<?xml version="1.0" encoding="UTF-8"?>
<!-- PLAYER -->
<!-- ZOMBIES -->
<!-- TIMID ANIMALS -->
<!-- HOSTILE ANIMALS -->
<!-- VEHICLES -->
<!-- CONTAINER AND CRATE ENTITIES -->
<!-- BANDITS AND NPC -->

<!-- Stealth settings -->

<entity_classes>

<!-- PLAYER -->
<entity_class name="playerMale">
	<property name="EntityType" value="Player" />
	<property name="Tags" value="entity,player,human" /> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
	<property name="ModelType" value="UMA" />
	<property name="Class" value="EntityPlayer" />
	<property name="Prefab" value="Player" />
	<property name="Mesh" value="Player/Male/player_maleRagdoll" />
	<property name="Mass" value="180" />
	<property name="PhysicsBody" value="Player" />
	<property name="HasDeathAnim" value="true" />
	<property name="HasRagdoll" value="true" />
	<property name="RagdollOnDeathChance" value="0" />
	<property name="AvatarController" value="AvatarUMAController" />
	<property name="LocalAvatarController" value="AvatarLocalPlayerController" />
	<property name="Parent" value="Players" />
	<property name="CrouchYOffsetFP" value="-0.65" />
	<property name="IsMale" value="true" />
	<property name="TimeStayAfterDeath" value="10" />

	<property name="SurfaceCategory" value="organic" />
	<property name="PushFactor" value="5" />
	<property name="Weight" value="70" />
	<!-- <property name="Immunity" value="ArmorUp"/> Does not work to block a type of buff on blocks or from eating -->
	<property name="ParticleOnDeath" value="blood_death" />
	<property name="SoundHurt" value="Player_Male/player1painlg" />
	<property name="SoundHurtSmall" value="Player_Male/player1painsm" />
	<property name="SoundDeath" value="Player_Male/player1death" />
	<property name="SoundStamina" value="Player_Male/player1stamina" />
	<property name="SoundDrownPain" value="Player_Male/player1drownpain" />
	<property name="SoundWaterSurface" value="Player_Male/player1drownsurface" />
	<property name="SoundDrownDeath" value="Player_Male/player1drowndeath" />
	<property name="SoundJump" value="Player_Male/player1Jump" />
	<property name="SoundLandSoft" value="Player_Male/player1LandSoft" />
	<property name="SoundLandHard" value="Player_Male/player1LandHard" />
	<property name="SoundPlayerLandThump" value="PlayerLandThump" />
	<property name="MapIcon" value="ui_game_symbol_map_player_arrow" />
	<property name="TrackerIcon" value="ui_game_symbol_run" />
	<property name="IsEnemyEntity" value="false" />
	<property name="DropInventoryBlock" value="cntBackpackDropped" /> <!-- deprecated. It's an entity now "Backpack" -->
	<property name="ItemsOnEnterGame.GameModeSurvival" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch,keystoneBlock,noteDuke01" />
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch,keystoneBlock" />
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch,keystoneBlock" />
	<property name="ExperienceGain" value="130" />
	<property name="LegsExplosionDamageMultiplier" value=".41" /> <!-- Player gets 20% damage reduction (where from?) and this takes it to 33% total -->
	<property name="ArmsExplosionDamageMultiplier" value=".41" />
	<property name="HeadExplosionDamageMultiplier" value=".41" />
	<property name="ChestExplosionDamageMultiplier" value=".41" />
	<property name="Buffs" value="buffStatusCheck01,buffStatusCheck02" />

	<property name="HandItem" value="meleeHandPlayer" />

	<!-- IMPORTANT NOTE: In entityclasses.xml, effect_groups DO extend if you extend an entity to another.
		Pay attention so that you do not stack several base_add or perc_add. -->
	<effect_group>
		<passive_effect name="HealthMax" operation="base_set" value="100" />
		<passive_effect name="StaminaMax" operation="base_set" value="100" />
		<passive_effect name="WaterMax" operation="base_set" value="100" />

		<passive_effect name="HealthChangeOT" operation="base_set" value="0.017" /> <!-- heal 1 point of (red) health / minute -->
		<passive_effect name="HealthMaxModifierOT" operation="base_add" value=".00028" /> <!-- heal 1 point of MaxHealth / hour -->

		<passive_effect name="DamageModifier" operation="perc_set" value="1" />
		<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head" />
		<passive_effect name="DismemberChance" operation="base_set" value=".05" />

		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="allHarvest,oreWoodHarvest,cropHarvest,wildCropsHarvest" />
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="allToolsHarvest" /> <!-- all tools but not player hands, they come later in the OOO and set this back to 0. -->
		<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest" />

		<passive_effect name="HarvestCount" operation="base_set" value="0" tags="WasteTreasuresAcidHarvest,WasteTreasuresCoffinHarvest,WasteTreasuresDoorHarvest" />
		<passive_effect name="HarvestCount" operation="base_set" value="0" tags="artOfMiningLuckyStrikeHarvest,WasteTreasuresHoneyHarvest,WasteTreasuresSinkHarvest,WasteTreasuresCompleteHarvest" />

		<passive_effect name="WaterLossPerHealthPointGained" operation="base_set" value="0.06" /> <!-- healing damage costs you water -->

		<passive_effect name="WaterChangeOT" operation="base_subtract" value=".00639" /> <!-- water base drain, 23/hour -->
		<passive_effect name="WaterLossPerStaminaPointGained" operation="base_set" value="0.00453" /> <!-- regening stamina costs you water -->

		<passive_effect name="HealthLossMaxMult" operation="base_set" value="0.15" /> <!-- taking damage blacks out part of the HP bar -->

		<passive_effect name="StaminaMaxModifierOT" operation="base_subtract" value=".00833" /> <!-- hunger base drain, 30/hour -->
		<passive_effect name="StaminaLossMaxMult" operation="base_set" value="0.00408" /> <!-- regening stamina costs food, blacks out the stamina bar -->

		<passive_effect name="WalkSpeed" operation="base_set" value="1.53" />
		<passive_effect name="RunSpeed" operation="base_set" value="1.10" />
		<passive_effect name="CrouchSpeed" operation="base_set" value="1.04" />
		<passive_effect name="WalkSpeed" operation="base_set" value="1.38" tags="swimming" />
		<passive_effect name="RunSpeed" operation="base_set" value="0.99" tags="swimming" />

		<passive_effect name="Mobility" operation="base_set" value="1" /> <!-- Overall movement speed multiplier of 0 to 1 -->

		<passive_effect name="JumpStrength" operation="base_set" value="0.16" />
			<!-- .125  is min jump with a broken leg, .16 = 1.5m easy, .175 = 2m barely, .186 = 2m plus a bit, .22 = 2.3m (1.6 + 39%), .276 = juuust 3.3m  (1.6 + 75%) -->

		<passive_effect name="JumpStrength" operation="base_set" value="0.08" tags="crouching">
			<requirement name="ProgressionLevel" progression_name="perkUrbanCombatJumping" operation="Equals" value="0" />
		</passive_effect>

		<passive_effect name="StaminaChangeOT" operation="base_set" value="10" />
		<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.5" tags="running" />

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="1.5" tags="running">
			<!-- Stealthy Sprinting:  Use no stamina while sneak sprinting. -->
			<requirement name="ProgressionLevel" progression_name="perkGreatHeistSprintSneak" operation="Equals" value="1" />
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
		</passive_effect>

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.3" match_all_tags="true" tags="crouching,walking" />

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.6">
			<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1" />
		</passive_effect>

<!--
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" tags="swimming"/>

		<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/>

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75"/>
			<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
		</passive_effect>

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/>


		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/>
-->
		<!-- <passive_effect name="StaminaChangeOT" operation="base_set" value="-10" match_all_tags="true" tags="crouching,running"/>
		this is redundant because running is covered.
		With a different value the base_set would override the previous one -->

<!--
		<triggered_effect trigger="onSelfPrimaryActionRayHit" target_tags="entity" action="AddBuff" buff="buffShocked">
			<requirement name="HoldingItemHasTags" tags="melee"/>
		</triggered_effect>
-->
		<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="buffPowerAttackStaminaStunt">
			<requirement name="HoldingItemHasTags" tags="melee" />
			<requirement name="!HoldingItemHasTags" tags="thrownWeapon" />
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" buff="buffPowerAttackStaminaStunt">
			<requirement name="HoldingItemHasTags" tags="melee" />
			<requirement name="HoldingItemHasTags" tags="thrownWeapon" />
		</triggered_effect>

		<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="jumping" />
		<passive_effect name="StaminaLoss" operation="base_set" value="40" tags="swimming" />

		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1" />
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1" />
		<passive_effect name="SpreadMultiplierHip" operation="base_set" value="1" />
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" />
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.05" />
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1" />
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" />
		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" />

		<passive_effect name="CraftingTier" operation="base_set" value="1" />
		<passive_effect name="CarryCapacity" operation="base_set" value="27" />
		<passive_effect name="BagSize" operation="base_set" value="45" /> <!-- number of slots on the inventory UI -->

		<passive_effect name="ProjectileStickChance" operation="base_set" value=".5" />
		<passive_effect name="ProjectileStickChance" operation="perc_add" value="-2" tags="glass" />

		<!-- Notes from meeting 03 Jun
				increase upgrade xp by 500%
				increase repair xp by 1000%
				nerf quest XP 50%
				nerf kill 25%

				remove sell xp (to be determined)

		PlayerExpGain,   Tags:  Kill, Harvesting, Upgrading, Crafting, Selling, Quest, Looting, Party, Other
		-->

		<!-- wasteland gamestage bonus
		<passive_effect name="GameStage" operation="base_add" value="75">
			<requirement name="InBiome" biome="8"/>
		</passive_effect>
		-->

		<!-- <passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Repairing"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.25" tags="Kill"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Quest"/>
		-->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="5" tags="Upgrading" />

		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffStatusCheck01,buffStatusCheck02" />
		<triggered_effect trigger="onSelfRespawn" action="AddBuff" target="self" buff="buffStatusCheck01,buffStatusCheck02,buffPerkAbilityUpdate,buffNearDeathTraumaTrigger" />
	</effect_group>

	<effect_group>
		<requirement name="PlayerLevel" operation="LT" value="300" />
			<passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value=".25" />
			<passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value=".5" />
	</effect_group>

	<effect_group>
		<requirement name="PlayerLevel" operation="GTE" value="300" />
			<passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value="0" />
			<passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value="0" />
	</effect_group>
</entity_class>

<entity_class name="playerFemale" extends="playerMale"> <!-- ignore="<excluded defs>" to not extend unwanted properties -->
	<property name="Tags" value="entity,player,human" />
	<property name="Mesh" value="Player/Female/player_femaleRagdoll" />
	<property name="Mass" value="130" />
	<property name="IsMale" value="false" />
	<property name="CrouchYOffsetFP" value="-0.55" />
	<property name="SoundHurt" value="Player_Female/player2painlg" />
	<property name="SoundHurtSmall" value="Player_Female/player2painsm" />
	<property name="SoundDeath" value="Player_Female/player2death" />
	<property name="SoundStamina" value="Player_Female/player2stamina" />
	<property name="SoundDrownPain" value="Player_Female/player2drownpain" />
	<property name="SoundWaterSurface" value="Player_Female/player2drownsurface" />
	<property name="SoundDrownDeath" value="Player_Female/player2drowndeath" />
	<property name="SoundJump" value="Player_Male/player2Jump" />
	<property name="SoundLandSoft" value="Player_Male/player2LandSoft" />
	<property name="SoundLandHard" value="Player_Male/player2LandHard" />
	<property name="SoundPlayerLandThump" value="PlayerLandThump" />
</entity_class>



<!-- ZOMBIES -->
<entity_class name="zombieTemplateMale">
	<property name="EntityType" value="Zombie" /> <!-- This one decides for scoring -->
	<property name="Tags" value="entity,zombie,walker" />  <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
	<!-- Mesh and class properties -->
	<property name="Mesh" value="Zombies/zombieStandardBoeRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="HasRagdoll" value="true" />
	<property name="Prefab" value="NPC" />
	<property name="Class" value="EntityZombie" />
	<property name="Parent" value="Enemies" />
	<property name="Mass" value="170" />
	<property name="Weight" value="70" />
	<property name="PhysicsBody" value="zombieStandard" />
	<property name="Faction" value="undead" />
	<property name="Tags" value="entity,zombie" />
	<property name="IsEnemyEntity" value="true" />
	<!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot" /> -->
	<property name="CompassIcon" value="ui_game_symbol_enemy_dot" />
	<property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up" />
	<property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down" />
	<property name="TrackerIcon" value="ui_game_symbol_run" />
	<property name="AINoiseSeekDist" value="8" />
	<property name="AIPathCostScale" value=".15, .4" />
	<property name="AITask-1" value="BreakBlock" />
	<property name="AITask-2" value="DestroyArea" />
	<property name="AITask-3" value="Territorial" />
	<property name="AITask-4" value="ApproachDistraction" />
	<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0" /> <!-- class,maxChaseTime (return home) -->
	<property name="AITask-6" value="ApproachSpot" />
	<property name="AITask-7" value="Look" />
	<property name="AITask-8" value="Wander" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityEnemyAnimal,EntityPlayer" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer" />
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0" /> <!-- class, hear distance, see dist (checked left to right, 0 dist uses entity default) -->

	<!--Classes for AITarget:
		<property name="Class" value="EntityAnimalRabbit"/> and chicken
		<property name="Class" value="EntityAnimalStag"/>
		<property name="Class" value="EntityBackpack"/>
		<property name="Class" value="EntityBandit"/>
		<property name="Class" value="EntityEnemyAnimal"/>
		<property name="Class" value="EntityLootContainer"/>
		<property name="Class" value="EntityMinibike"/>
		<property name="Class" value="EntityNPC"/>
		<property name="Class" value="EntityPlayer"/>
		<property name="Class" value="EntitySupplyCrate"/>
		<property name="Class" value="EntitySupplyPlane"/>
		<property name="Class" value="EntitySurvivor"/>
		<property name="Class" value="EntityVulture"/>
		<property name="Class" value="EntityZombie"/>
		<property name="Class" value="EntityZombieCop"/>
		<property name="Class" value="EntityZombieCrawl"/>
		<property name="Class" value="EntityZombieDog"/>
	-->

