogroam"> <AudioSource name="Sounds/AudioSource_Pain" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogroam1" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogroam2" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogroam3" />
	<Channel name="Mouth" />
	<Priority name="6" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="zombiedogsense"> <AudioSource name="Sounds/AudioSource_CreatureSenseAlert" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogsense1" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogsense2" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogsense3" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogsense4" />
	<AudioClip ClipName="Sounds/Enemies/Zombie_Dogs/zombiedogsense5" />
	<Channel name="Mouth" />
	<Priority name="4" />
	<maxVoicesPerEntity value="1" />
  <LowestPitch name="0.95" />
  <HighestPitch name="1.05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>
  
  
  	<!-- Trader Jen -->
  
<SoundDataNode name="trader_jenlikeannounceopen"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_open_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_open_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_open_03" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="5.79" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikeannounceclosing"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closing_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closing_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closing_03" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="6.92" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikeannounceclosed"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closed_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closed_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closed_03" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="5.36" /> </SoundDataNode>

  <!-- Specials 10% All Items -->
    
<SoundDataNode name="trader_jenlikeannouncespecial01"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_special_01" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="5.36" /> </SoundDataNode>
  
    <!-- Specials 15% Medical Items -->
    
  <SoundDataNode name="trader_jenlikeannouncespecial02"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_special_02" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="5.36" /> </SoundDataNode>
  
      <!-- Specials 15% Firearms and ammo -->
    
<SoundDataNode name="trader_jenlikeannouncespecial03"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_special_03" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="5.36" /> </SoundDataNode>      

<SoundDataNode name="trader_jenlikebuyrareitem_"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_04" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikefirstgreet"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_firstgreet_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_firstgreet_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_firstgreet_03" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikegreetaft"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetaft_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetaft_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetaft_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetaft_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetaft_05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikegreetbloodmoon"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikegreeteve"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeteve_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeteve_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeteve_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeteve_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeteve_05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikegreeting"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_13" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_14" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_15" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greeting_16" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikegreetmorn"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetmorn_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetmorn_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetmorn_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetmorn_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetmorn_05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikegreetnightfall"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetnightfall_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetnightfall_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetnightfall_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_greetnightfall_04" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikehealplayer"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_healplayer_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_healplayer_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_healplayer_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_healplayer_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_healplayer_05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikeidle"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_13" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_14" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_15" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_16" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_17" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_18" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_19" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_20" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_idle_21" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikequestaccepted"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_accepted_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikequestcomplete"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_complete_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikequestdeclined"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_declined_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikequestincomplete"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_05" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikequestoffer"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_13" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_quest_offer_14" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikerumorberzerkerbills"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_rumor_berzerker_bills_01" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikerumorevil"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_rumor_evil_01" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikerumorfates"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_rumor_fates_01" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikerumorford"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_rumor_ford_01" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikerumorjohnnytown"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_rumor_johnnytown_01" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikerumormotivation"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_rumor_motivation_01" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikesaleaccepted"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_accepted_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_jenlikesaledeclined"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_13" />
	<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_sale_declined_14" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>


	<!-- Trader Dislike -->

<SoundDataNode name="traderdislikegreeting"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_13" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_14" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_15" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_16" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_15" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_16" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_17" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_18" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_19" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_20" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_21" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_22" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_23" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_24" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_25" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_26" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_27" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_28" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_29" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_30" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_31" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_32" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_33" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderdislikesaleaccepted"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_09" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderdislikequestoffer"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderdislikequestcomplete"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderdislikequestaccepted"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderdislikequestdeclined"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

	<!-- Trader Like -->

<SoundDataNode name="traderlikegreeting"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_13" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_14" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_15" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_16" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_15" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_16" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_17" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_18" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_19" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_20" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_21" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_22" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_23" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_24" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_25" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_26" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_27" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_28" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_29" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_30" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_31" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_32" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_greeting_33" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderlikesaleaccepted"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_12" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderlikesaledeclined"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderlikequestoffer"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_13" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_14" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderlikequestcomplete"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderlikequestaccepted"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderlikequestdeclined"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

	<!-- Trader Neutral -->

<SoundDataNode name="traderneutralcough"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_cough_1" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_cough_2" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderneutralgreeting"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_13" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_14" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_15" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_16" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_15" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_16" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_17" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_18" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_19" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_20" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_21" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_22" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_23" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_24" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_25" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_26" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_27" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_28" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_29" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_30" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_31" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_32" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_33" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_34" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_35" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderneutralsaleaccepted"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderneutralsaledeclined"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderneutralquestoffer"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_11" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_12" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_13" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderneutralquestcomplete"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderneutralquestaccepted"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_10" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="traderneutralquestdeclined"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_01" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_02" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_03" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_04" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_05" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_06" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_07" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_08" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_09" />
	<AudioClip ClipName="Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_10" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>



	<!-- Male Hate -->

<SoundDataNode name="malehatealert"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_01" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_02" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_03" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_04" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_05" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_06" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_07" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_08" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_09" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_10" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_11" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_12" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_alert_13" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="malehateattack"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_01" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_01" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_02" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_03" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_04" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_05" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_06" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_07" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_08" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_09" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_10" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_attack_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="malehatedeath"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_01" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_02" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_03" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_04" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_05" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_06" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_07" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_08" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_09" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_10" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_11" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_death_12" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="malehatepain"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_01" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_02" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_03" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_04" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_05" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_06" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_07" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_08" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_09" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_10" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_11" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_pain_12" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="malehateroam"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_01" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_02" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_03" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_04" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_05" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_06" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_07" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_08" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_09" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_10" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_11" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_12" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_13" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_14" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_15" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_roam_16" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="malehatesense"> <AudioSource name="Sounds/AudioSource_VO" />
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_01" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_02" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_03" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_04" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_05" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_06" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_07" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_08" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_09" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_10" />
	<AudioClip ClipName="Sounds/VO/Male_Hate/male_hate_sense_11" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="1.111" /> </SoundDataNode>

<SoundDataNode name="trader_announce_open"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Announcements/trader_announce_open" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="5.79" /> </SoundDataNode>

<SoundDataNode name="trader_announce_closing"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Announcements/trader_announce_closing" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="6.92" /> </SoundDataNode>

<SoundDataNode name="trader_announce_closed"> <AudioSource name="Sounds/AudioSource_VO_Announce" />
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90" />
	<AudioClip ClipName="Sounds/VO/Trader/Announcements/trader_announce_closed" />
	<LocalCrouchVolumeScale value="1.0" /> <CrouchNoiseScale value="0.5" /> <NoiseScale value="1" /> <MaxVoices value="10" /> <MaxRepeatRate value="5.36" /> </SoundDataNode>

<SoundDataNode name="Spinup"> <AudioSource name="Sounds/AudioSource_WeaponFire" /> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network" />
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5" />
	<AudioClip ClipName="Sounds/Electricity/Turret/Spinup" />
	<LocalCrouchVolumeScale value="1" /> <CrouchNoiseScale value="1" /> <NoiseScale value="1" /> <MaxVoices value="6" /> <MaxRepeatRate value="0.001" /> </SoundDataNode>
</Sounds>