	<!-- Values Are: MinHeight, MinWeight, MaxWeight(value @ 5 meter fall height) -->
	<property class="FallLandBehavior">
		<property name="None" data="weightmin=0.6" /> <!-- a chance none of these options will be chosen -->
		<property name="Ragdoll" data="heightMin=2;weightMin=.2;weightMax=.4" />
		<!-- <property name="Stumble" data="heightMin=2.0;weightMin=0.2"/> -->
		<!-- <property name="Boost" data="heightMin=2.0;weightMin=0.2"/> -->
		<!-- <property name="CatBoost" data="heightMin=2.0;weightMin=0.2"/> -->
	</property>

	<property name="WalkType" value="7" />
	<property name="SoundRandomTime" value="60.0" /> <!-- It will play the roam every 60/30 seconds -->
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male/zombiemaleroam" />
	<property name="SoundAlertTime" value="25.0" /> <!-- It will play the roam every 25/12.5 seconds-->
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack" />
	<property name="SoundSleeperSense" value="sleepersense" />
	<property name="SoundSleeperBackToSleep" value="sleeperbacktosleep" />

	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="ParticleOnDeath" value="blood_death" />
	<property name="SurfaceCategory" value="organic" /> <!-- determines the particle effect played on hit -->

	<property name="DismemberMultiplierHead" value="1" />
	<property name="DismemberMultiplierArms" value="1" />
	<property name="DismemberMultiplierLegs" value="1" />
	<property name="LegCrippleScale" value="2" /> <!-- Scales chance to cripple (percent of health that a hit does is the chance) -->
	<property name="LegCrawlerThreshold" value="0" /> <!-- at like .175 nearly every zombie knocked down from a leg hit turns into a crawler -->
	<property name="KnockdownProneDamageThreshold" value="0.5" />
	<property name="KnockdownProneStunDuration" value="0.5,1.8" />
	<property name="KnockdownProneRefillRate" value="0.045,0.045" />
	<property name="KnockdownKneelDamageThreshold" value="0.4" />
	<property name="KnockdownKneelStunDuration" value="0.5,1.8" />
	<property name="KnockdownKneelRefillRate" value="0.045,0.045" />
	<property name="LegsExplosionDamageMultiplier" value="1" />
	<property name="ArmsExplosionDamageMultiplier" value="1" />
	<property name="HeadExplosionDamageMultiplier" value="1" />
	<property name="ChestExplosionDamageMultiplier" value="1" />
	<property name="PainResistPerHit" value=".45" />

	<!-- Stealth -->
	<property name="MaxViewAngle" value="180" />
	<property name="SightRange" value="30" /> <!-- distance in m -->
	<property name="SightLightThreshold" value="-2,150" /> <!-- how well lit you have to be for the zombie to see you at min,max range -->

	<property name="SleeperWakeupSightDetectionMin" value="-40,5" /> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
	<property name="SleeperWakeupSightDetectionMax" value="340,480" /> <!-- Indiv.Random. "I see you" light value at "SightRange" -->
	<property name="SleeperSenseSightDetectionMin" value="-10,0" /> <!-- same for groaning, not waking -->
	<property name="SleeperSenseSightDetectionMax" value="200,300" />

	<property name="SleeperNoiseSenseThreshold" value="3,8" /> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
	<property name="SleeperNoiseWakeThreshold" value="9,12" />

	<property name="SleeperSmellSenseThreshold" value="20,50" /> <!-- Indiv.Random. smell capability - "I smell something" player smell value -->
	<property name="SoundSleeperSenseChance" value=".5" /> <!-- the chance to play "SoundSleeperSense" when "SleeperSmellSenseThreshold" is triggered -->
	<property name="SleeperSmellWakeThreshold" value="40,100" />

	<property name="NoiseAlertThreshold" value="30" /> <!-- DEPRECATED; an awake zombie triggers instantly if touched by the sound range/volume -->
	<property name="SmellAlertThreshold" value="40" /> <!-- for awake zombies -->

	<!-- Gameplay -->
	<property name="MaxTurnSpeed" value="250" />
	<property name="MoveSpeed" value="0.08" /> <!-- just shambling around -->
	<property name="MoveSpeedAggro" value="0.2, 1.25" /> <!-- chasing a target min/max (like day or night)-->
	<property name="MoveSpeedPanic" value="0.55" />
	<property name="CanClimbLadders" value="true" />
	<property name="JumpMaxDistance" value="2.8, 3.9" />

	<property name="HandItem" value="meleeHandZombie01" />
	<property name="HandItemCrawler" value="meleeHandZombie02" />
	<property name="AttackTimeoutDay" value="1.5" /> <!-- in s -->
	<property name="AttackTimeoutNight" value="1.1" />

	<!-- <property name="Buffs" value="zombieRadiatedBuff80"/> -->
	<property name="Immunity" value="sickness;disease;wellness" /> <!-- bleeding; -->

	<property name="ExperienceGain" value="413" /> <!-- XP grunt -->
	<property name="LootDropProb" value="0.02" /> <!-- Whether it drops a loot bag on death or not. -->
	<!-- <property name="LootListOnDeath" value="45"/> -->
	<property name="LootDropEntityClass" value="EntityLootContainerRegular" />

	<!-- <property name="CorpseBlock" value="air"/><property name="CorpseBlockChance" value="0"/> -->
	<property name="TimeStayAfterDeath" value="30" />
	<property name="DeadBodyHitPoints" value="1000" /> <!-- For harvesting or resisting corpse destruction --> <!-- to adjust corpse destruction speed for the non-harvest zombie corpses. This property does not extend. -->

	<effect_group name="Base Effects"> <!-- zombieTemplateMale -->
		<passive_effect name="DistractionResistance" operation="base_set" value="0,0" />
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="StaminaMax" operation="base_set" value="100" />
	</effect_group>
</entity_class>

<!-- Missing: zombieWight -->

<entity_class name="zombieWightFeral" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="Mesh" value="Zombies/zombieStandardFeralRagdoll" />
	<property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam" />
	<property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert" />
	<property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack" />
	<property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain" />
	<property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath" />
	<property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense" />
	<property name="SoundFootstepModifier" value="Enemies/Feral_Zombie/zombieferalfootstep" />
	<property name="WalkType" value="2" />
	<property name="Mass" value="210" />

	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->

	<!-- Gameplay -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />
	<property name="HandItem" value="meleeHandZombieCop" />
	<property name="JumpMaxDistance" value="4.6, 5" />

	<property name="ExperienceGain" value="1200" /> <!-- XP strong -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />

	<effect_group name="Base Effects">
		<passive_effect name="DistractionResistance" operation="base_set" value="0,0" />
		<passive_effect name="HealthMax" operation="base_set" value="532" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieWightRadiated" extends="zombieWightFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/feral_radiated" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/rad_eye" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->

	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->

	<property name="LegCrawlerThreshold" value="0" />
	<property name="LegCrippleThreshold" value="0.01" />
	<property name="KnockdownProneDamageThreshold" value="0.45" />
	<property name="KnockdownProneStunDuration" value="0.5,1.8" />
	<property name="KnockdownProneRefillRate" value="0.045,0.045" />
	<property name="KnockdownKneelDamageThreshold" value="0.38" />
	<property name="KnockdownKneelStunDuration" value="0.5,1.8" />
	<property name="KnockdownKneelRefillRate" value="0.045,0.045" />
	<property name="LegsExplosionDamageMultiplier" value=".85" />
	<property name="ArmsExplosionDamageMultiplier" value=".85" />
	<property name="HeadExplosionDamageMultiplier" value=".85" />
	<property name="ChestExplosionDamageMultiplier" value=".85" />

	<!-- Gameplay -->
	<!-- <property name="Buffs" value="zombieRadiatedBuff80"/> -->
	<property name="ExperienceGain" value="1500" /> <!-- XP strong radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="1010" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->

		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="8.1" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>
<!--
<entity_class name="zombieBehemoth" extends="zombieTemplateMale">
	<property name="Prefab" value="NPC4m"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
	<property name="Mesh" value="Monsters/Behemoth/BehemothRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="9"/>
	<property name="ExperienceGain" value="6735"/>
	<property name="MaxHealth" value="5000"/>
	<property name="DeadBodyHitPoints" value="700"/>
	<property name="PhysicsBody" value="zombieStandardFemale"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1"/>
	<property name="HandItem" value="meleeHandZombieBehemoth"/>
</entity_class>
-->
<!-- Missing: zombieBehemothFeral -->
<!-- Missing: zombieBehemothRadiated -->

<entity_class name="zombieBoe" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense" />
	<property name="Mesh" value="Zombies/zombieStandardBoeRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="2" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1" />

	<!-- Gameplay -->
	<property name="MoveSpeed" value="0.06" />
	<property name="MoveSpeedAggro" value="0.2, 1.1" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieBoeFeral" extends="zombieBoe">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieBoeRadiated" extends="zombieBoeFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/boe_radiated" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="541" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->

		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieFootballPlayer" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="Mesh" value="Zombies/zombieStandardFootballRagdoll" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="6" />
	<property name="Mass" value="220" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />

	<!-- Gameplay -->
	<property name="MoveSpeed" value="0.75" />
	<property name="MoveSpeedAggro" value=".6, 1.3" />

	<property name="HandItem" value="meleeHandZombieFootballPlayer" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="250" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20" /> <!-- base_set does not work here. Because reasons -->
	</effect_group>
</entity_class>

<!-- Missing: zombieFootballPlayerFeral -->
<!-- Missing: zombieFootballPlayerRadiated -->

<entity_class name="zombieFemaleFat" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardFatLadyZRagdoll" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female2/zombiefemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female2/zombiefemale2alert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female2/zombiefemale2attack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female2/zombiefemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female2/zombiefemale2death" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Female2/zombiefemale2sense" />
	<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="1" />
	<property name="Mass" value="260" />
	<property name="PhysicsBody" value="zombieFat" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="TintMaterial2" value="64,63,62" />

	<!-- Stealth -->
	<property name="SleeperSmellWakeThreshold" value="20,50" />
	<property name="SmellAlertThreshold" value="20" /> <!-- for awake zombies -->

	<!-- Gameplay -->
	<property name="CanClimbLadders" value="true" />
	<property name="HandItem" value="meleeHandZombieStrong" />
	<property name="JumpMaxDistance" value=".5, .6" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="200" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieFemaleFatFeral" extends="zombieFemaleFat">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieStrongFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="380" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieFemaleFatRadiated" extends="zombieFemaleFatFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/fatLadyZS_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="722" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6.5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieJoe" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardJoeRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="5" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="TintMaterial2" value="79,40,26" />

	<!-- Gameplay -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieJoeFeral" extends="zombieJoe">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieJoeRadiated" extends="zombieJoeFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/joe_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="541" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieMoe" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardMoeRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="1" />
	<property name="Mass" value="210" />
	<property name="Weight" value="70" />
	<property name="PushFactor" value="20" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="TintMaterial2" value="41,38,34" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieStrong" />
	<property name="JumpMaxDistance" value="1.4, 1.5" />
	<property name="ExperienceGain" value="750" /> <!-- XP strong -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="250" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>


<entity_class name="zombieMoeFeral" extends="zombieMoe">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieStrongFeral" />

	<property name="ExperienceGain" value="1200" /> <!-- XP strong -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="475" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieMoeRadiated" extends="zombieMoeFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/moe_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1500" /> <!-- XP strong radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="902" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="8" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>


<entity_class name="zombieArlene" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardArleneRagdoll" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="3" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="TintMaterial1" value="56,50,40" />
	<property name="AIPathCostScale" value=".4, .4" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombie01" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="125" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	<!-- Gameplay
		<passive_effect name="BuffProcChance" operation="perc_add" value="-1" tags="buffInjuryCrippled01,defend,head" match_all_tags="true"/>
		<passive_effect name="BuffProcChance" operation="perc_add" value="-1" tags="buffInjuryCrippled01,defend,upperbody" match_all_tags="true"/>
		<passive_effect name="BuffProcChance" operation="perc_add" value="0" tags="buffInjuryCrippled01,defend,lowerbody" match_all_tags="true"/>
	-->
	</effect_group>
</entity_class>

<entity_class name="zombieArleneFeral" extends="zombieArlene">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="HandItem" value="meleeHandZombieFeral" />
	<property name="ReplaceMaterial2" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="237" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieArleneRadiated" extends="zombieArleneFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="HandItem" value="meleeHandZombieFeral" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/arlene_radiated" />
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="451" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieLab" extends="zombieArlene">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardLabRagdoll" />
	<property name="AINoiseSeekDist" value="5" />
	<property name="AIPathCostScale" value=".9, 1" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="125" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieLabFeral" extends="zombieLab">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="Mesh" value="Zombies/zombieStandardLabRagdoll" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="HandItem" value="meleeHandZombieFeral" />
	<property name="MoveSpeedAggro" value=".5, 1.35" />
	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="237" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieLabRadiated" extends="zombieLab">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="Mesh" value="Zombies/zombieStandardLabRagdoll" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/LabZombie_radiated" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="HandItem" value="meleeHandZombieFeral" />
	<property name="MoveSpeedAggro" value=".5, 1.35" />
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="451" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="legendaryZombieLab" extends="zombieLab">
	<property name="Tags" value="entity,zombie,walker,boss" />
	<property name="HandItem" value="meleeHandZombieFeral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="800" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="EntityDamage" operation="perc_add" value="1" /> <!-- Boss damage -->
		<passive_effect name="HealthChangeOT" operation="base_set" value="1.4" /> <!-- Boss regen, 1% -->
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1" />
	</effect_group>
</entity_class>


<entity_class name="zombieScreamer" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardScreamerRagdoll" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemalescoutroam" />
	<property name="SoundAlert" value="Enemies/Scout_Zombie/zombiefemalescoutalert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalescoutpain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemalescoutdeath" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalescoutsense" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="3" />
	<property name="Mass" value="110" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="AIPathCostScale" value=".5, .6" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombie01" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="75" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieScreamerFeral" extends="zombieScreamer">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="142" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieScreamerRadiated" extends="zombieScreamerFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/screamer_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="270" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieDarlene" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardDarleneRagdoll" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female2/zombiefemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female2/zombiefemale2alert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female2/zombiefemale2attack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female2/zombiefemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female2/zombiefemale2death" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Female2/zombiefemale2sense" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="3" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombie01" />
	<property name="JumpMaxDistance" value="1.5, 1.7" />
	<property name="TintMaterial2" value="32,24,20" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="125" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieDarleneFeral" extends="zombieDarlene">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="237" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieDarleneRadiated" extends="zombieDarleneFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/darlene_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="451" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieMarlene" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardMarleneRagdoll" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female2/zombiefemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female2/zombiefemale2alert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female2/zombiefemale2attack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female2/zombiefemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female2/zombiefemale2death" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Female2/zombiefemale2sense" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="5" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="TintMaterial2" value="41,25,25" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombie01" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="125" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieMarleneFeral" extends="zombieMarlene">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="237" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieMarleneRadiated" extends="zombieMarlene">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/marlene_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="451" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieYo" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardYoRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="5" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="TintMaterial3" value="23,17,13" />

	<!-- Gameplay -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieYoFeral" extends="zombieYo">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieYoRadiated" extends="zombieYoFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/yo_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="541" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieSteve" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardSteveRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="6" />
	<property name="Mass" value="160" />
	<property name="RootMotion" value="true" />
	<property name="TintMaterial2" value="36,38,45" />

	<!-- Gameplay -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieSteveFeral" extends="zombieSteve">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieSteveRadiated" extends="zombieSteveFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/steve_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="541" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieSteveCrawler" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie" />
	<property name="Mesh" value="Zombies/zombieStandardSteveRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="Mass" value="140" />
	<property name="Class" value="EntityZombieCrawl" />
	<property name="WalkType" value="4" />
	<property name="RotateToGround" value="true" />
	<property name="RootMotion" value="true" />
	<property name="TintMaterial2" value="36,38,45" />

	<!-- Gameplay -->
	<property name="CanClimbLadders" value="false" />
	<property name="HandItem" value="meleeHandZombie02" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="80" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieSteveCrawlerFeral" extends="zombieSteveCrawler">
	<property name="Tags" value="entity,zombie" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="HandItem" value="meleeHandZombie02Feral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="152" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<!-- Missing: zombieSteveCrawlerRadiated -->

<entity_class name="zombieBusinessMan" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardSuitRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="7" />
	<property name="Mass" value="160" />
	<property name="RootMotion" value="true" />
	<property name="TintMaterial1" value="36,38,45" />

	<!-- Gameplay -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieBusinessManFeral" extends="zombieBusinessMan">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial2" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />
	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<!-- Missing: zombieBusinessManRadiated -->

<entity_class name="legendaryZombieBusinessMan" extends="zombieBusinessMan">
	<property name="Tags" value="entity,zombie,walker,boss" />
	<!-- <property name="Buffs" value="buffLegendaryBoss"/> -->
	<property name="ReplaceMaterial2" value="entities/zombies/materials/feral_eye" />
	<property name="HandItem" value="meleeHandZombieFeral" />
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="900" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="EntityDamage" operation="perc_add" value="1" /> <!-- Boss damage -->
		<passive_effect name="HealthChangeOT" operation="base_set" value="1.4" /> <!-- Boss regen, 1% -->
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1" />
	</effect_group>
</entity_class>

<entity_class name="zombieSnow" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardSnowRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="2" />
	<property name="Mass" value="230" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="SoundRandom" value="Enemies/Snow_Zombie_Male/zombiemalesnowroam" />
	<property name="SoundAlert" value="Enemies/Snow_Zombie_Male/zombiemalesnowalert" />
	<property name="SoundAttack" value="Enemies/Snow_Zombie_Male/zombiemalesnowattack" />
	<property name="SoundHurt" value="Enemies/Snow_Zombie_Male/zombiemalesnowpain" />
	<property name="SoundDeath" value="Enemies/Snow_Zombie_Male/zombiemalesnowdeath" />
	<property name="SoundSense" value="Enemies/Snow_Zombie_Male/zombiemalesnowsense" />
	<property name="SoundFootstepModifier" value="Enemies/Snow_Zombie_Male/zombiesnowfootstep" />

	<property name="PainResistPerHit" value=".8" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieStrong" />
	<property name="ExperienceGain" value="750" /> <!-- XP strong -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="300" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieSnowFeral" extends="zombieSnow">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieStrongFeral" />

	<property name="ExperienceGain" value="1200" /> <!-- XP strong -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="570" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<!-- Missing: zombieSnowRadiated -->

<entity_class name="zombieSpider" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie" />
	<property name="Mesh" value="Zombies/zombieStandardSpiderRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="8" />
	<property name="Mass" value="150" />
	<property name="SoundRandom" value="Enemies/Spider_Zombie/spiderroam" />
	<property name="SoundAlert" value="Enemies/Spider_Zombie/spideralert" />
	<property name="SoundAttack" value="Enemies/Spider_Zombie/spiderattack" />
	<property name="SoundDeath" value="Enemies/Spider_Zombie/spiderdeath" />
	<property name="SoundHurt" value="Enemies/Spider_Zombie/spiderpain" />
	<property name="SoundSense" value="Enemies/Spider_Zombie/spidersense" />

	<property name="DismemberMultiplierHead" value="0" />
	<property name="DismemberMultiplierArms" value="0" />
	<property name="DismemberMultiplierLegs" value="0" />
	<property name="LegCrawlerThreshold" value="0" />
	<property name="LegCrippleThreshold" value="0" />
	<property name="KnockdownProneDamageThreshold" value="0" />
	<property name="KnockdownKneelDamageThreshold" value="0" />

	<property name="AINoiseSeekDist" value="3" />
	<property name="AIPathCostScale" value=".6, 1" />
	<property name="AITask-1" value="Leap" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="DestroyArea" />
	<property name="AITask-4" value="Territorial" />
	<property name="AITask-5" value="ApproachDistraction" />
	<property name="AITask-6" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0" />
	<property name="AITask-7" value="ApproachSpot" />
	<property name="AITask-8" value="Look" />
	<property name="AITask-9" value="Wander" />
	<property name="AITask-10" value="" />

	<!-- Gameplay -->
	<property name="MoveSpeed" value="0.08" />
	<property name="MoveSpeedAggro" value="0.2, 1.35" />
	<property name="MoveSpeedPanic" value="1.2" />
	<property name="CanClimbVertical" value="true" />
	<property name="JumpMaxDistance" value="7, 9" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieSpiderFeral" extends="zombieSpider">
	<property name="Tags" value="entity,zombie,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />
	<property name="JumpMaxDistance" value="11, 13" />

	<property name="HandItem" value="meleeHandZombie02Feral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieSpiderRadiated" extends="zombieSpiderFeral">
	<property name="Tags" value="entity,zombie,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/spiderzombie_radiated" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/rad_eye" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="HandItem" value="meleeHandZombie02Feral" />
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="541" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<triggered_effect event="onSelfFirstSpawn" action="AddBuff" buff="zombieRadiatedBuff40" />
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieBurnt" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/ZombieStandardBurntRagdoll" />
	<property name="WalkType" value="7" />
	<property name="Mass" value="160" />
	<property name="SoundRandom" value="Enemies/Burnt_Zombie/zombieburntroam" />
  <property name="SoundSpawn" value="Ambient_Loops/a_fire_embersmoke_sm_lp" />
	<property name="SoundAlert" value="Enemies/Burnt_Zombie/zombieburntalert" />
	<property name="SoundAttack" value="Enemies/Burnt_Zombie/zombieburntattack" />
	<property name="SoundHurt" value="Enemies/Burnt_Zombie/zombieburntpain" />
	<property name="SoundDeath" value="Enemies/Burnt_Zombie/zombieburntdeath" />
	<property name="SoundSense" value="Enemies/Burnt_Zombie/zombieburntsense" />
	<property name="SoundFootstepModifier" value="Enemies/Burnt_Zombie/zombieburntfootstep" />

	<property name="PainResistPerHit" value="1" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieBurning" />
	<property name="HandItemCrawler" value="meleeHandZombieBurningCrawler" /> <!-- override the default replacement of meleeHandZombie02 with a specific hand item -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="125" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="other" buff="buffBurningWeapon">
			<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
			<requirement name="HoldingItemHasTags" target="other" tags="melee"/>
		</triggered_effect>
		-->
	</effect_group>
</entity_class>

<!-- Missing: zombieBurntFeral -->
<!-- Missing: zombieBurntRadiated -->

<entity_class name="zombieNurse" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardNurseRagdoll" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="7" />
	<property name="Mass" value="130" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="AIPathCostScale" value=".5, .65" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombie01" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="125" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieNurseFeral" extends="zombieNurse">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="237" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<!-- Missing: zombieNurseRadiated -->

<entity_class name="zombieFatHawaiian" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardHawaiianRagdoll" />
	<property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam" />
	<property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert" />
	<property name="SoundAttack" value="Enemies/Acid_Puking_Hulk/hulkattack" />
	<property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain" />
	<property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath" />
	<property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense" />
	<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="1" />
	<property name="Mass" value="250" />
	<property name="PhysicsBody" value="zombieFat" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieCop" />
	<property name="JumpMaxDistance" value=".9, 1" />

	<property name="ExperienceGain" value="750" /> <!-- XP strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="300" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieFatHawaiianFeral" extends="zombieFatHawaiian">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieCopFeral" />

	<property name="ExperienceGain" value="1200" /> <!-- XP strong -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="570" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<!-- Missing: zombieFatHawaiianRadiated -->

<entity_class name="zombieFatCop" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardCopRagdoll" />
	<property name="Class" value="EntityZombieCop" />
	<property name="WalkType" value="1" />
	<property name="RightHandJointName" value="Jaw" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="Mass" value="320" />
	<property name="Weight" value="70" />
	<property name="PhysicsBody" value="zombieFat" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="PushFactor" value="20" />

	<property name="AITask-1" value="BreakBlock" />
	<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=5" />
	<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer" />
	<property name="AITask-4" value="ApproachSpot" />
	<property name="AITask-5" value="Look" />
	<property name="AITask-6" value="Wander" />
	<property name="AITask-7" value="" /><!-- Marks end, so we don't inheirit -->

	<property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam" />
	<property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert" />
	<property name="SoundAttack" value="Enemies/Acid_Puking_Hulk/hulkattack" />
	<property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain" />
	<property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath" />
	<property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense" />
	<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep" />
	<property name="SoundExplodeWarn" value="hulkexplodewarning" />

	<property name="DismemberMultiplierLegs" value="0" />
	<property name="LegCrawlerThreshold" value="0" />
	<property name="LegCrippleThreshold" value="0" />
	<property name="KnockdownProneDamageThreshold" value="0" />
	<property name="KnockdownKneelDamageThreshold" value="0" />
	<property name="LegsExplosionDamageMultiplier" value="2" /> <!-- volatile so vulnerable to land mines/explosives -->
	<property name="ArmsExplosionDamageMultiplier" value="2" />
	<property name="HeadExplosionDamageMultiplier" value="2" />
	<property name="ChestExplosionDamageMultiplier" value="2" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieCop" />
	<property name="Explosion.ParticleIndex" value="8" />
	<property name="Explosion.RadiusBlocks" value="5" />
	<property name="Explosion.RadiusEntities" value="6" />
	<property name="Explosion.BlockDamage" value="500" />
	<property name="Explosion.EntityDamage" value="150" />
	<property name="Explosion.DamageBonus.earth" value="0" />
	<property name="JumpMaxDistance" value="0, 0" />

	<property name="ExperienceGain" value="750" /> <!-- XP strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="250" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1" />
	</effect_group>
</entity_class>

<entity_class name="zombieFatCopFeral" extends="zombieFatCop">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value="0" /><!-- Feral Cop -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieCopFeral" />
	<property name="Explosion.BlockDamage" value="650" />
	<property name="Explosion.EntityDamage" value="200" />

	<property name="ExperienceGain" value="1200" /> <!-- XP strong -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="475" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1" />
	</effect_group>
</entity_class>

<entity_class name="zombieFatCopRadiated" extends="zombieFatCopFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/cop_rad" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/rad_eye" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value="0" /><!-- Radiated Cop -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="HandItem" value="meleeHandZombieCopRadiated" />
	<property name="Explosion.BlockDamage" value="750" />
	<property name="Explosion.EntityDamage" value="250" />

	<property name="ExperienceGain" value="1500" /> <!-- XP strong radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="902" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1" />
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="8" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieMaleHazmat" extends="zombieBoe">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardHazmatRagdoll" />
	<property name="WalkType" value="7" />
	<property name="AINoiseSeekDist" value="6" />
	<property name="AIPathCostScale" value=".65, .9" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieHazMat" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<!-- Missing: zombieMaleHazmatFeral -->
<!-- Missing: zombieMaleHazmatRadiated -->

<entity_class name="zombieUtilityWorker" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense" />
	<property name="Mesh" value="Zombies/zombieStandardWorkerRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="6" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="TintMaterial2" value="41,41,41" />
	<property name="AINoiseSeekDist" value="4" />
	<property name="AIPathCostScale" value=".9, 1" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieWorker" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20" />
	</effect_group>
</entity_class>

<entity_class name="zombieUtilityWorkerFeral" extends="zombieUtilityWorker">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieWorkerFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20" />
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<!-- Missing: zombieUtilityWorkerRadiated -->

<entity_class name="legendaryZombieUtilityWorker" extends="zombieUtilityWorker">
	<property name="Tags" value="entity,zombie,walker,boss" />
	<!-- <property name="Buffs" value="buffLegendaryBoss"/> -->
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />
	<property name="HandItem" value="meleeHandZombieWorkerFeral" />
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="900" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="EntityDamage" operation="perc_add" value="1" /> <!-- Boss damage -->
		<passive_effect name="HealthChangeOT" operation="base_set" value="1.4" /> <!-- Boss regen, 1% -->
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1" />
	</effect_group>
</entity_class>

<entity_class name="zombieSoldier" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense" />
	<property name="Mesh" value="Zombies/zombieStandardSoldierRagdoll" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="2" />
	<property name="Mass" value="190" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="AIPathCostScale" value=".35, .55" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieWorker" />
	<property name="ExperienceGain" value="750" /> <!-- XP strong -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
	</effect_group>
</entity_class>

<entity_class name="zombieSoldierFeral" extends="zombieSoldier">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieWorkerFeral" />

	<property name="ExperienceGain" value="1200" /> <!-- XP strong -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieSoldierRadiated" extends="zombieSoldierFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/feral_eye" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/soldier_Zombie_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieWorkerFeral" />

	<property name="ExperienceGain" value="1500" /> <!-- XP strong radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="541" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->

		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieDemolition" extends="zombieSoldier">
	<property name="Tags" value="entity,zombie,walker,boss" />
	<property name="Mesh" value="Zombies/zombieStandardDemolitionRagdoll" />
	<property name="Class" value="EntityZombieCop" />
	<property name="Mass" value="300" />

	<property name="AITask-1" value="BreakBlock" />
	<property name="AITask-2" value="DestroyArea" />
	<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0" />
	<property name="AITask-4" value="ApproachSpot" />
	<property name="AITask-5" value="Look" />
	<property name="AITask-6" value="Wander" />
	<property name="AITask-7" value="" /><!-- Marks end, so we don't inheirit -->

	<property name="SoundRandom" value="demolitionzroam" />
	<property name="SoundAlert" value="demolitionzalert" />
	<property name="SoundAttack" value="demolitionzattack" />
	<property name="SoundHurt" value="demolitionzpain" />
	<property name="SoundDeath" value="demolitionzdeath" />
	<property name="SoundSense" value="demolitionzsense" />
	<property name="SoundFootstepModifier" value="bear_footstep" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieDemolition" />
	<property name="JumpMaxDistance" value="1, 2" />
	<property name="PainResistPerHit" value=".5" />
	<property name="Explosion.ParticleIndex" value="2" />
	<property name="Explosion.RadiusBlocks" value="5" />
	<property name="Explosion.RadiusEntities" value="6" />
	<property name="Explosion.BlockDamage" value="5000" />
	<property name="Explosion.EntityDamage" value="800" />
	<property name="Explosion.DamageBonus.earth" value=".1" />
	<property name="StompsSpikes" value="true" />
	<property name="ExplodeDelay" value="2" />
	<property name="ExplodeHealthThreshold" value="0" /> <!-- Disable Health explosion -->
	<property name="SoundExplodeWarn" value="demolitionzexplodewarning" />
	<property name="SoundTick" value="demolitionz_beep,.5,.9" />

	<property name="ExperienceGain" value="750" />
	<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
	<property name="LootDropProb" value=".3" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="1000" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" />
		<passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head" />
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="60" />
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1" />
	</effect_group>
</entity_class>

<entity_class name="zombieSkateboarder" extends="zombieBoe">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardHoodieRagdoll" />
	<property name="SoundRandom" value="zombiemaleroam" />
	<property name="SoundAlert" value="zombiemalealert" />
	<property name="SoundAttack" value="zombiemaleattack" />
	<property name="SoundHurt" value="zombiemalepain" />
	<property name="SoundDeath" value="zombiemaledeath" />
	<property name="SoundSense" value="zombiemalesense" />

	<!-- Gameplay -->
	<property name="ExperienceGain" value="413" /> <!-- XP grunt -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieSkateboarderFeral" extends="zombieSkateboarder">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieSkateboarderRadiated" extends="zombieSkateboarderFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/hoodieZombie_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="541" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieCheerleader" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardCheerleaderRagdoll" />
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense" />
	<property name="AvatarController" value="AvatarZombie01Controller" />
	<property name="ModelType" value="Standard" />
	<property name="WalkType" value="3" />
	<property name="Mass" value="120" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="TintMaterial2" value="83,79,64" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombie01" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="125" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieCheerleaderFeral" extends="zombieCheerleader">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="237" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieCheerleaderRadiated" extends="zombieCheerleaderFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/cheerleaderZombie_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="451" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieOldTimer" extends="zombieBoe">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardOldTimerRagdoll" />
	<property name="WalkType" value="3" />
	<property name="Mass" value="150" />

	<!-- Gameplay -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieOldTimerFeral" extends="zombieOldTimer">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<entity_class name="zombieOldTimerRadiated" extends="zombieOldTimerFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/oldTimer_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="541" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="zombieBiker" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardBikerRagdoll" />
	<property name="Mass" value="230" />
	<property name="WalkType" value="7" />
	<property name="PainResistPerHit" value=".75" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieStrong" />
	<property name="ExperienceGain" value="750" /> <!-- XP strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="280" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20" />
	</effect_group>
</entity_class>

<entity_class name="zombieBikerFeral" extends="zombieBiker">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="Mesh" value="Zombies/zombieStandardBikerRagdoll" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieStrongFeral" />
	<property name="ExperienceGain" value="1200" /> <!-- XP strong -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="532" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20" />
	</effect_group>
</entity_class>

<entity_class name="zombieBikerRadiated" extends="zombieBikerFeral">
	<property name="Tags" value="entity,zombie,walker,feral,radiated" />
	<property name="Mesh" value="Zombies/zombieStandardBikerRagdoll" />
	<property name="ReplaceMaterial0" value="entities/zombies/materials/bikerZ_radiated" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<property name="DismemberMultiplierHead" value=".4" /><property name="DismemberMultiplierArms" value=".4" /><property name="DismemberMultiplierLegs" value=".4" /><!-- Radiated -->
	<property name="PainResistPerHit" value=".5" /><!-- Radiated -->
	<property name="ExperienceGain" value="1500" /> <!-- XP strong radiated -->
	<property name="LootDropProb" value=".03" /> <!-- Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="1010" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20" />
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<!--
<entity_class name="legendaryZombieBiker" extends="zombieBiker">
	<property name="Tags" value="entity,zombie,walker,boss"/>
	<property name="Buffs" value="buffLegendaryBoss"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="600"/>
		<passive_effect name="HealthMax" operation="perc_add" value="0"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20"/>
	</effect_group>
</entity_class>
-->

<entity_class name="zombieFarmer" extends="zombieTemplateMale">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardFarmerRagdoll" />
	<property name="WalkType" value="6" />
	<property name="TintMaterial1" value="84,84,84" />
	<property name="AIPathCostScale" value=".3, .5" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieStrong" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieFarmerFeral" extends="zombieFarmer">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="Mesh" value="Zombies/zombieStandardFarmerRagdoll" />
	<property name="WalkType" value="6" />
	<property name="TintMaterial1" value="84,84,84" />
	<property name="ReplaceMaterial2" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieStrongFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="285" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<!-- Missing: zombieFarmerRadiated -->

<entity_class name="zombieStripper" extends="zombieDarlene">
	<property name="Tags" value="entity,zombie,walker" />
	<property name="Mesh" value="Zombies/zombieStandardStripperRagdoll" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandZombieStripper" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="125" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="zombieStripperFeral" extends="zombieStripper">
	<property name="Tags" value="entity,zombie,walker,feral" />
	<property name="Mesh" value="Zombies/zombieStandardStripperRagdoll" />
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye" />

	<!-- Gameplay -->
	<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
	<property name="PainResistPerHit" value=".25" /><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35" />

	<property name="HandItem" value="meleeHandZombieStripperFeral" />

	<property name="ExperienceGain" value="750" /> <!-- XP grunt feral -->
	<property name="LootDropProb" value=".03" /> <!-- Feral -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="237" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
	</effect_group>
</entity_class>

<!-- Missing: zombieStripperRadiated -->

<!--<entity_class name="zombieUMATemplateMale" extends="zombieTemplateMale">
	<property name="EntityType" value="Zombie"/>
	<property name="Mesh" value="Zombies/zombie01Ragdoll"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityZombie"/>
	<property name="Parent" value="Enemies"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="HandItem" value="meleeHandZombie01"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack"/>
	<property name="AttackTimeoutDay" value="1.5"/>
	<property name="AttackTimeoutNight" value="1.1"/>
	<property name="WalkType" value="7"/>
	<property name="ModelType" value="ZombieUMA"/>
	<property name="RootMotion" value="true"/>

	<property name="HasRagdoll" value="true"/>
	<property name="AvatarController" value="AvatarZombieUMAController"/>
	<property name="PhysicsBody" value="zombieUMA"/>
	<property name="HasDeathAnim" value="false"/>
	<property name="TimeStayAfterDeath" value="30"/>
	<property name="LootListOnDeath" value="15"/>
	<property name="CorpseBlock" value="air"/><property name="CorpseBlockChance" value="0"/>
</entity_class>

<entity_class name="zombieUMATemplateFemale" extends="zombieUMATemplateMale">
	<property name="Archetype" value="ZombieFemaleUMA"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense"/>
</entity_class>

<entity_class name="zombieMiner" extends="zombieUMATemplateMale">
	<property name="Archetype" value="ZombieMiner"/>
	<property name="HandItem" value="meleeHandZombieWorkerFeral"/>
	<property name="ExperienceGain" value="1167"/>
	<property name="LootListOnDeath" value="82"/>
</entity_class>-->


<!-- TIMID ANIMALS -->
<entity_class name="animalTemplateTimid">
	<property name="Tags" value="entity,animal" />
	<property name="Mesh" value="Animals/Stag/STAG" />
	<property name="ModelType" value="Standard" />
	<property name="Prefab" value="NPC" />
	<property name="Class" value="EntityAnimalStag" />
	<property name="Parent" value="Animals" />
	<property name="IsEntityAnimal" value="true" />
	<property name="IsEnemyEntity" value="false" /> <!-- Set this if you want this entity to be spawned when user chooses 'enemy entities off' -->
	<property name="Faction" value="animals" />
	<!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot" /> -->
	<property name="CompassIcon" value="ui_game_symbol_enemy_dot" />
	<property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up" />
	<property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down" />
	<property name="TrackerIcon" value="ui_game_symbol_animal_tracker" />
	<property name="AvatarController" value="GameObjectAnimalAnimation" />
	<property name="RotateToGround" value="true" />
	<property name="PhysicsBody" value="Stag" />
	<property name="Mass" value="40" />
	<property name="Weight" value="70" />
	<property name="SurfaceCategory" value="organic" />
	<property name="ParticleOnDeath" value="blood_death" />
	<property name="SoundHurt" value="Animals/stagpain" />
	<property name="SoundDeath" value="Animals/stagdeath" />

	<property name="AIPathCostScale" value="100, 100" />
	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="RunawayWhenHurt" />
	<property name="AITask-3" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal" />
	<property name="AITask-4" value="Look" />
	<property name="AITask-5" value="Wander" />

	<!-- Stealth settings -->
	<property name="MaxViewAngle" value="210" />
	<property name="SightRange" value="30" /> <!-- distance in m -->
	<property name="SightLightThreshold" value="-2,150" />

	<property name="SleeperWakeupSightDetectionMin" value="-40,5" /> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
	<property name="SleeperWakeupSightDetectionMax" value="340,480" /> <!-- Indiv.Random. "I see you" light value at "SightRange" -->
	<property name="SleeperSenseSightDetectionMin" value="-10,0" /> <!-- same for groaning, not waking -->
	<property name="SleeperSenseSightDetectionMax" value="200,300" />

	<property name="SleeperNoiseSenseThreshold" value="3,8" /> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
	<property name="SleeperNoiseWakeThreshold" value="9,12" />

	<property name="SleeperSmellSenseThreshold" value="20,50" /> <!-- Indiv.Random. smell capability - "I smell something" player smell value -->
	<property name="SoundSleeperSenseChance" value=".5" /> <!-- the chance to play "SoundSleeperSense" when "SleeperSmellSenseThreshold" is triggered -->

	<!-- Gameplay -->
	<property name="MaxTurnSpeed" value="420" />
	<property name="MoveSpeed" value="0.7" />
	<property name="MoveSpeedPanic" value="1.6" />
	<property name="CanClimbLadders" value="false" />

	<property name="ExperienceGain" value="245" />
	<!-- <property name="CorpseBlock" value="goreBlockAnimal"/><property name="CorpseBlockChance" value="0"/> -->
	<property name="TimeStayAfterDeath" value="300" />
	<property name="DeadBodyHitPoints" value="350" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="50" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalStag" extends="animalTemplateTimid">
	<property name="Tags" value="entity,animal,deer,perkAT02,perkAT03,perkAT04,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_deer" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_deer" />
	<property name="AvatarController" value="AvatarAnimalController" />
	<property name="ModelType" value="Standard" />
	<property name="Prefab" value="/Entities/Animals/Deer/animalDeerStagRagdoll" />
	<property name="Mesh" value="" />
	<property name="Parent" value="Animals" />
	<property name="HasDeathAnim" value="true" />
	<property name="HasRagdoll" value="true" />
	<property name="RootMotion" value="true" />
	<property name="RotateToGround" value="true" />
	<property name="IsEntityAnimal" value="true" />
	<property name="IsEnemyEntity" value="false" />
	<property name="Faction" value="animals" />
	<property name="PhysicsBody" value="Doe" />
	<property name="Mass" value="180" />
	<property name="Weight" value="70" />
	<property name="SurfaceCategory" value="organic" />
	<property name="ParticleOnDeath" value="blood_death" />
	<property name="SoundHurt" value="Animals/stagpain" />
	<property name="SoundDeath" value="Animals/stagdeath" />
  <property name="SightRange" value="37" />  <!-- distance in m -->

	<!-- Gameplay -->
	<property name="MaxTurnSpeed" value="220" />
	<property name="MoveSpeedPanic" value="1.6" />
	<property name="ExperienceGain" value="245" />
	<property name="TimeStayAfterDeath" value="300" />
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" /> <!-- this triggers the special harvesting animation like on the knife -->
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30" /> <!-- animalStag -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="9" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="100" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalDoe" extends="animalStag">
	<property name="Prefab" value="/Entities/Animals/Deer/animalDeerDoeRagdoll" />
	<property name="Mass" value="110" />

	<!-- Gameplay -->
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="20" /> <!-- animalStag -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="6" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="50" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalRabbit" extends="animalTemplateTimid">
	<property name="Tags" value="entity,animal,rabbit,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_rabbit" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_rabbit" />
	<property name="Class" value="EntityAnimalRabbit" />
	<property name="Prefab" value="/Entities/Animals/Rabbit/RABBIT" />
	<property name="Mesh" value="" />
	<property name="Parent" value="Animals" />
	<property name="Faction" value="animals" />
	<property name="PhysicsBody" value="rabbit" />
	<property name="Mass" value="12" />
	<property name="Weight" value="10" />
	<property name="SoundHurt" value="Animals/rabbitpain" />
	<property name="SoundDeath" value="Animals/rabbitdeath" />
	<property name="SwimOffset" value="2" />
	<property name="HasRagdoll" value="false" />

	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="RunawayWhenHurt" />
	<property name="AITask-3" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=20" />
	<property name="AITask-4" value="Look" />
	<property name="AITask-5" value="Wander" />

	<!-- Gameplay -->
	<property name="MoveSpeedPanic" value="1.5" />

	<property name="ExperienceGain" value="130" />
	<property name="DeadBodyHitPoints" value="175" />
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10" /> <!-- animalRabbit -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="10" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalChicken" extends="animalTemplateTimid">
	<property name="Tags" value="entity,animal,chicken,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_chicken" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_chicken" />
	<property name="Mesh" value="Animals/CHICKEN/chickenPrefab" />
	<property name="Prefab" value="NPC" />
	<property name="Class" value="EntityAnimalRabbit" />
	<property name="Parent" value="Animals" />
	<property name="Faction" value="animals" />
	<property name="PhysicsBody" value="chicken" />
	<property name="Mass" value="15" />
	<property name="Weight" value="10" />
	<property name="SoundHurt" value="Animals/Chicken/chickenpain" />
	<property name="SoundDeath" value="Animals/Chicken/chickendeath" />
	<property name="SwimOffset" value="2" />
	<property name="HasRagdoll" value="false" />
	<property name="HasDeathAnim" value="false" />

	<!-- Gameplay -->
	<property name="MoveSpeedPanic" value="1" />
	<property name="ExperienceGain" value="130" />
	<property name="DeadBodyHitPoints" value="175" />
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10" /> <!-- animalChicken -->
	<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="23" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="10" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<!--
<entity_class name="animalPig" extends="animalTemplateTimid">
	<property name="Tags" value="entity,animal"/>
	<property name="Mesh" value="Animals/Pig/PIG"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityAnimalStag"/>
	<property name="Parent" value="Animals"/>
	<property name="SoundHurt" value="Animals/pigpain"/>
	<property name="SoundDeath" value="Animals/pigdeath"/>
	<property name="MoveSpeedPanic" value="1.2"/>
	<property name="PhysicsBody" value="pig"/>
	<property name="ExperienceGain" value="130"/>
	<property name="SwimOffset" value="0.7"/>
	<property name="Faction" value="animals"/>
	<property name="HasRagdoll" value="true"/>
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="5"/>
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="6"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
</entity_class>
-->


<!-- HOSTILE ANIMALS -->
<entity_class name="animalTemplateHostile">
	<property name="Tags" value="entity,animal,hostile" />
	<property name="Mesh" value="Zombies/zombieDogPrefab" />
	<property name="ModelType" value="Standard" />
	<property name="Prefab" value="NPC" />
	<property name="Class" value="EntityEnemyAnimal" />
	<property name="Parent" value="Animals" />
	<property name="AvatarController" value="GameObjectAnimalAnimation" />
	<!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot" /> -->
	<property name="CompassIcon" value="ui_game_symbol_enemy_dot" />
	<property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up" />
	<property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down" />
	<property name="TrackerIcon" value="ui_game_symbol_animal_tracker" />
	<property name="Weight" value="300" />
	<property name="RotateToGround" value="true" />
	<property name="IsEntityAnimal" value="true" />
	<property name="IsEnemyEntity" value="true" /> <!-- Set this if you want this entity to be spawned when user chooses 'enemy entities off' -->
	<property name="Faction" value="animals" />
	<property name="PhysicsBody" value="bear" />

	<property name="AIGroupCircle" value="1" />
	<property name="AINoiseSeekDist" value="3" />
	<property name="AIPathCostScale" value=".4, .6" />
	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityNPC,20,EntityPlayer,20" />
	<property name="AITask-4" value="ApproachSpot" />
	<property name="AITask-5" value="Look" />
	<property name="AITask-6" value="Wander" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" />
	<property name="AITarget-2" value="BlockIf" data="condition=alert e 0" />
	<property name="AITarget-3" value="BlockingTargetTask" />
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,20,15,EntityNPC,15,10" />

	<property name="SurfaceCategory" value="organic" />
	<property name="ParticleOnDeath" value="blood_death" />

	<!-- Stealth settings -->
	<property name="MaxViewAngle" value="180" />
	<property name="SightRange" value="30" /> <!-- distance in m -->
	<property name="SightLightThreshold" value="-2,150" />

	<property name="SleeperWakeupSightDetectionMin" value="-40,5" /> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
	<property name="SleeperWakeupSightDetectionMax" value="340,480" /> <!-- Indiv.Random. "I see you" light value at "SightRange" -->
	<property name="SleeperSenseSightDetectionMin" value="-10,0" /> <!-- same for groaning, not waking -->
	<property name="SleeperSenseSightDetectionMax" value="200,300" />

	<property name="SleeperNoiseSenseThreshold" value="3,8" /> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
	<property name="SleeperNoiseWakeThreshold" value="9,12" />

	<property name="SleeperSmellSenseThreshold" value="20,50" /> <!-- Indiv.Random. smell capability - "I smell something" player smell value -->
	<property name="SoundSleeperSenseChance" value=".5" /> <!-- the chance to play "SoundSleeperSense" when "SleeperSmellSenseThreshold" is triggered -->

	<!-- Gameplay -->
	<property name="MaxTurnSpeed" value="280" />
	<property name="MoveSpeed" value=".3" />
	<property name="MoveSpeedAggro" value="1.15, 1.2" />
	<property name="MoveSpeedPanic" value="1.5" />
	<property name="AttackTimeoutDay" value="1.5" />
	<property name="AttackTimeoutNight" value="1.4" />
	<property name="CanClimbLadders" value="false" />

	<property name="HandItem" value="meleeHandAnimalBear" />

	<property name="TimeStayAfterDeath" value="300" />
	<property name="ExperienceGain" value="413" /> <!-- XP grunt -->
	<!-- <property name="CorpseBlock" value="goreBlockAnimal"/><property name="CorpseBlockChance" value="0"/> -->
	<property name="DeadBodyHitPoints" value="350" />
</entity_class>

<entity_class name="animalBear" extends="animalTemplateHostile">
	<property name="Tags" value="entity,animal,hostile,bear,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_bear" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_bear" />
	<property name="AvatarController" value="AvatarAnimalController" />
	<property name="ModelType" value="Standard" />
	<property name="HasRagdoll" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="RootMotion" value="true" />
	<property name="RagdollOnDeathChance" value=".5" />
	<property name="PhysicsBody" value="bear" />
	<property name="Mass" value="600" />
	<property name="Mesh" value="Animals/Bear/animalBearStandardRagdoll" />

	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="DestroyArea" />
	<property name="AITask-4" value="Territorial" />
	<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,40,EntityPlayer,25,EntityZombie,30" />
	<property name="AITask-6" value="ApproachSpot" />
	<property name="AITask-7" value="Look" />
	<property name="AITask-8" value="Wander" />
	<property name="AITask-9" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,8,EntityAnimalStag,0,0,EntityZombie,0,0" />
	<property name="AITarget-4" value="" />

	<property name="SoundHurt" value="Animals/Bear/bearpain" />
	<property name="SoundDeath" value="Animals/Bear/beardeath" />
	<property name="SoundRandom" value="Animals/Bear/bearroam" />
	<property name="SoundSense" value="Animals/Bear/bearsense" />
	<property name="SoundAlert" value="Animals/Bear/bearalert" />
	<property name="SoundAttack" value="Animals/Bear/bearattack" />
	<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep" />
	<property name="SoundGiveUp" value="Animals/Bear/beargiveup" />

	<!-- Gameplay -->
	<property name="ExperienceGain" value="750" /> <!-- XP strong -->
	<property name="DeadBodyHitPoints" value="600" />

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="50" /> <!-- animalBear -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="5" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />
	<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="2" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="800" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalZombieBear" extends="animalBear">
	<property name="Tags" value="entity,animal,zombie,hostile,bear" />
	<property name="ReplaceMaterial0" value="Entities/Animals/Bear/Materials/zBear" />
	<property name="ReplaceMaterial1" value="Materials/UMAFur_ZombieBear" />
	<!--<property name="AddFurToMaterial" param1="zBear" param2="Materials/UMAFur_ZombieBear"/>-->

	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="DestroyArea" />
	<property name="AITask-4" value="Territorial" />
	<property name="AITask-5" value="ApproachDistraction" />
	<property name="AITask-6" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,40,EntityPlayer,0,EntityNPC,0" />
	<property name="AITask-7" value="ApproachSpot" />
	<property name="AITask-8" value="Look" />
	<property name="AITask-9" value="Wander" />
	<property name="AITask-10" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,18,13,EntityAnimalStag,0,0" />
	<property name="AITarget-4" value="" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandAnimalZombieBear" />

	<property name="ExperienceGain" value="750" /> <!-- XP strong -->
	<property name="DeadBodyHitPoints" value="600" />
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="50" /> <!-- animalZombieBear -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="5" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />
	<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="1000" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalWolf" extends="animalTemplateHostile">
	<property name="Tags" value="entity,animal,hostile,wolf,perkAT04,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_wolf" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_wolf" />
	<!--property name="Prefab" value="Wolf"-->
	<property name="AvatarController" value="AvatarAnimalController" />
	<property name="ModelType" value="Standard" />
	<property name="HasRagdoll" value="true" />
	<property name="PhysicsBody" value="wolf" />
	<property name="Mass" value="95" />
	<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardWolfRagdoll" />
	<property name="Mesh" value="" />
	<property name="HasDeathAnim" value="true" />
	<property name="RootMotion" value="true" />
	<property name="RagdollOnDeathChance" value=".5" />

	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="Territorial" />
	<property name="AITask-4" value="RunawayWhenHurt" data="runChance=0.5;healthPer=0.3;healthPerMax=0.6" />
	<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,20,EntityPlayer,15,EntityZombie,20" />
	<property name="AITask-6" value="ApproachSpot" />
	<property name="AITask-7" value="Look" />
	<property name="AITask-8" value="Wander" />
	<property name="AITask-9" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,14,8,EntityAnimalStag,0,0,EntityZombie,0,0" />
	<property name="AITarget-4" value="" />

	<property name="SoundRandom" value="wolfroam" />
	<property name="SoundAlert" value="wolfalert" />
	<property name="SoundHurt" value="wolfpain" />
	<property name="SoundDeath" value="wolfdeath" />
	<property name="SoundAttack" value="wolfattack" />
	<property name="SoundSense" value="wolfsense" />
	<property name="SoundGiveUp" value="wolfgiveup" />

	<!-- Stealth -->
	<property name="SmellAlertThreshold" value="5" />

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandAnimalWolf" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="140" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25" /> <!-- animalWolf -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />
</entity_class>

<entity_class name="animalCoyote" extends="animalWolf">
	<property name="Tags" value="entity,animal,hostile,coyote,perkAT04,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_wolf" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_wolf" />
	<property name="PhysicsBody" value="wolf" />
	<property name="Mass" value="50" />
	<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardCoyoteRagdoll" />

	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="Territorial" />
	<property name="AITask-4" value="RunawayWhenHurt" data="runChance=.9;healthPer=.6;healthPerMax=0.75" />
	<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityAnimalRabbit,8,EntityPlayer,10" />
	<property name="AITask-6" value="ApproachSpot" />
	<property name="AITask-7" value="Look" />
	<property name="AITask-8" value="Wander" />
	<property name="AITask-9" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,15,10,EntityAnimalRabbit,0,18" />
	<property name="AITarget-4" value="" />

	<property name="SoundRandom" value="coyoteroam" />
	<property name="SoundAlert" value="wolfalert" />
	<property name="SoundHurt" value="wolfpain" />
	<property name="SoundDeath" value="wolfdeath" />
	<property name="SoundAttack" value="wolfattack" />
	<property name="SoundSense" value="wolfsense" />
	<property name="SoundGiveUp" value="wolfgiveup" />

	<property name="HandItem" value="meleeHandAnimalCoyote" />
	<property name="ExperienceGain" value="206" />
	<property name="DeadBodyHitPoints" value="200" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="80" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" />
		<!-- Animal HP scale -->
	</effect_group>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="12" />
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="5" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />
</entity_class>

<entity_class name="animalDireWolf" extends="animalWolf">
	<property name="Mass" value="180" />
	<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDireWolfRagdoll" />
	<property name="ReplaceMaterial1" value="entities/animals/wolf/materials/wolfEyeFeral" />

	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="Territorial" />
	<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,30,EntityPlayer,30" />
	<property name="AITask-5" value="ApproachSpot" />
	<property name="AITask-6" value="Look" />
	<property name="AITask-7" value="Wander" />
	<property name="AITask-8" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,29,24,EntityAnimalStag,0,0" />
	<property name="AITarget-4" value="" />

	<!-- Gameplay -->
	<property name="MoveSpeedAggro" value="1, 1.1" />
	<property name="HandItem" value="meleeHandAnimalDireWolf" />

	<property name="ExperienceGain" value="750" /> <!-- XP strong -->
	<property name="DeadBodyHitPoints" value="450" />
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="35" /> <!-- animalDireWolf -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="12" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="250" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalMountainLion" extends="animalDireWolf">
	<property name="Tags" value="entity,animal,hostile,mountainlion,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_mountain_lion" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_mountain_lion" />
	<property name="PhysicsBody" value="MountainLion" />
	<property name="Mass" value="125" />
	<property name="Prefab" value="/Entities/Animals/Mountain_Lion/animalStandardMountainLionRagdoll" />

	<property name="SoundRandom" value="mlionroam" />
	<property name="SoundAlert" value="mlionalert" />
	<property name="SoundHurt" value="mlionpain" />
	<property name="SoundDeath" value="mliondeath" />
	<property name="SoundAttack" value="mlionattack" />
	<property name="SoundSense" value="mlionsense" />
	<property name="SoundGiveUp" value="mliongiveup" />

	<property name="AITask-1" value="Leap" data="legs=4" />
	<property name="AITask-2" value="Swim" />
	<property name="AITask-3" value="BreakBlock" />
	<property name="AITask-4" value="Territorial" />
	<property name="AITask-5" value="RunawayWhenHurt" data="runChance=.4;healthPer=.1;healthPerMax=.4" />
	<property name="AITask-6" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,30,EntityPlayer,15,EntityZombie,20" />
	<property name="AITask-7" value="ApproachSpot" />
	<property name="AITask-8" value="Look" />
	<property name="AITask-9" value="Wander" />
	<property name="AITask-10" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,14,9,EntityAnimalStag,0,0,EntityZombie,0,5" />
	<property name="AITarget-4" value="" />

	<!-- Gameplay -->
	<property name="MoveSpeed" value=".6" />
	<property name="MoveSpeedAggro" value="2.1, 2.3" />
	<property name="JumpDelay" value=".1" />
	<property name="JumpMaxDistance" value="6, 7" />

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25" />
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="4" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />
</entity_class>

<entity_class name="animalZombieVulture" extends="animalTemplateHostile">
	<property name="Tags" value="entity,animal,zombie,hostile,vulture" />
	<property name="Class" value="EntityVulture" />
	<property name="EntityType" value="Zombie" />
	<property name="AvatarController" value="AvatarAnimalController" />
	<property name="ModelType" value="Standard" />
	<property name="HasRagdoll" value="true" />
	<property name="PhysicsBody" value="vulture" />
	<property name="Mass" value="35" />
	<property name="Mesh" value="Animals/Vulture/animalVultureStandardRagdoll" />
	<property name="SizeScale" value=".7" />

	<property name="AITask-1" value="" />
	<property name="AITarget-1" value="" />

	<property name="SoundRandom" value="Animals/Vulture/vultureroam" />
	<property name="SoundAlert" value="Animals/Vulture/vulturealert" />
	<property name="SoundHurt" value="Animals/Vulture/vulturepain" />
	<property name="SoundDeath" value="Animals/Vulture/vulturedeath" />
	<property name="SoundAttack" value="Animals/Vulture/vultureattack" />
	<property name="SoundSense" value="Animals/Vulture/vulturesense" />
	<property name="SoundGiveUp" value="Animals/Vulture/vulturegiveup" />

	<!-- Stealth -->
	<property name="SightRange" value="70" />

	<!-- Gameplay -->
	<property name="MoveSpeed" value="1" />
	<property name="MoveSpeedAggro" value="2.1, 2.1" /> <!-- Used when player in vehicle -->
	<property name="MaxTurnSpeed" value="190" />

	<property name="HandItem" value="meleeHandAnimalZombieVulture" />
	<property name="Immunity" value="sickness;disease;wellness" /> <!-- bleeding; -->

	<property name="DismemberMultiplierLegs" value="0" />

	<property name="DeadBodyHitPoints" value="175" />
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="4" /> <!-- animalZombieVulture -->
	<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="30" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3" />
	<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="30" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalZombieVultureRadiated" extends="animalZombieVulture">
	<property name="Tags" value="entity,animal,zombie,hostile,radiated,vulture" />
	<property name="Radiated" value="" />
	<property name="Mass" value="50" />
	<property name="SizeScale" value="1.2" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->

	<property name="MoveSpeed" value=".7" />
	<property name="MoveSpeedAggro" value="1.5, 1.5" />
	<property name="MaxTurnSpeed" value="150" />

	<property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated -->

	<property name="DeadBodyHitPoints" value="200" />
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="6" /> <!-- animalZombieVultureRadiated -->
	<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="35" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="120" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".4" /> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4" />
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
	</effect_group>
</entity_class>

<entity_class name="animalZombieDog" extends="animalWolf">
	<property name="Tags" value="entity,animal,zombie,hostile,dog" />
	<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDogZombieRagdoll" />
	<property name="Class" value="EntityZombieDog" />

	<property name="SoundRandomTime" value="45.0" />
	<property name="SoundAlertTime" value="25.0" />
	<property name="SoundRandom" value="Enemies/Zombie_Dogs/zombiedogroam" />
	<property name="SoundAlert" value="Enemies/Zombie_Dogs/zombiedogalert" />
	<property name="SoundHurt" value="Enemies/Zombie_Dogs/zombiedogpain" />
	<property name="SoundDeath" value="Enemies/Zombie_Dogs/zombiedogdeath" />
	<property name="SoundAttack" value="Enemies/Zombie_Dogs/zombiedogattack" />
	<property name="SoundSense" value="Enemies/Zombie_Dogs/zombiedogsense" />
	<property name="SoundGiveUp" value="Enemies/Zombie_Dogs/zombiedoggiveup" />

	<property name="AITask-1" value="BreakBlock" />
	<property name="AITask-2" value="Territorial" />
	<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,20,EntityNPC,20" />
	<property name="AITask-4" value="ApproachSpot" />
	<property name="AITask-5" value="Look" />
	<property name="AITask-6" value="Wander" />
	<property name="AITask-7" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer" />
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,20,0,EntityNPC,0,0" />
	<property name="AITarget-5" value="" />

	<!-- Stealth -->
	<property name="SleeperSmellSenseThreshold" value="5,30" /> <!-- Indiv.Random. smell capability - "I smell something" player smell value -->
	<property name="SleeperSmellWakeThreshold" value="10,40" />
	<property name="SmellAlertThreshold" value="5" /> <!-- for awake zombies -->

	<!-- Gameplay -->
	<property name="MoveSpeed" value=".45" />
	<property name="MoveSpeedNight" value=".3" />
	<property name="MoveSpeedAggro" value="1.2, 1.3" />
	<property name="MoveSpeedPanic" value="1.5" />

	<property name="HandItem" value="meleeHandAnimalZombieDog" />

	<property name="Immunity" value="sickness;disease;wellness" /> <!-- bleeding; -->

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10" /> <!-- animalZombieDog -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="4" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="1" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />
	<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />
	<!-- <drop event="Destroy" name="resourceAnimalFat" tag="butcherHarvest" count="2"/> -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="120" />
		<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalSnake" extends="animalTemplateHostile">
	<property name="Tags" value="entity,animal,hostile,snake,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_snake" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_snake" />
	<property name="EntityType" value="Animal" />
	<property name="Class" value="EntityAnimalSnake" />
	<!--property name="Mesh" value="Animals/Snake/snakeRagdoll"/-->
	<property name="Prefab" value="/Entities/Animals/Snake/snake_Prefab" />
	<property name="Mesh" value="" />
	<property name="AvatarController" value="AvatarAnimalController" />
	<property name="HasRagdoll" value="false" />
	<property name="RagdollOnDeathChance" value="0" />
	<property name="Parent" value="Enemies" />
	<property name="PhysicsBody" value="snake" />
	<property name="Mass" value="30" />
	<property name="Weight" value="70" />
	<property name="Faction" value="undead" />

	<property name="AITask-1" value="BreakBlock" />
	<property name="AITask-2" value="Territorial" />
	<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15" />
	<property name="AITask-4" value="ApproachSpot" />
	<property name="AITask-5" value="Look" />
	<property name="AITask-6" value="Wander" />
	<property name="AITask-7" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer" />
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,0,EntityNPC,0,0" />
	<property name="AITarget-5" value="" />

	<property name="WalkType" value="7" />
	<property name="SoundHurt" value="Animals/Snake/snakepain" />
	<property name="SoundDeath" value="Animals/Snake/snakedeath" />
	<property name="SoundRandom" value="Animals/Snake/snakeroam" />
	<property name="SoundSense" value="Animals/Snake/snakesense" />
	<property name="SoundAlert" value="Animals/Snake/snakealert" />
	<property name="SoundAttack" value="Animals/Snake/snakeattack" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />

	<!-- Gameplay -->
	<property name="MaxTurnSpeed" value="100" />
	<property name="MoveSpeed" value="0.08" />
	<property name="MoveSpeedAggro" value=".2, .2" />
	<property name="MoveSpeedPanic" value="0.2" />

	<property name="HandItem" value="meleeHandAnimalSnake" />
	<property name="AttackTimeoutDay" value="1.5" />
	<property name="AttackTimeoutNight" value="1.1" />

	<property name="ExperienceGain" value="130" />
	<property name="DeadBodyHitPoints" value="150" />
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10" /> <!-- animalSnake -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="3" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="10" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalBoar" extends="animalTemplateHostile">
	<property name="Tags" value="entity,animal,hostile,boar,perkAT03,perkAT04,perkAT05" />
	<property name="MapIcon" value="ui_game_symbol_tracking_pig" />
	<property name="TrackerIcon" value="ui_game_symbol_tracking_pig" />
	<property name="IsEnemyEntity" value="false" /><!-- override hostile template setting so he can spawn in safe zones -->
	<property name="AvatarController" value="AvatarAnimalController" />
	<property name="ModelType" value="Standard" />
	<property name="HasRagdoll" value="true" />
	<property name="PhysicsBody" value="boar" />
	<property name="Mass" value="200" />
	<property name="Mesh" value="Animals/Boar/AnimalBoarStandardRagdoll" />
	<property name="HasDeathAnim" value="true" />
	<property name="RootMotion" value="true" />
	<property name="RagdollOnDeathChance" value=".5" />

	<property name="SoundRandom" value="Animals/Boar/boarroam" />
	<property name="SoundAlert" value="Animals/Boar/boaralert" />
	<property name="SoundHurt" value="Animals/Boar/boarpain" />
	<property name="SoundDeath" value="Animals/Boar/boardeath" />
	<property name="SoundAttack" value="Animals/Boar/boarattack" />
	<property name="SoundSense" value="Animals/Boar/boarsense" />
	<property name="SoundGiveUp" value="Animals/Boar/boargiveup" />

	<!-- Gameplay -->
	<property name="MoveSpeed" value="0.2" />
	<property name="MoveSpeedAggro" value="1.3, 1.3" />
	<property name="MoveSpeedPanic" value="1.6" />

	<property name="HandItem" value="meleeHandAnimalWolf" />

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30" /> <!-- animalBoar -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7" />
	<drop event="Harvest" name="resourceAnimalFat" count="4" tag="butcherHarvest" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15" />
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="250" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
	</effect_group>
</entity_class>

<entity_class name="animalBossGrace" extends="animalBoar">
	<property name="Tags" value="entity,animal,hostile,boar,perkAT05,boss" />
	<property name="IsEnemyEntity" value="true" />
	<property name="ReplaceMaterial0" value="Entities/Animals/Boar/Materials/GRACE" />
	<property name="ReplaceMaterial1" value="Entities/Animals/Boar/Materials/GRACE" />
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>-->
	<property name="Mass" value="1200" />
	<property name="Prefab" value="/Entities/Animals/Boar/AnimalBossGrace" />
	<property name="Mesh" value="" />
	<property name="SoundRandom" value="Animals/Boar/boarroam" />
	<property name="SoundAlert" value="Animals/Boar/boaralert" />
	<property name="SoundHurt" value="Animals/Boar/boarpain" />
	<property name="SoundDeath" value="Animals/Boar/boardeath" />
	<property name="SoundAttack" value="Animals/Boar/boarattack" />
	<property name="SoundSense" value="Animals/Boar/boarsense" />
	<property name="SoundGiveUp" value="Animals/Boar/boargiveup" />
	<property name="DismemberMultiplierHead" value="0" />

	<property name="AITask-1" value="Swim" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="DestroyArea" />
	<property name="AITask-4" value="Territorial" />
	<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,30,EntityZombie,10" />
	<property name="AITask-6" value="ApproachSpot" />
	<property name="AITask-7" value="Look" />
	<property name="AITask-8" value="Wander" />
	<property name="AITask-9" value="" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" />
	<property name="AITarget-2" value="BlockingTargetTask" />
	<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer" />
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityZombie,0,3" />
	<property name="AITarget-5" value="" />

	<!-- Gameplay -->
	<property name="MoveSpeed" value=".15" />
	<property name="MoveSpeedAggro" value=".7, .75" />
	<property name="MoveSpeedPanic" value="1.1" />

	<property name="HandItem" value="meleeHandBossGrace" />

	<property name="ExperienceGain" value="1200" /> <!-- XP strong -->
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="100" /> <!-- animalBoar -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="70" />
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="20" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="50" />
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="10" />
	<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="900" />
		<passive_effect name="HealthMax" operation="perc_add" value="0" /> <!-- Animal HP scale -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".5" /> <!-- Feral damage -->
	</effect_group>

</entity_class>

<!-- VEHICLES -->
<entity_class name="vehicleBicycle">
	<property name="Tags" value="vehicle" />
	<property name="Class" value="EntityBicycle" />
	<property name="Parent" value="Cars" />
	<property name="Prefab" value="#Entities/Vehicles?bicycle_Prefab.prefab" />
	<property name="ModelType" value="Standard" />
	<property name="SurfaceCategory" value="metal" />
	<property name="IgnoreTrigger" value="true" />
	<property name="LootListAlive" value="76" />
	<property name="IsEnemyEntity" value="false" />
	<property name="Explosion.ParticleIndex" value="6" />
	<property name="Explosion.RadiusBlocks" value="1" />
	<property name="Explosion.RadiusEntities" value="1" />
	<property name="RotateToGround" value="true" />
	<property name="Faction" value="none" />
	<property name="MapIcon" value="ui_game_symbol_bicycle" />
</entity_class>

<entity_class name="vehicleMinibike">
	<property name="Tags" value="vehicle" />
	<property name="Class" value="EntityMinibike" />
	<property name="Parent" value="Cars" />
	<property name="Prefab" value="#Entities/Vehicles?minibike_Prefab.prefab" />
	<property name="ModelType" value="Standard" />
	<property name="SurfaceCategory" value="metal" />
	<property name="IgnoreTrigger" value="true" />
	<property name="LootListAlive" value="77" />
	<property name="IsEnemyEntity" value="false" />
	<property name="Explosion.ParticleIndex" value="6" />
	<property name="Explosion.RadiusBlocks" value="3" />
	<property name="Explosion.RadiusEntities" value="3" />
	<property name="Explosion.BlockDamage" value="20" />
	<property name="Explosion.EntityDamage" value="20" />
	<property name="RotateToGround" value="true" />
	<property name="Faction" value="none" />
	<property name="MapIcon" value="ui_game_symbol_minibike" />
</entity_class>

<entity_class name="vehicleMotorcycle">
	<property name="Tags" value="vehicle" />
	<property name="Class" value="EntityMotorcycle" />
	<property name="Parent" value="Cars" />
	<property name="Prefab" value="#Entities/Vehicles?motorcycle_Prefab.prefab" />
	<property name="ModelType" value="Standard" />
	<property name="SurfaceCategory" value="metal" />
	<property name="IgnoreTrigger" value="true" />
	<property name="LootListAlive" value="78" />
	<property name="IsEnemyEntity" value="false" />
	<property name="Explosion.ParticleIndex" value="6" />
	<property name="Explosion.RadiusBlocks" value="4" />
	<property name="Explosion.RadiusEntities" value="4" />
	<property name="Explosion.BlockDamage" value="50" />
	<property name="Explosion.EntityDamage" value="50" />
	<property name="RotateToGround" value="true" />
	<property name="Faction" value="none" />
	<property name="MapIcon" value="ui_game_symbol_motorcycle" />
</entity_class>

<entity_class name="vehicle4x4Truck">
	<property name="Tags" value="vehicle" />
	<property name="Class" value="EntityVJeep" />
	<property name="Parent" value="Cars" />
	<property name="Prefab" value="#Entities/Vehicles?jeep_Prefab.prefab" />
	<property name="ModelType" value="Standard" />
	<property name="SurfaceCategory" value="metal" />
	<property name="IgnoreTrigger" value="true" />
	<property name="LootListAlive" value="79" />
	<property name="IsEnemyEntity" value="false" />
	<property name="Explosion.ParticleIndex" value="6" />
	<property name="Explosion.RadiusBlocks" value="5" />
	<property name="Explosion.RadiusEntities" value="5" />
	<property name="Explosion.BlockDamage" value="100" />
	<property name="Explosion.EntityDamage" value="100" />
	<property name="RotateToGround" value="true" />
	<property name="Faction" value="none" />
	<property name="MapIcon" value="ui_game_symbol_4x4" />
</entity_class>

<entity_class name="vehicleGyrocopter">
	<property name="Tags" value="vehicle" />
	<property name="Class" value="EntityVGyroCopter" />
	<property name="Parent" value="Cars" />
	<property name="Prefab" value="#Entities/Vehicles?gyrocopter_Prefab.prefab" />
	<property name="ModelType" value="Standard" />
	<property name="SurfaceCategory" value="metal" />
	<property name="IgnoreTrigger" value="true" />
	<property name="LootListAlive" value="80" />
	<property name="IsEnemyEntity" value="false" />
	<property name="Explosion.ParticleIndex" value="6" />
	<property name="Explosion.RadiusBlocks" value="3" />
	<property name="Explosion.RadiusEntities" value="3" />
	<property name="Explosion.BlockDamage" value="30" />
	<property name="Explosion.EntityDamage" value="30" />
	<property name="RotateToGround" value="true" />
	<property name="Faction" value="none" />
	<property name="MapIcon" value="ui_game_symbol_gyrocopter" />
</entity_class>

<!--
<entity_class name="vehicleHelicopter">
	<property name="Tags" value="vehicle"/>
	<property name="Class" value="EntityVHelicopter"/>
	<property name="Parent" value="Cars"/>
	<property name="Prefab" value="#Entities/Vehicles?gyrocopter_Prefab.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="81"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="6"/>
	<property name="Explosion.RadiusBlocks" value="6"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_minibike"/>
</entity_class>
-->

<!--
Kinda sorta works but is buggy and we don't have time for that.
<entity_class name="vehicleJokeblimp">
	<property name="Tags" value="vehicle"/>
	<property name="Class" value="EntityVBlimp"/>
	<property name="Parent" value="Cars"/>
	<property name="Prefab" value="#Entities/Vehicles?jokeblimp_Prefab.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="82"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="6"/>
	<property name="Explosion.RadiusBlocks" value="6"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_minibike"/>
</entity_class>
-->

<entity_class name="supplyPlane">
	<property name="Tags" value="vehicle" />
	<property name="Class" value="EntitySupplyPlane" />
	<property name="Mesh" value="SupplyPlane/prefabC46" />
	<property name="ModelType" value="Standard" />
	<property name="HasRagdoll" value="false" />
	<property name="Prefab" value="SupplyPlane" />
	<property name="Parent" value="SupplyCrates" />
	<property name="Faction" value="none" />
	<property name="Weight" value="100" />
	<property name="SurfaceCategory" value="wood" />
	<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="200" />
	</effect_group>
	<property name="TimeStayAfterDeath" value="0" />
</entity_class>


<!-- CONTAINER AND CRATE ENTITIES -->
<entity_class name="sc_General">
	<property name="Class" value="EntitySupplyCrate" />
	<property name="Parent" value="SupplyCrates" />
	<property name="Prefab" value="SupplyCrate" />
	<property name="Mesh" value="SupplyCrate/SupplyCrateEntityPrefab" />
	<property name="ModelType" value="SupplyCrate" />
	<property name="Faction" value="none" />
	<property name="MaxHealth" value="200" />
	<property name="Weight" value="100" />
	<property name="HasRagdoll" value="false" />
	<property name="SurfaceCategory" value="wood" />
	<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
	<property name="LootListAlive" value="34" />
	<property name="IsEnemyEntity" value="false" />
	<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
	<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
	<property name="TimeStayAfterDeath" value="0" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="200" />
	</effect_group>
	<!-- If set this entity shows on the map -->
	<!--<property name="MapIcon" value="map_supply_crate"/> -->
</entity_class>

<entity_class name="Backpack">
	<property name="Mesh" value="#Entities/LootContainers?backpack_droppedPrefab.prefab" />
	<property name="ModelType" value="Custom" />
	<property name="Prefab" value="Backpack" />
	<property name="Class" value="EntityBackpack" />
	<property name="Parent" value="Backpack" />
	<property name="TimeStayAfterDeath" value="3600" /> <!-- player death backpacks will go poof after this many seconds. 0 means 0, not infinite. -->
	<property name="IsEnemyEntity" value="false" />
	<property name="LootListOnDeath" value="2" /> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none" />
</entity_class>

<entity_class name="DroppedLootContainer"> <!-- used after a container block is destroyed -->
	<property name="Mesh" value="#Entities/LootContainers?backpack_droppedPrefab.prefab" />
	<property name="ModelType" value="Custom" />
	<property name="Prefab" value="Backpack" />
	<property name="Class" value="EntityLootContainer" />
	<property name="Parent" value="Backpack" />
	<property name="TimeStayAfterDeath" value="60" />
	<property name="IsEnemyEntity" value="false" />
	<property name="LootListOnDeath" value="4" /> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none" />
</entity_class>

 <!-- Coloured loot-backpacks that drop off of killed zombies -->
<entity_class name="EntityLootContainerRegular">
	<property name="Mesh" value="#Entities/LootContainers?zpackPrefab.prefab" />
	<property name="ModelType" value="Custom" />
	<property name="Prefab" value="Backpack" />
	<property name="Class" value="EntityLootContainer" />
	<property name="Parent" value="Backpack" />
	<property name="IsEnemyEntity" value="false" />
	<property name="TimeStayAfterDeath" value="1200" />
	<property name="LootListOnDeath" value="70" /> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none" />
</entity_class>

<entity_class name="EntityLootContainerStrong">
	<property name="Mesh" value="#Entities/LootContainers?zpackPrefab.prefab" />
	<property name="ModelType" value="Custom" />
	<property name="Prefab" value="Backpack" />
	<property name="Class" value="EntityLootContainer" />
	<property name="Parent" value="Backpack" />
	<property name="IsEnemyEntity" value="false" />
	<property name="TimeStayAfterDeath" value="1200" />
	<property name="LootListOnDeath" value="71" />
	<property name="Faction" value="none" />
</entity_class>

<entity_class name="EntityLootContainerBoss">
	<property name="Mesh" value="#Entities/LootContainers?zpackPrefab.prefab" />
	<property name="ModelType" value="Custom" />
	<property name="Prefab" value="Backpack" />
	<property name="Class" value="EntityLootContainer" />
	<property name="Parent" value="Backpack" />
	<property name="IsEnemyEntity" value="false" />
	<property name="TimeStayAfterDeath" value="1200" />
	<property name="LootListOnDeath" value="73" />
	<property name="Faction" value="none" />
</entity_class>

<entity_class name="EntityLootContainerBandit"> <!-- 71.72 -->
	<property name="Mesh" value="#Entities/LootContainers?zpackPrefab.prefab" />
	<property name="ModelType" value="Custom" />
	<property name="Prefab" value="Backpack" />
	<property name="Class" value="EntityLootContainer" />
	<property name="Parent" value="Backpack" />
	<property name="IsEnemyEntity" value="false" />
	<property name="TimeStayAfterDeath" value="1200" />
	<property name="LootListOnDeath" value="74" />
	<property name="Faction" value="none" />
</entity_class>

<!-- <entity_class name="EvisceratedRemains"> DEPRECATED
	<property name="Mesh" value="Gore/gore_block1_bonesPrefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Class" value="EntityLootContainer"/>
	<property name="Parent" value="Backpack"/>
	<property name="TimeStayAfterDeath" value="60"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="LootListOnDeath" value="99"/> used to determine container X/Y size and sounds
	<property name="Faction" value="none"/>
</entity_class> -->

<entity_class name="invisibleAnimal"> <!-- A hack to thin the amount of animals spawned (friendly animals) -->
	<property name="Mesh" value="Gore/gore_block1_bonesPrefab" />
	<property name="ModelType" value="Custom" />
	<property name="Prefab" value="Backpack" />
	<property name="Class" value="EntityLootContainer" />
	<property name="Parent" value="Animals" />
	<property name="TimeStayAfterDeath" value="1" />
	<property name="IsEnemyEntity" value="false" />
	<property name="LootListOnDeath" value="4" /> <!-- required because of reasons -->
	<property name="Faction" value="none" />
	<property name="Buffs" value="buffDummyEntitySuicide" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="1" />
	</effect_group>
</entity_class>

<entity_class name="invisibleAnimalEnemy"> <!-- A hack to thin the amount of animals spawned (enemy animals) -->
	<property name="Mesh" value="Gore/gore_block1_bonesPrefab" />
	<property name="ModelType" value="Custom" />
	<property name="Prefab" value="Backpack" />
	<property name="Class" value="EntityLootContainer" />
	<property name="Parent" value="Animals" />
	<property name="TimeStayAfterDeath" value="1" />
	<property name="IsEnemyEntity" value="true" />
	<property name="LootListOnDeath" value="4" /> <!-- required because of reasons -->
	<property name="Faction" value="none" />
	<property name="Buffs" value="buffDummyEntitySuicide" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="1" />
	</effect_group>
</entity_class>

<!-- BANDITS AND NPC
<entity_class name="npcSurvivorTemplate">
	<property name="EntityType" value="Player"/>
	<property name="Faction" value="whiteriver"/>
	<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
	<property name="AvatarController" value="AvatarUMAController"/>
	<property name="ModelType" value="NpcUMA"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntitySurvivor"/>
	<property name="Parent" value="Players"/>
	<property name="PhysicsBody" value="Player"/>

	<property name="AIPackages" value="Human Basic, Human Melee"/>

	<property name="ItemsOnEnterGame.GameModeSurvival" value="meleeClubWood"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="meleeClubWood"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="meleeClubWood"/>
	<property name="MaxHealth" value="150"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="Weight" value="70"/>
	<property name="MoveSpeed" value="0.75"/>
	<property name="MoveSpeedAggro" value="1.15, 1.15"/>
	<property name="MoveSpeedPanic" value="1.15"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="WalkType" value="7"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundRandomTime" value="200.0"/>
	<property name="SoundRandom" value="Player_Male/player1stamina"/>
	<property name="SoundHurt" value="Player_Male/player1painlg"/>
	<property name="SoundHurtSmall" value="Player_Male/player1painsm"/>
	<property name="SoundDeath" value="Player_Male/player1death"/>
	<property name="SoundStamina" value="Player_Male/player1stamina"/>
	<property name="SoundDrownPain" value="Player_Male/player1drownpain"/>
	<property name="SoundWaterSurface" value="Player_Male/player1drownsurface"/>
	<property name="SoundDrownDeath" value="Player_Male/player1drowndeath"/>
	<property name="SoundJump" value="Player_Male/player1Jump"/>
	<property name="SoundLandSoft" value="Player_Male/player1LandSoft"/>
	<property name="SoundLandHard" value="Player_Male/player1LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
	<property name="TimeStayAfterDeath" value="30"/>
	<property name="LootListOnDeath" value="15"/>
	<property name="HasDeathAnim" value="true"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150"/>
	</effect_group>
	<effect_group>
		<requirement name="ProgressionLevel" progression_name="perkBatterUpConditioning" target="other" operation="Equals" value="1"/>
		<requirement name="HoldingItemHasTags" tags="club"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.2"/>
	</effect_group>
</entity_class>

<entity_class name="npcSurvivorRanged" extends="npcSurvivorTemplate">
	<property name="ItemsOnEnterGame.GameModeSurvival" value="gunPistol,ammo9mmBulletBall"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunPistol,ammo9mmBulletBall"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunPistol,ammo9mmBulletBall"/>

	<property name="AttackTimeoutDay" value="0.5"/>
	<property name="AttackTimeoutNight" value="0.5"/>

	<property name="AIPackages" value="Human Basic, Human Ranged"/>
</entity_class>

<entity_class name="npcBanditMelee">
	<property name="EntityType" value="Player"/>
	<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
	<property name="AvatarController" value="AvatarUMAController"/>
	<property name="ModelType" value="NpcUMA"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityBandit"/>
	<property name="Parent" value="Players"/>
	<property name="PhysicsBody" value="Player"/>
	<property name="Archetype" value="BanditMelee"/>
	<property name="Faction" value="bandits"/>
	<property name="AIPackages" value="Human Basic, Human Melee"/>

	<property name="Weight" value="70"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="WalkType" value="7"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundRandomTime" value="200.0"/>
	<property name="SoundRandom" value="malehateroam"/>
	<property name="SoundAlert" value="malehatealert"/>
	<property name="SoundSense" value="malehatesense"/>
	<property name="SoundHurt" value="malehatepain"/>
	<property name="SoundDeath" value="malehatedeath"/>
	<property name="SoundAttack" value="malehateattack"/>
	<property name="HasDeathAnim" value="true"/>

	<property name="MaxViewAngle" value="180"/>


	<property name="ItemsOnEnterGame.GameModeSurvival" value="meleeClubIron"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="meleeClubIron"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="meleeClubIron"/>

	<property name="MoveSpeed" value="0.5"/>
	<property name="MoveSpeedAggro" value="1, 1"/>
	<property name="MoveSpeedPanic" value="1.15"/>
	<property name="CanClimbLadders" value="true"/>

	<property name="ExperienceGain" value="780"/>

	<property name="LootDropProb" value=".03"/>
	<property name="LootDropEntityClass" value="EntityLootContainerBandit"/>

	<property name="TimeStayAfterDeath" value="30"/>
	<property name="DeadBodyHitPoints" value="251"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150"/>
	</effect_group>
	<effect_group>
		<requirement name="ProgressionLevel" progression_name="perkBatterUpConditioning" target="other" operation="Equals" value="1"/>
		<requirement name="HoldingItemHasTags" tags="club"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.2"/>
	</effect_group>
</entity_class>


<entity_class name="npcBanditRanged" extends="npcBanditMelee">
	<property name="Archetype" value="BanditRanged"/>
	<property name="AIPackages" value="Human Basic, Human Ranged"/>

	<property name="ItemsOnEnterGame.GameModeSurvival" value="gunPistol,ammo9mmBulletBall"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunPistol,ammo9mmBulletBall"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunPistol,ammo9mmBulletBall"/>

	<property name="AttackTimeoutDay" value="0.5"/>
	<property name="AttackTimeoutNight" value="0.5"/>

</entity_class>

<entity_class name="npcBanditLeader" extends="npcBanditMelee">
	<property name="Archetype" value="BanditLeader"/>
	<property name="AIPackages" value="Human Basic, Human Ranged"/>

	<property name="ItemsOnEnterGame.GameModeSurvival" value="gunAK47,ammo762mmBullet"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunAK47,ammo762mmBullet"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunAK47,ammo762mmBullet"/>

	<property name="AttackTimeoutDay" value="0.5"/>
	<property name="AttackTimeoutNight" value="0.5"/>
</entity_class>

 -->

<entity_class name="npcTraderUMATemplate">
	<property name="Tags" value="entity,npc,human" />
	<property name="EntityType" value="Player" />
	<property name="Faction" value="trader" />
	<property name="Mesh" value="Player/Male/player_maleRagdoll" />
	<property name="AvatarController" value="AvatarUMAController" />
	<property name="ModelType" value="NpcUMA" />
	<property name="HasRagdoll" value="true" />
	<property name="Prefab" value="NPC" />
	<property name="Class" value="EntityNPC" />
	<property name="Parent" value="Players" />
	<property name="PhysicsBody" value="Player" />

	<property name="AITask-1" value="ApproachAndAttackTarget" data="class=EntityAlive" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityAlive" />

	<property name="Weight" value="70" />
	<property name="IsEnemyEntity" value="true" />
	<property name="SurfaceCategory" value="organic" />
	<property name="WalkType" value="7" />
	<property name="HasDeathAnim" value="true" />
	<property name="ParticleOnDeath" value="blood_death" />
	<property name="SoundRandomTime" value="200.0" />
	<property name="Archetype" value="TraderJoel" />
	<property name="SoundHurt" value="Player_Male/player1painlg" />
	<property name="SoundHurtSmall" value="Player_Male/player1painsm" />
	<property name="SoundDeath" value="Player_Male/player1death" />
	<property name="SoundStamina" value="Player_Male/player1stamina" />
	<property name="SoundDrownPain" value="Player_Male/player1drownpain" />
	<property name="SoundWaterSurface" value="Player_Male/player1drownsurface" />
	<property name="SoundDrownDeath" value="Player_Male/player1drowndeath" />
	<property name="SoundJump" value="Player_Male/player1Jump" />
	<property name="SoundLandSoft" value="Player_Male/player1LandSoft" />
	<property name="SoundLandHard" value="Player_Male/player1LandHard" />
	<property name="SoundPlayerLandThump" value="PlayerLandThump" />


	<property name="MaxViewAngle" value="180" />


	<property name="LootListAlive" value="62" />

	<property name="MoveSpeed" value="0.75" />
	<property name="MoveSpeedAggro" value="1.15, 1.15" />
	<property name="MoveSpeedPanic" value="1.35" />
	<property name="CanClimbLadders" value="true" />

	<property name="ExperienceGain" value="130" />
	<property name="TimeStayAfterDeath" value="30" />
	<property name="DeadBodyHitPoints" value="251" />
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150" />
	</effect_group>
</entity_class>

<entity_class name="turretJunk">
	<property name="Tags" value="turret,deployed" />
	<property name="Class" value="EntityTurret" />
	<property name="Parent" value="NPC" />
	<property name="Prefab" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" />
	<property name="ModelType" value="Standard" />
	<property name="SurfaceCategory" value="metal" />
	<property name="IgnoreTrigger" value="true" />
	<property name="LootListAlive" value="0" />
	<property name="IsEnemyEntity" value="false" />

	<property name="WakeUpTime" value="0.5" />
	<property name="FallAsleepTime" value="10" />

	<property name="YawRange" value="90" /> <!-- horizontal swivel range. Keep under 180. -->
	<property name="PitchRange" value="70" />
	<property name="TurnSpeed" value="22.5" />
	<property name="MaxDistance" value="15" />

	<property name="EntityDamage" value="25" />
	<property name="BlockDamage" value="1" />
	<property name="RaySpread" value="5" />
	<property name="RayCount" value="1" />
	<property name="BustRoundCount" value="1" />
	<property name="BurstFireRate" value="1" />
	<property name="CooldownTime" value="1" />
	<property name="OvershootTime" value="0" />
	<property name="MaxOwnerDistance" value="16" />

	<property name="TargetingSound" value="turret_retarget_lp" />
	<property name="OverheatSound" value="turret_overheat_lp" />
	<property name="WakeUpSound" value="turret_windup" />
	<property name="FireSound" value="junkturret_fire" />

	<property name="ParticlesMuzzleFire" value="nozzleflashuzi" />
	<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi" />

	<property name="TimeStayAfterDeath" value="0" />
	<property name="Explosion.ParticleIndex" value="6" />
	<property name="Explosion.RadiusBlocks" value="1" />
	<property name="Explosion.RadiusEntities" value="1" />
	<property name="RotateToGround" value="true" />
	<property name="Faction" value="none" />
	<!--<property name="MapIcon" value="ui_game_symbol_electric_turret"/>-->
</entity_class>

<entity_class name="npcTraderTemplate">
	<property name="Tags" value="entity,npc,human" />
	<property name="EntityType" value="Player" />
	<property name="Faction" value="trader" />
	<property name="Mesh" value="Player/Male/player_maleRagdoll" />
	<property name="AvatarController" value="AvatarNpcController" />
	<property name="ModelType" value="Npc" />
	<property name="HasRagdoll" value="true" />
	<property name="Prefab" value="NPC" />
	<property name="Class" value="EntityNPC" />
	<property name="Parent" value="Players" />
	<property name="PhysicsBody" value="Player" />

	<property name="AITask-1" value="ApproachAndAttackTarget" data="class=EntityAlive" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityAlive" />

	<property name="NPCID" value="traderric" />
	<property name="Weight" value="70" />
	<property name="IsEnemyEntity" value="true" />
	<property name="WalkType" value="7" />
	<property name="SurfaceCategory" value="organic" />
	<property name="ParticleOnDeath" value="blood_death" />
	<property name="HasDeathAnim" value="true" />
	<property name="SoundRandomTime" value="200.0" />
	<property name="Archetype" value="TraderJoel" />
	<property name="SoundHurt" value="Player_Male/player1painlg" />
	<property name="SoundHurtSmall" value="Player_Male/player1painsm" />
	<property name="SoundDeath" value="Player_Male/player1death" />
	<property name="SoundStamina" value="Player_Male/player1stamina" />
	<property name="SoundDrownPain" value="Player_Male/player1drownpain" />
	<property name="SoundWaterSurface" value="Player_Male/player1drownsurface" />
	<property name="SoundDrownDeath" value="Player_Male/player1drowndeath" />
	<property name="SoundJump" value="Player_Male/player1Jump" />
	<property name="SoundLandSoft" value="Player_Male/player1LandSoft" />
	<property name="SoundLandHard" value="Player_Male/player1LandHard" />
	<property name="SoundPlayerLandThump" value="PlayerLandThump" />
	<!-- <property name="CorpseBlock" value="air"/><property name="CorpseBlockChance" value="0"/> -->

	<!-- Stealth -->
	<property name="MaxViewAngle" value="180" />

	<!-- Gameplay -->
	<property name="LootListAlive" value="62" />

	<property name="MoveSpeed" value="0.75" />
	<property name="MoveSpeedAggro" value="1.15, 1.15" />
	<property name="MoveSpeedPanic" value="1.35" />
	<property name="CanClimbLadders" value="true" />

	<!-- <property name="Buffs" value="god"/> -->

	<property name="ExperienceGain" value="130" />
	<property name="TimeStayAfterDeath" value="30" />
	<property name="DeadBodyHitPoints" value="251" />

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="100000" />
	</effect_group>
</entity_class>

<entity_class name="npcTraderJoel" extends="npcTraderTemplate">
	<property name="Tags" value="entity,npc,human" />
	<property name="Mesh" value="#Entities/Traders?JoelRagdoll.prefab" />
	<property name="NPCID" value="traitorjoel" />
</entity_class>

<entity_class name="npcTraderRekt" extends="npcTraderTemplate">
	<property name="Tags" value="entity,npc,human" />
	<property name="Mesh" value="#Entities/Traders?rektRagdoll.prefab" />
	<property name="NPCID" value="traderrekt" />
</entity_class>

<entity_class name="npcTraderBob" extends="npcTraderTemplate">
	<property name="Tags" value="entity,npc,human" />
	<property name="Mesh" value="#Entities/Traders?BobRagdoll.prefab" />
	<property name="NPCID" value="traderbob" />
</entity_class>

<entity_class name="npcTraderHugh" extends="npcTraderTemplate">
	<property name="Tags" value="entity,npc,human" />
	<property name="Mesh" value="#Entities/Traders?hughRagdoll.prefab" />
	<property name="NPCID" value="traderhugh" />
</entity_class>

<entity_class name="npcTraderJen" extends="npcTraderTemplate">
	<property name="Tags" value="entity,npc,human" />
	<property name="Mesh" value="#Entities/Traders?JenLungRagdoll.prefab" />
	<property name="NPCID" value="traderjen" />
</entity_class>

<entity_class name="npcTraderTest" extends="npcTraderTemplate">
	<property name="Tags" value="entity,npc,human" />
	<property name="Mesh" value="#Entities/Traders?JoelRagdoll.prefab" />
	<property name="NPCID" value="traderTest" />
</entity_class>

</entity_classes>

<!--
XP buckets for balancing:
see XML.txt, "XP buckets for balancing"
-->
